Posted on: June 21, 2019

palmenstein
Zweryfikowany użytkownikGry: 167 Opinie: 10
Great atmosphere, awful controls.
Lots to like about this - genuinely unsettling atmosphere with amazing sound effects which doesn't rely on jumpscares, with really cool gnarly lore and characters. The survival mechanics are pretty satisfying, with a gradual improvement in weapons/equipment and mutant powers throughout the game. There are no waypoints, GPS, or compass, but despite this I never felt uncertain of what to do next - the flow of gameplay moves along nicely, and leads to a nice sense of accomplishment because there is none of the aforementioned 'hand-holding.' Unfortunately the controls and movement are bad (I was reminded a little of the 'tank' controls of Grim Fandango back in the day), and this becomes especially apparent in combat. Aiming and moving is very fiddly, and as there is a long windup on melee attacks it's very easy to get mobbed and stunlocked if there's more than one enemy (this becomes especially punishing in the Swamp). The only concessions towards blocking or dodging is the ability to jump backwards a step, which I never found useful (the best I could come up with was running around in a circle to get behind enemies and have enough time to take a swing or stab.) By the time I got to the last part of the game I was dying about once every five minutes - I you have finished this game on 1life permadeath mode then I salute you. Moving furniture painfully slowly to fortify hideouts is just as dull and awkward as it sounds, and as there is no way to rotate as one is dragging something, moving stuff into the right position involves running against the item (usually a wardrobe) to turn it around until it is roughly where it should be. Darkwood is a great game, let down by bad controls.
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