Posted on: January 2, 2018

mandragore
Zweryfikowany użytkownikGry: 348 Opinie: 3
Super
Czekamy na język POLSKI w grze!!
Czy to było pomocne?
Ta gra zawiera dojrzałe treści odpowiednie tylko dla osób w wieku 17+
Klikając "Kontynuuj" poniżej, potwierdzasz, że jesteś w wieku 17 lat lub powyżej.
Wróć do sklepu
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Wybierz swoją rasę i pochodzenie. Wybieraj spośród 6 unikatowych gotowych postaci z własną historią i zadaniami lub stwórz od zera własną postać i graj jako człowiek, jaszczur, elf, krasnolud lub nieumarły. Każdy wybór ma swoje konsekwencje.
Nieograniczona swoboda eksploracji i eksperymentowania. Idź, dokąd chcesz, rozmawiaj, z kim chcesz i dotknij wszystkiego! Możesz zabić dowolnego NPC bez konsekwencji dla rozgrywki oraz rozmawiać z każdym zwierzęciem. Nawet duchy i zjawy mogą mieć swoje tajemnice…
Walka turowa nowej generacji. Niszcz przeciwników kombinacyjnymi atakami żywiołów. Wykorzystuj przewagę wysokości. Opanuj ponad 200 zdolności w ramach 12 szkół. Ale strzeż się – SI 2.0 w tej grze to nasz jak dotąd najbardziej złowieszczy wynalazek.
Do 4 graczy w sieci i tryb multiplayer na podzielonym ekranie.Graj z przyjaciółmi w sieci lub na podzielonym ekranie, z pełną obsługą kontrolerów.
Tryb Mistrza Gry: Przenieś swoje przygody na nowy poziom i stwórz własną opowieść w trybie Mistrza Gry.
Obsługa 4K: Doświadcz grafiki w jakości 4K, która otwiera nową epokę w dziejach gier RPG!
©2016 Larian Studios. All rights reserved. Divinity, Divinity: Original Sin and Larian are registered trademarks of Larian Studios Games Ltd.









Długość gry według HowLongToBeat
Posted on: January 2, 2018

mandragore
Zweryfikowany użytkownikGry: 348 Opinie: 3
Super
Czekamy na język POLSKI w grze!!
Czy to było pomocne?
Posted on: June 7, 2018

szopaw
Zweryfikowany użytkownikGry: Opinie: 3
Can't be bothered
I like the game's technical side, i.e. the combat (elemental interactions, different ways to use spells) but the game genuinely bored me into dropping it. Maybe it's just the beggining, as I haven't escaped the prison yet, but I genuinely cannot force myself to even try. There's just an overwhelming lack of reason to do anything beside for "it's a game you bought so do quests". I know there is a plot going on somewhere in the background, but it is not at all woven into the beggining narrative. The game just fails to tell me why I should bother playing it. So if YOU want to play the game, you'll probably enjoy it. But it you want the game engage you, you'll probably be bored to tears like I was.
Czy to było pomocne?
Posted on: July 20, 2018

R0B45
Zweryfikowany użytkownikGry: 17 Opinie: 1
Great game
One of two indie games in the history of ever to actually be good enough to warrent a purchase. Highly recommended.
Czy to było pomocne?
Posted on: November 26, 2018

KainKlarden
Gry: 769 Opinie: 59
One of the most inventive and fun RPGs
Larian Studios have been doing Divinity series for 16 years now and if anything, I cannot call any of their games “boring”. But despite all of these creative and fun ideas, every single game they’ve made felt clunky, not particularly good at anything it tried to be and somewhat half-baked. I did enjoy my time with Divine and Divinity 2 back in the day, but none of the other games, including Original Sin, could get me interested for longer than a few hours, either because they were boring, or plot was terrible, or something else, or all of the above. Original Sin 2 feels like a mix of ideas Larian had before, except this time done properly. All the best elements from Original Sin return, the combat system is still solid, the absolutely amazing environmental effects system is still a joy. The game exploration is now extremely fun and seems to come naturally because the game is very smart about directing you where you need to go without feeling too restrictive but also without just hitting you in the face with a high level monster out of nowhere.And this might be the very first time Larian has made a genuinely well written game. Not just full of cool ideas and concepts, but one that is actually fun to follow. And somehow without losing the quirkiness of Rivellon. Unfortunately the game essentially falls apart in the last quarter of the game. It has about 15 unnecessary hours of absolute worst ideas and encounters in the entire game. The story more or less falls apart and becomes a confused mess, almost every fight has some terrible gimmick attached to it. But… despite the flaws, despite the terrible closing hours of the game and some of the elements that remained broken and silly even in the Definitive Edition, Divinity: Original Sin 2 is an amazing game. It’s most definitely the best Divinity game in the series so far and one of the very best RPGs I’ve played in recent years. And people who want to play coop will probably enjoy it even more than I did.
Czy to było pomocne?
Posted on: July 17, 2020

pjdodd
Zweryfikowany użytkownikGry: 107 Opinie: 64
First one was better
Despite some improvements over the first game the sequel is tepid, tangled mess. Not having the source skill for the majority of the first map was a clear indicition of the devs falling out of the stupid tree and sustaining a large enough hit just once for it to affect (sour) the game for me. It always felt like an uphill slog that just once needed to chill out and not be faced with a laundry list of places to go and people to murder just to get X so you can now Y. Don't get me wrong there are some good ideas such as the speaking the ghost skill and having all the dialogue voiced for them but it comes after what feels like a 10 mile march in the rain beside Mr Naggy who constantly reminds you that you've got lots more sub-quests to do. And then having acquired said skill there's not an immediate thrill in using it when casting storm spell then lightning is more thrilling because you watch live people jiggle instead of dead ones moping, I mean floating and you've been able to do that since pretty much the start of the game. On the item/crafting side there is far too much crap and nothing to do with it and inventory management is no longer charming or desirable it's now a failure of restricting scope. Although I did like the power-skill item gems that you can put into equipment when you add this with said awful inventory management (or lack of) levelling up was no longer rewarding in a click a skill to make a better way but more of a tedious in a hunt under the bed for the thing to combine with the thing in the sock draw to make shield better. I've played this game through twice (second run was as the undead man whose bucket on head joke isn't funny when it hinders your combat options and only really comes into his own once you get a face-transplant thing WAAAAAAAAY too late in the game). I will probably return to it again in a couple of years but for the moment I really want something with less fragmentation in terms of maps and more in terms of focused gameplay.
Czy to było pomocne?
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