Posted on: January 17, 2021

icezol8ion
Zweryfikowany użytkownikGry: 243 Opinie: 1
A disappointment through and through...
Audio: - mastering is all over the place: sound effects are blasting at high volume, letting you think that something is happening right next to you - but it is actually taking place 15 meters or more away. - Same for ever-repeating unimportant NPC one-liners or NPCs which were given more lively interactions with their surroundings Graphics: - still wondering what's next-gen about it - game depends heavily on DSSL. Environment and details have a 'washed-out' / blurry look. - game only runs smooth in 1440p when using DSSL. On a 3090 nvidia graphics card. Yes. Seriously. Gameplay: - feels broken - rough looking animations (with the exception of a few key characters) - you will spend a lot of your time in menus. This may be acceptable for accessing my inventory. But this also goes for bars, vendors, ripperdocs... know what would've been cool? Interactions within the game-world that the game wants the player to be invested in - but that is never happening for what you will be doing in 90% of your ingame time! Final words: The problem with Cyberpunk 2077 is that it's not only the bugs which keep you from getting invested into the world of the game. It's how the game is presented to the player. It's what is happening around you and how it's happening. And the game telling you: 'Yeah sure, you can do that... but that's not what we intended. That's not how you should play the game.' - most obvious example for this are the cops which will simply spawn right next to a very short moment after you commited a game in the game. The game relies on the illusion of choice. Many games that came before CP2077 were able to deliver content that reflected on your choices in your playthrough. This is a game which heavily relies on immersion and - sadly - completely falls on its face trying to deliver just that. A problem that is beyond 'fixing the bugs'. You have to re-design the game in its core. Not something to blame the developers for, though. The leading positions are at fault.
Czy to było pomocne?