Posted on: March 7, 2019

jackswift85
Zweryfikowany użytkownikGry: 464 Opinie: 18
The Grandaddy of Them All
There’s a lot of waxing poetic out there about Diablo II, and rightly so, but the first Diablo will always be my favorite. It’s much closer to a true roguelike than any of its successors, has a better atmosphere, a fair difficulty curve, and enough randomness that encouraged creative solutions to hard monsters instead of trying to min/max your build through shared inventory and loot runs. Plus… there’s no grinding! What an idea…! By not allowing monsters and treasure to respawn, you have to make do with the loot and experience that drops that game. I loved going through the game that first time, not getting great swords or shields, then having an awesome two handed axe drop and then use that to one-shot most of everything for the catacomb levels. The atmosphere and feel of the game wasn’t surpassed by its sequel either, in my opinion. That feeling of dread when you stumble into the Butcher’s room unprepared, or the first time you play the Halls of the Blind… this part is my nostalgia talking, but even the music and ambient sound design were perfection. Not to mention that the different monsters actually had true different weaknesses/immunities (not just slightly increased resistances) and behavior that lent them personalities of sorts. You usually treat a gaggle of death knights far differently than those acid spitters… there’s much less “I’ll just whirlwind my way through every single monster because it doesn’t matter” here. I’m almost a little sad that Diablo II was so popular and essentially became the template for all future ARPG’s to follow. The first Diablo has so much more soul to it; I feel like its formula has been largely forgotten. I'm so happy that Blizzard and GOG were able to make this happen.
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