Posted on: May 13, 2016

Ramevox
Gry: 650 Opinie: 68
Marketsiders
Darksiders 2 are the last game I've been enthusiastic about before the release, loving the first game which was an old styled console TPP platformer. Not to mention the brilliant theme. War is a fucking badass and everything he does overspills with badassness constantly. So there came time for the second game. Ugh. I was so hyped to play this game and bought it on day one to play Death and witness even more badassness from him. Because, fuuuuck, Death >>>>>> War, am I rite? Was I wrong, oh boy. It's one of the most disappointing games of recent years. The publisher must have gotten into developing process and forced the checks on the market targeting list. This is basically "fantasy: collect 3 X, the game". Death is some kind of pansy that is being used by literally everyone in the game, beginning with warcraft dwarves fighting rock golems ending with demons. He just says "yes" on every single demand he hears. And then goes on an epic adventure of riding through empty locations on instantly available mount (the sense of progression is gone) to generic dungeons where he moves some stones and collects the loot/kills the quest mob. Yawn. Even the story is literally the same as in Darksiders 1. They even used the old outro (!!!). You have everything in here for a perfect filler content sold to everyone possible. It doesn't matter in the ultimate scheme of things presented in the game, you fight some generic bad guy who is somehow related to you, you even meet your own mother in a dramatic, cringe-inducing reveal, followed by disturbing camera focus on her jiggling tits while a subtitle "MOTHER!!!" persists on the screen. No matter where you are in the game, you do the same. You fight generic mobs in generic locations trying to collect/kill 3 things. Rinse and repeat. Level design is abysmal. The ending boss encounter is way too lazy to believe that developers cared about their product. It flopped as it should have.
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