Listed among the "Top 100 PC Games Of All Time" by PC GAMER (2012), Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use.
The game chronicles the never-ending battle between valiant heroes and...
Listed among the "Top 100 PC Games Of All Time" by PC GAMER (2012), Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use.
The game chronicles the never-ending battle between valiant heroes and the destructive powers of Chaos harnessed by the Black Ring, a cult of enduring evil. You play the role of the prophesised Chosen One who under the guidance of the wizard Zandalor must unite the seven races of Rivellon so that you may become the Divine One and stop the birth of the Lord of Chaos.
Key Features
An RPG of Epic Proportions
Experience an adventure that will last you over 100 hours, filled with tons of non-linear quests and offering an enormous world to explore!
Classless Character Development
You decide what kind of character you want to be! Start out as a warrior, wizard or survivor – each with his own unique ability – then freely choose between 96 skills, regardless of your class.
Hack & Slash with a Twist
Fight dozens of different enemy types and obliterate them in visceral, fast-paced combat. Things getting a bit hectic for you? Then pause the game at will, and take your time to look over the battlefield - or drink that much needed health potion.
Interaction Galore
Discover the enormous amount of objects that can be investigated, traded, used and combined. Found some empty flasks and picked up some colourful mushrooms? Create potions! Obtained some vile-smelling poison? Daub it on your blade or arrow tips: your foes won't know what hit 'em!
Award-winning Soundtrack
Enjoy the dulcet melodies composed by Kirill Pokrovsky, the two-time winner of IGN’s "Outstanding Achievement in Music” award.
Dodatkowa zawartość
instrukcja (37 str.)
materiały graficzne
tapety w jakości HD
awatary
'The Prophecy' prequel story (31 pages)
ścieżka dźwiękowa gry
The Lady, The Mage, and The Knight tech demo
Wymagania systemowe
Minimalne wymagania systemowe:
Wymagania systemowe:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Wymagania systemowe:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Dear GOG, why this game don't have Polish localisation included on GOG release even if there was official localisation of Divine Divinity?
/
Kochany GOG-u, dlaczego ta gra nie posiada polskiej lokalizacji w Waszym wydaniu, skoro istnieje oficjalna lokalizacja tej gry?
I just finished my first playthrough of Divine Divinity. Upon exiting from the first town my character woke up in and venturing into the world, my initial reaction was that Divine Divinity is an excellent game and after finishing it I finally understood some of the elements that kept it from being considered alongside games such as Baldur's Gate and Diablo series as one of the marquee RPG franchises.
In a lot of ways it is fitting that I mentioned Baldur's Gate and Diablo, as Divine Divinity is sometimes considered as a game that effectively bridges the gap between those two games. Divine Divinity does do this well, but the end result, while mostly good, isn't necessarily without flaws.
First of all, Divine Divinity is a large open world game, brimming with tons of quests, places to discover, and people to talk with. In these ways, it reminded me of the Elder Scrolls franchise. Even if you just spend time roaming the countryside, you will find all sorts of unique places to keep you entertained.
However, in Divine Divinity, you need to be prepared for what might be waiting for you. Even in some locations just of the main trail near the beginning of the game you will find enemies that will give a much higher level character difficulty. This is a good and bad thing about the game. It's incredibly challenging at moments and doesn't always cater to adventurous players. Saving often is a necessity because of how unexpectedly the difficulty can scale up. A couple moments during my playthrough I got my character killed simply by being unprepared for a difficult encounter while I was traversing the countryside, only to realize I had been running around uncovering the map and killing orcs for a good hour. It can be discouraging to know that all the work is going to have to be done again. On the other hand, it's also very satisfying to gain a few levels, go back to that powerful enemy you encountered earlier and cut him down in just a few blows while hardly taking a scratch.
Another great element of the game is all of the various skills that you can learn as you gain levels. In Divine Divinity you select a character class, but are free to develop your character however you want after that point. Your starting point will have an effect on your total life and mana throughout the game, but if you want to be a mage who wields giant axes and takes his enemies on toe to toe you can allocate a large portion of points to strength and build your warrior skills. On the flip side, if you want to be a barbarian who casts magic, you can give you character intelligence and build up the spell skills you like. Divine Divinity provides you with a plethora of skills to choose from and each seem to be useful. In my playthrough as a battle mage, I only really scratched the service of what I could have done.
The game world itself has a pretty standard setting. It's populated by humans, mages, orcs, imps, dwarves, elves, demons, and other creatures you might expect. All the different races behave about how you would expect towards each other. While most of the setting is generic, the story is quite engrossing. The dialog is all well-written, sometimes very humorous, and contains very little errors, which is somewhat surprising considering it was all translated to English from its original language. One thing I did find odd is consistency among spoken lines. While most of the dialog must be read, some lines are spoken, though sometimes all of your character's lines are spoken while the person he or she is speaking with doesn't have their lines voiced, and sometimes it's vice versa. At times throughout the adventure (mostly earlier) it felt random.
The game also sports some pretty sharp looking visuals for a game with an isometric perspective. There's no zooming in or out like in Sacred, but the resolution seems to be quite sharper than Diablo 2.
I mentioned before that the game world is incredibly large and heavily populated, well this is also true for some of the dungeons in the game - namely the first dungeon you enter, and the last one you face. For a game that's so heavy on story, I found these dungeons to be a little burdensome. I wanted to find out what was going to happen next, unfortunately this meant a lot of grinding out dungeons - at least in those two situations I mentioned. In a game like Diablo this works because it is light on story. I had to summon some rather inhuman patience to make it through the first dungeon. For some people this dungeon is going to turn them off to the game because it's difficult and incredibly massive. That's a real shame, because the game offers so much that any type of video game fan would like. At the end of Divine Divinity, I didn't really have the desire to slog through the several dungeons before facing the antagonist because I wasn't necessarily looking for any new gear or loot, I just wanted to see what was going to happen next. Ultimately, I was a little underwhelmed by what felt like a little sudden ending. It would have been nice to be able to revisit the world as well. The first 3/4ths of the game is spent in a world that I spent time building relationships and then couldn't go back to. Luckily I have a save before this point that will let me go back and complete the side quests I still had left open.
In summation, what Divine Divinity does well, it does really well - however, it's not a perfectly fulfilling game - but what game is? Despite my rather slight complaints, I would recommend this to any fan of the RPG genre. At the price on GOG, you are getting an incredible amount of depth and game length, with the potential for a ton of replayability. If you're still trying to decide on whether or not it's worth it, well it is - just summon the strength to make it through the first dungeon and you'll likely be hooked.
Hands down, this is the best Action RPG I've ever played.
This is coming from a hardcore RPG player, whose favorite games have been Baldur's Gate, Planescape: Torment, and Fallout 2.
A wonderful action RPG that aged incredibly well, the best of all in my point of view. Very playable in widescreen; set up the screen size to 1600x900 for the best experience. Beware: this is a game for gamers with a minimum of patience and reasonable intellectual faculties.
First, game runs fine on windows 10 (x86) since it isn't mentioned under Game details, if you use Glide then you should have at least 4 GB of RAM though you will be ok with direct 3D. There are some bugs in the game but nothing special, one maybe a little annoying bug is when you kill some enemy, death animation doesn't finish but you get exp so you will be ok with it. If you are going to pause your game for a while don't pause it with the space button, rather exit to game menu - otherwise game can crash, freeze and sometimes after you exit the game there will be additional game process working and music will still be playing.
I liked the idea of choosing any skill from any class, though for sure I would like that there is more description of skills in the game, some skill descriptions are wrong e.g. Enchant weapon is also able to enchant any gear you have. It would be great if there was some merchant that would allow you to reset your skills.
"The game is long, challenging and very addictive."
Yes, the game is very long, though sometimes I had a feeling that I'm not sure what to do hence even though after I passed over the whole maps I was unable to find some things and hence I had some quests left unsolved.
For challenge play above normal, normal is challenging at the beginning, but with the Divine One part it was just too easy.
Was it very addictive, well if it wasn't I wouldn't stay up to 3 am to finish the game. :)
Music
I think that there was some problem with music, and maybe that part in some way was not so compatible with windows 10, but not sure, at some points music will just stop and sometimes it doesn't play at all or it takes a lot of time to start.
But once it starts playing it is really nice, often I would leave game menu open just to listen to the music, actually I think you hear birds while in the game menu.
There is a lot of things to say, but you can't experience it by reading reviews, go and play the game, and for sure you will enjoy it.
This game is waiting for a review. Take the first shot!
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