Adventure deep into a sinister undermountain stronghold to rescue your true love from a horrific ritual sacrifice. As Enric the adventurer, slash your way through hordes of intelligent and fearless enemies.
Engage Kobolds, Orc masters and even a giant octopus in brutal combat as you explore dangero...
Windows XP or Vista, 1 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Opis
Adventure deep into a sinister undermountain stronghold to rescue your true love from a horrific ritual sacrifice. As Enric the adventurer, slash your way through hordes of intelligent and fearless enemies.
Engage Kobolds, Orc masters and even a giant octopus in brutal combat as you explore dangerous dwarf mines, escape bubbling lava and pilot down treacherous underground rivers. Stretch your strength, dexterity and wits to the limit and steel yourself for the combat adventure of a lifetime.
Can you succeed in your ultimate quest? Even if, at what cost? Find out as you return to the caverns to destroy the black queen. Step into the arena and play Ogre Hockey, where the players are invincible and a Kobold is the peck.
Sharpen your skills and your weapons in the continuation of your adventure brought to you by Die by the Sword: Limb from Limb expansion. Now both games, including the move editor, bundled together.
Includes the original Die by The Sword and it's expansion Limb from Limb along with the move editor for both games
Revolutionary fighting mechanics that let the user freely swing his sword
Challenging gameplay with a complex damage system, maiming included
I remember playing this as a kid on a Pentium machine with a Voodoo Banshee, and what a glorious riot it was trying to do literally anything with the wretched combat controls. Occasionally, a friend would come over, and one of us would maneuver the character, and the other would swing the sword. I'd be surprised if we ever got past the first level, but I remember it being a ridiculous amount of fun.
I mean it turns out it hasn't aged well graphically, and it feels just as clunky as ever, but nothing from that era looks even remotely decent anymore, and the gameplay hasn't gotten any WORSE, so honestly?
It's still fun. I wasn't expecting that, but here we are. This is a hilarious amount of content for $10, and it's absolutely worth the price just to die laughing while you try to fight a skeleton the way you do in this game.
Bennett Foddy would be proud.
Maybe nostilga influences me somewhat, but this was a favorite classic adventure game for me.
I spent many late nights sitting in the glow of my 14" CRT playing this game when I should have been in bed for school the next morning.
The combat and dismemberment were always exciting. You could fiddle with the move editor for hours on end trying to make some absurd move that would probably never actually come in handy during the game but still you thought it looked awesome.
The story is basic, your damsel is captured and you scurry off to rescue her. There's not a whole lot of depth to it but you're likely looking at it for the gameplay, and as far as action goes this was a gem, a bit with some drawbacks.
The "VSIM" combat system was a great idea, if only we weren't restricted by a mouse. The problem is that a mouse is stuck to a 2d surface, you can't move a mouse like you can your arm, and this herein lies the main problem with DBTS's combat system and why most people who played the game and finished it, used the numpad VSIM control. It was just not suited well movement wise to the mouse, you would find yourself trying to mimic the hand holding the sword only to end up wrestling with it trying to orient it on a 3d lv but you couldn't that well. Instead I'd find myself just swinging the mouse left and right being about the only effective way to try this until I resorted to the numpad control scheme which provided a much tigther and quicker control method that I could actually kill people quickly and get on with the game.
Even with this drawback the combat was bloody and fun, not necessarily in that order either. You could chop off limbs and body parts. Your character could have the same down to him as well. With lower health you would have visible wounds and damage. You could pick up limbs and other random body parts of your enemies and use them in combat as well.
Overall it was just a fun and humours action adventure game with high idea's that it could not quite reach, When you're a kid though, fun gameplay can overcome many things that today you might let cloud your view.
I was excited about the mouse directed sword control concept in this game, and have tried a few other similar ones (mount and blade etc). Unfortunately it seems that no one has yet to create a game with this type of sword mechanic that works well and is not frustrating to play.
THis was a game I bought when it first came out, and followed that up with the addon "limb from limb" and it was crazy fun. Graphics are dated now, as you'd expect, and the story is the usual "orcs'n'kobolds" stuff, but that doesn't matter.
Set yourself up with a mouse (or joystick) and use that to swing your sword, and you can be amazingly accurate with what you hit. But you don't have to use a sword, oh no. You can pick up loads of stuff and swing that about instead. Which is where the fun comes in.
At this price, get this game: how many games do you know where you can cut someone's arm off with your sword, pick it up, and beat him to death with the wet end?
Absolutely incredible dark fantasy game
However, does anyone know where I can get access to a PDF version of DIE BY THE SWORD Strategies & Secrets™ By Jonathan Mendoza ???
This game is waiting for a review. Take the first shot!
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