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Deus Ex 2: Invisible War

w bibliotece

3.4/5

( 199 Recenzji )

3.4

199 Recenzji

English
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Deus Ex 2: Invisible War
Opis
Twenty years after the events depicted in the multi-award-winning Deus Ex, the world is just beginning to recover from The Collapse. As an elite agent-in-training, you must match wits against numerous militant factions bent on violently reshaping the world to suit their own agendas. Armed with a mul...
Gatunek:
Opinie użytkowników

3.4/5

( 199 Recenzji )

3.4

199 Recenzji

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Szczegóły produktu
2003, Ion Storm Inc., ...
Wymagania systemowe
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Czas gry
9 hGłówna linia fabularna
13.5 h Główna linia fabularna + dodatkowe zadania
18 h Kolekcjoner
12.5 h Wszystkie style
Opis
Twenty years after the events depicted in the multi-award-winning Deus Ex, the world is just beginning to recover from The Collapse. As an elite agent-in-training, you must match wits against numerous militant factions bent on violently reshaping the world to suit their own agendas. Armed with a multitude of high-tech gadgets and cyberpunk bio-mods, you are granted nearly superhuman powers. Travel the globe to uncover fiendish plots and convoluted conspiracies of world domination. Unmask the conspirators, and discover the shocking truth behind your own origins.

Deus Ex: Invisible War features the open-ended gameplay of its predecessor: use multi-tools and trickery to get past your opponents, or just turn their technology against them as you hack their turrets and computer systems. Along with bio-mods and choices that let you mould your character as you desire, take advantage of the numerous ways to customize your weaponry whether it’s to increase their rate of fire or clip capacity. Last but not least, take advantage of the various factions, such as the Omar who have the only black-market bio-mods, to further your aims.

Who should you trust? Who should you fight? Every decision you make affects the world around you. A good choice for RPG and action fans alike!

  • RPG-ish design allowing for multiple solutions to every quest, whether through stealth and treachery or all guns blazing!
  • A selection of unique biomods such as the Neural Interface that allows you to hack computers or Cloak to hide from enemies, cyberpunk style.
  • Globe-hop to real world locations such as Seattle, London, and Cairo.

© Square Enix Limited, 2003

Dodatkowa zawartość
materiały graficzne awatary developer's commentary instrukcja ścieżka dźwiękowa tapety
Wymagania systemowe
Minimalne wymagania systemowe:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
9 hGłówna linia fabularna
13.5 h Główna linia fabularna + dodatkowe zadania
18 h Kolekcjoner
12.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (10, 11)
Premiera:
{{'2003-12-02T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
2.1 GB
Linki:


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Opinie użytkowników

Posted on: June 24, 2014

slave138

Gry: 404 Opinie: 1

Valid Complaints

The first time I played Invisible War was on my XBox. My P.O.S. PC at the time couldn't handle the PC version and I really wanted to play the sequel. I liked it so much I played it all the way through a few times to see the various endings. I bought copies of both games in a bundle a few years ago. Even with the dated graphics, the original was just as fun as I remembered, but when I fired up Invisible War, I finally understood why people had complained so much. With the original fresh in my mind, IW did feel very simplified. I still enjoy the game but it does feel lacking. Get it on discount and it doesn't seem so bad.


Czy to było pomocne?

Posted on: July 25, 2022

GOG version crashes Windows

Reinstalling and "reparing" changes nothing. Game is unplayable as it fails to launch and freezes a black screen with no interaction with Windows possible during first loading screen. Another botched, lazy and borderline rip-off scam by GOG. Do not buy.


Czy to było pomocne?

Posted on: July 3, 2012

sbectol

Gry: 150 Opinie: 1

A Rubbish Game and a Rubbish Sequel

Gone are the clever plotlines and the good writing of the first Deus Ex. Gone is the large world with multiple ways through every problem. Gone is the big list of useful augmentations -- there's no reason to pick most of these over the specific few good ones. And nothing good is left in its place. A completely underwhelming misstep of gaming. Don't buy it.


Czy to było pomocne?

Posted on: September 28, 2012

An accquired taste, but preferred to the original

I played the first two Deus Ex games years after they both came out, but I played DE2 only a few months after DE1. I played Deus Ex on PC, and I don't think I'll have too much opposition if I say that it's one of the best games ever made. Then I played Deus Ex 2 on XBox, and overall, I enjoyed it more than the first game. But considering popular sentiment, I'm obviously going to have to qualify that statement. People say that the areas are smaller, the skill system is dumbed down, and the game is much shorter. All of this is true, as far as I'm concerned. The core gameplay mechanics have almost all been nerfed, when compared to the first game. If your favourite part of the first game was getting the better of your martial enemies by stealth, tactics, and sheer cunning, then this sequel was going to be a huge disappointment. Those elements are still present, but in a much smaller way. So, why do I have such fond memories of this game? The organic narrative. In DE1, your multiple options seem almost entirely limited to how you're going to acheive your current goal. The issue of why that's your goal is set firmly on rails, and considering whether or not it should even be your goal is never on the cards. Various conversational options exist only to steer you clearly and directly back onto the "correct" path. Your story arc through the game is a foregone conclusion, and the multiple endings are almost all selected from a menu at the end of the game. Perhaps the dev team on DE3 returned to the "Endingtron 3000" because no-one seemed to mind it too much in the first game. Of course, you can argue that DE2 shares many of these features, and on the surface, it does. Creating a lot of content that potentially won't be seen by players is not an option on a big-budget game, so the story must be constructed such that everyone goes through more or less the same areas. But that's where the similarity ends. There are multiple factions in DE2, and at every turn of the story, they all have an interest in what's happening at the same place. But whether you go somewhere to join a faction leader, kill them, steal their stuff for another faction, or just spy on them for your own interest, is up to you and your previous actions in the game. I find DE2 an incredibly masterful example of interactive storytelling, in the way that the story seems to twist itself around your actions, rather than the reverse, as in most games. Later in the game, when a husband and wife team of manipulators are revealed, the wife is kidnapped by a rival faction. Now, of course you can go and rescue the wife to ingratiate yourself. A little surprisingly, you can also actively decide not to rescue her (as distinct from just leaving a side-quest incomplete), and move the story on another way. The real genius shows through when you fight your way through to the wife, and then take this rare--and completely unsuggested--opportunity to kill her. The faction you fought through will hate you for removing a powerful bargaining chip and potential source of intel from the field, but if you have the guts to return to the husband (and talk to him through a pane of foot-thick reinforced glass), he tells you through gritted teeth that you are more important to their plans than his revenge... for now. You could probably play like a psychotic madman and have the narrative structure show some cracks, but if you play it honestly, the characters in this game will react to the motivations you reveal through your actions and conversations, from beginning to end, in a way which I have not experienced in any other game; not even the wonderful DE3, which in my opinion carries on the series' legacy with ease.


Czy to było pomocne?

Posted on: July 28, 2020

Too outdated

I can't really speak for the story, I couldn't put up with this game long enough to really find out. It's one of those ones that's a little too old. Control, UI, general mechanics... I just couldn't do it.


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