Posted on: March 24, 2018

GamingVeteran
Gry: 101 Opinie: 9
No Dwarf Fortress
There's RNG heavy and then there's putting the player in the role of doing the background tasks while RNG itself is actually playing the game, and DD is far over the line into the latter. The one tool the player has to deal with the RNG in dungeons is the ability to retreat, which is penalized so heavily that it may as well be a fail-mission button. Unlike the notorious Dwarf Fortress, in Darkest Dungeon losing is not fun at all and really quite frustrating and you find yourself wondering why a heal spell that can be chain cast in battle indefinitely is bafflingly unavailable for use between battles. The combat RNG being heavy enough to kill a full health character before he is able to act in a battle - a couple of quite-common crits plus a third hit of any kind to deal the death blow can do that to any character - makes the incongruity of healing mechanics all the more glaring. Not to mention the characters will be going mad all the time and a common feature of almost all types of madness is refusing to be healed. The RNG is also doing the character development, by its Monty Haul assignment of significant traits. Rarely are the rewards from dungeoneering as significant as the effects of traits, which are applied to every character almost every time. So while your characters are developing, you the player though really have very little to do with it. You can alter these traits, but only quite expensively, and nowhere near the rate at which the game applies them on its own. And spending all your wealth to fix the traits on one or two characters does nothing to guarantee or even limit being RNG-slain in a manner that cannot be prevented with any player action or foresight. If you buy this game do so aware that it will be primarily for the production values, and that you will mostly watch and click along while RNG plays the game for you.
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