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Descent 3 + Mercenary

w bibliotece

4.3/5

( 68 Recenzji )

4.3

68 Recenzji

English
19.9919.99
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Descent 3 + Mercenary
Opis
The gut-wrenching Descent saga continues with more pulse-pounding action than ever before. Dive into massive subterranean strongholds and experience a whole new degree of freedom, as you careen through canyons and craters on the surface above... powered by the all-new Fusion™ engine. Test your pilot...
Gatunek:
Opinie użytkowników

4.3/5

( 68 Recenzji )

4.3

68 Recenzji

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Szczegóły produktu
1999, Outrage Entertainment, Klasyfikacja wiekowa ESRB: Teen...
Wymagania systemowe
Windows 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Czas gry
8.5 hGłówna linia fabularna
11 h Główna linia fabularna + dodatkowe zadania
13 h Kolekcjoner
11 h Wszystkie style
Opis
The gut-wrenching Descent saga continues with more pulse-pounding action than ever before. Dive into massive subterranean strongholds and experience a whole new degree of freedom, as you careen through canyons and craters on the surface above... powered by the all-new Fusion™ engine. Test your piloting skills against an army of battle-drones and assault-bots using an extensive arsenal of tactics and heavy firepower.

Immerse yourself in the wonders of the Descent universe, filled with new friends and old enemies, as the plot twists and turns with each daring mission. Prepare yourself for an explosive new 3D action experience with that will turn you world INSIDE... OUT!

Are you able to reveal the dark conspiracy threatening not only you but also the world you know? Don't you wanna know who stands behind the intrigue in which you were involved in Descent 3? Then relax your mind and body before the next battle begins. Cause when it happens, with an impact of a speeding roller-coaster, you won't be able to break free before you finish the Descent 3: Mercenary expansion.

Still not enough? Then test your creativity by designing your own maps in the level editor. After finishing your marvelous creation explore it by yourself or with your friends. Now both games and editor bundled together!
  • Diverse environments including confined tunnels and, for the first time in the series, open spaces
  • A complex and scalable AI that can surprise and outsmart you
  • A unique gameplay experience unmatched by any other game

©1999 Outrage Entertainment, Inc. Portions ©1998 Interplay Productions. ™ Interplay Entertainment Corp. All Rights Reserved.

Dodatkowa zawartość
ścieżka dźwiękowa tapeta w jakości HD instrukcje (96 str.) karta referencyjna training video
Wymagania systemowe
Minimalne wymagania systemowe:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
8.5 hGłówna linia fabularna
11 h Główna linia fabularna + dodatkowe zadania
13 h Kolekcjoner
11 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'1999-06-17T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
833 MB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Teen (Animated Violence)

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Opinie użytkowników

Posted on: March 19, 2018

Angrierplatypus

Gry: 60 Opinie: 2

Simply the best 6DOF shooters ever made.

Still have my disc copies of this series. Arguably some of the best shooters ever made - 3d movement in interiors which range from claustrophobic to giagantic to mazelike, with occasional secrets and hidden pathways to be found. On normal the games are enjoyable but still reasonably difficult shooters for anyone not used to a 6DOF movement system. For real laughs (or possibly frustration), play on Insane with a flight stick and throttle and be reminded that your reflexes are only human.


Czy to było pomocne?

Posted on: January 10, 2010

Not every old game is perfect

I don't enjoy it as much as the first two, you avoid more fights than engage in them. The majority of problems with this game lies in its gameplay more than anything else. Descent 3 is a 360 degrees 3D flight shooter. The music in the game is rather quiet compared to the first two games. The one you will remember most will be the one that plays every time you die. The soundtrack is forgettable compared to the first one but the sounds are really good. What else do you expect from a shooter besides *BOOM* *BAM* *BING*, satisfying hearing those bad guys explode. The gameplay is what really boils down to. The first problem will be adjusting the controls to your liking especially if you don't have a joystick. If you are expecting this game to be a smooth ride like the other two, you are dead wrong. The game has two options for your mouse: mouselook and "flightsim". Mouselook makes the game impossible to play. Adjusting its sensitivity does not work, either you'll get too sensitive controls(play a modern shooter or something like duke nukem 3d, turn its mouse sensitivity all the way up, in this game is more sensitive than that and way faster, just one flick of the mouse and your ship did a 180 and its upside down) or very slow as in sluggish. You adjust it by a meter in the options, you can't enter a specific decimal number for your mouse sensitivity."Flightsim" is how the older games used to play and where you might stay with. It too has a problem with mouse sensitivity. Since you can only adjust it with a meter given in options, you can't manually enter a decimal number, you are stuck with trying every number in the meter and getting used to it. Once you get used to it, it is second nature but the problem with both type of mouse controls is the rotation of your ship. This is a 360 degrees flight shooter game after all. You will be going up, down, left, right, upside down, diagonally and outside of the "mines" which in this games are factories, prisons, etc. First you must configure your controls extensively especially if you are used to Descent 1 and Descent 2. The constant wobbling is very annoying when trying to even just fly forward. The game picks up the tiniest movement by the mouse and the ship might rotate because of a very small flick. Sometimes you'll feel you have to let go of the mouse just to try to fly straight. In dogfights it gets really annyoing, rotating your ship way too much than in the other games because of the wobbling when all you wanted was to turn the ship to the side. The gameplay will factor too heavily against you all the time. The biggest gripe about this game is the balance in gameplay. You shoot way too slow lasers compared to the enemy's. All enemies can move faster than your lasers and they are smart too. The AI will dodge your crosshairs literally even more if you are shooting at them. How am I supposed to shoot down any enemy if they move faster than my slow moving lasers? I present this question because all enemies that can, shoot very fast lasers,very fast. The enemies have a boost system(you use it to move fast for a short time) just like you and they fire fast lasers while you fire slow moving lasers...It does not make sense. The complaint isn't that the game is difficult for me but that it is artificially hard and unbalanced. Artificial hard means the game is in some way unbalanced or factors against you and your abilities to succeed, the game might do something that goes completly against your mechanics or the way you are supposed to play, its like putting an enemy in Super Mario Bros that shoots,can't be killed, only flies very fast directly at your player, never gives an audio or graphical indication when its going to charge at you and is always offscreen. Mario does not have the ability to dodge fast so that already makes it artificial hard. Well in Descent 3 that counts for all enemies. It is a challenge and fun trying to shoot down the melee enemies but when it comes to the shooting ones, you are best to just dodge them and boost forward or spam rockets at them which they can dodge very well too. My best advice is to keep shooting(you'll will miss 90% of your shots) until the enemy is in a corner where they can't dodge rockest and lasers, else just dodge and boost forward. When it comes to fight outside, the game shows it weakness. The game is not designed to be fighting in wide open areas because of all the things mentioned before. Unless you are using homing missiles(they are homing missiles for the first 1 or 1.5 seconds you fire them after that they stop "homing") or there is a good geographical advantage to corner them near where you are fighting, else the enemies will dodge perfectly. In a game like this don't expect to be able to get into laser fights blasting, its about stealth(as in fighting as little as possible), avoidance, patience and a lot of loading games. Since the odds are always against you, the best strategy is to find out how to corner them by cluttering the enemy, by this I mean putting them all together nice and tight against a corner of the room then spam rockets and lasers or if you have access to the outside(these are always wide open areas) lure them there and boost forward,leave them outside. These two strategies always work, it is disheartening that this is what Descent 3 is boiled down to. In the other 2 games the enemies had different behaviors(some could doge,some could not, others dodge great,spam lasers with no dodging, spam rockets with dodging,etc) and you had to negotiate differently every time on how to clear different rooms. Don't expect that in Descent 3. I give this game 2 stars.


Czy to było pomocne?

Posted on: November 12, 2008

Excellent

i have original Descent 1 and original Descent 3. but without expansion. I many year playing whit this title and Freespace (SPC add-on must have). Excellent game! If you like 3D futuristic flying.


Czy to było pomocne?

Posted on: December 14, 2011

Smells like College

The six degrees of freedom movement in this game still have not been matched today.


Czy to było pomocne?

Posted on: June 4, 2009

This Game Upped the Ante...

Much more frantic and intense than the first two games because the AI is better. The graphics are also a work of art. They epitomize the phrase 'eye candy'. I bought this game when it came out but gave it away after I finished it. I'm glad for GOG, you guys gave me the chance to get this nerve wracking Sci-Fi 3D experience onto the hard drive of my latest machine. I cherished Descent II enough to keep the CD, the soundtrack to that game is awe inspiring. I just wish the soundtrack to Descent 3 was nearly as good. I shut the music off for this game... The big thrill of Descent I and II that Descent 3 lacks is destroying the reactor and finding your way out of the maze before the whole thing explodes. That's an excellent plot device and should have been included in Descent 3. The stroke of genius that Descent II introduced was the GuideBot. This little guy humanized Descent II to an amazing extent. He really made me to feel that I was not alone in those mines. In Descent 3 the GuideBot is incredibly endearing and lovable. He's the best part of the game. The fact that he was given a personality in this game and that he takes damage and can die very easily enhances his importance for me and makes Descent 3 much more emotionally involving. A great game and worth every penny.


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