Posted on: October 1, 2023

infoparty
Zweryfikowany użytkownikGry: Opinie: 21
A cornucopia of wut
2.0 is amazing. It's what 1.0 should have been. And Project Liberty adds a lot of admirable things to the base game. But there a few "no go" decisions made by CDPR that force me to give a negative review. The most egregious is the inclusion of Alien Isolation horror elements in the final quest. The fact that Project Liberty can't find its footing with its genre and is forced to do a cyberpunk version of an alien stalking the vents. Just wut? But there's also tons of little moments, like after murdering hudreds of gangers to get myself to 54, my character exclaims in shock when two quest characters are shot dead in an unavoidable plot decision. My V can run around murdering gangers without comment, but when two dangerous and amoral netrunners need to be neutralized in order to take their identity, my V is suddenly going to develop a conscience? I think not. Overall though, the quality of the quests in Phantom Liberty are superior to those in the base game, and while I personally think the Phantom Liberty 'new ending' is the second worse (defeated for 'worst ending' only by the suicide ending.) I do think the ending fits in the genre... but it leaves so many unanswered questions. Like, why didn't the NUSA give status updates to V's friends? The handling of that ending feels very much "shoehorned" in to the story. (And given you are forced to give up the Act 3 assault of Aresaka tower to get it, it makes me feel incredibly short changed.) I think it would have been better to have some kind of side meeting where the doctors need something from Mikoshi in order for their cure to work-- tying the PL ending in with the original Act 3-- and then branching from there. The timing of some things also really needs better sensitivity. It seemed like I would always get text messages or new quest milestones just as I was beginning some other task... So that I wandered around aimlessly (or fast forwarded time) and then was bombarded with too many choices all at once. Pacing...
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