Posted on: February 15, 2017

F4LL0UT
Gry: 1579 Opinie: 28
Art shmart
First let me admit that I only played the original version powered by the Source engine. But considering that the port, according to the description, only features cosmetic upgrades I feel that all my criticisms remain valid. Dear Esther is the original walking simulator - well, the way Gears of War is the original cover based shooter. Others have done these things before but these are the landmark titles that set standards for many years to come. Now, it's easy to dismiss Dear Esther for providing "no gameplay" since all you do is walk until it just ends. However, personally I instantly grabbed my wallet when I saw the game released on Steam several years ago because I actually admire games that explore the limits of the genre. The problem is that Dear Esther has in my book ONLY its experimental ambitions going for it while the execution provides nothing noteworthy other than a few nice views, unlike later more sophisticated titles like The Vanishing of Ethan Carter and Kholat or even the much earlier The Path which actually bothered to use the genre's format for more than just boasting about impressive environmental art skills. So what does Dear Esther actually provide? Well, you walk on a nice island but only along a narrow tunnel so you don't really feel like doing any exploration, more like sitting in the world's slowest roller coaster. You see stuff that you can do nothing with. As you walk a narrator occasionally reads randomly selected excerpts from a letter. In the end something happens that you don't care about because the game's format fails to sensibly convey any facts about anything. The end. In conclusion: A tech demo for the Source engine that is not even powered by the Source engine anymore and that, if its original release were today, would go by as unnoticed as a depressed teenager's self-pitying tweet. For anyone wondering: The one extra star in my rating is for the nice presentation and atmosphere.
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