Posted on: January 5, 2024

lord_baalzamon
Zweryfikowany użytkownikGry: Opinie: 7
Amazing in some places, sloppy in others
Couple of disclaimers: I didn’t follow the game before release and have no idea if promises were broken. I only picked this up with 2.1 as a discounted bundle. So, my perspective is without consideration of hype. TLDR: While there was a lot of work put into this game, the results are mixed. If you get it, do so during a sale. This is an interesting game. The story and world weave elements together that point to an exciting narrative involving transhumanism and some other points. Then there’s the unpolished elements, that fight against the hard work. The result is something that is kind of mediocre overall. I wish they had focused on either the story or the world more. Combat felt fine, there’s an odd split between stealth and violence that didn’t tend to add much. I say that because both sneaking and fighting became rather repetitive in their own ways. Story wise there were elements I liked and elements that I didn’t like. It felt like it was in most places style over substance. The open world aspect of things also creates issues. Namely, things may be presented as being time critical, but have no real timer associated with them. I actually went to a quest point an hour before a ten hour timer was up. I figured the wait here point would simply have me wait another hour. Nope, it pushes me forward another ten hours. There were also some details as they relate to the wider world that didn’t strike me as being well thought through, but those may be inherited from the IP itself. There can be some tone problems with presented dialog options and the result. At a technical level I had three crashes in around 60 hours of gameplay. Not great, not terrible. Bugs weren’t any more annoying than what you’d find in other open world games. Weird intersections with the dead and terrain or other objects. There was one in a final sequence where vehicles spawned on top of each other. Not a great look for what should have been a high octane, character building closing sequence.
Czy to było pomocne?