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Cultist Simulator

w bibliotece

3.8/5

( 125 Recenzji )

3.8

125 Recenzji

English i 2 innych
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Cultist Simulator
Opis
Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Per...
Gatunek:
Recenzje krytyków
50 %
Polecane
Eurogamer
Recommended
PC Gamer
85/100
Screen Rant
4/5 stars
Opinie użytkowników

3.8/5

( 125 Recenzji )

3.8

125 Recenzji

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Szczegóły produktu
2018, Weather Factory, ...
Wymagania systemowe
Windows 7 / 8 / 10, 2GHz or better, 1 GB RAM, 1280x768 minimum resolution, Version 9.0c, 500 MB avai...
Opcjonalna zawartość do kupienia
Cultist Simulator: Original Soundtrack, Cultist Simulator: The Ghoul, Cultist Simulator: The Dancer,...
Czas gry
18.5 hGłówna linia fabularna
40 h Główna linia fabularna + dodatkowe zadania
109.5 h Kolekcjoner
31.5 h Wszystkie style
Opis


Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.

In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.

Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.



In this 20-40 hour game, you'll:

Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.

Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.

Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.

Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.

Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.





Częste osiągnięcia
Dodatkowa zawartość
Zawartość
Standard Edition
Anthology Edition
ścieżka dźwiękowa (WAV)
ścieżka dźwiękowa
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
18.5 hGłówna linia fabularna
40 h Główna linia fabularna + dodatkowe zadania
109.5 h Kolekcjoner
31.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11.0+)
Premiera:
{{'2018-05-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
317 MB
Linki:

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Języki
English
dźwięk
tekst
русский
dźwięk
tekst
中文(简体)
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Opinie użytkowników

Posted on: January 2, 2021

dgtlsrcrss

Gry: Opinie: 121

Atmospheric time-killer

I played the mobile version of the game and enjoyed it immensely. It doesn't take long to get the hang of things and the RNG is relatively forgiving - my first 2 playthroughs ended quickly, but my 3rd playthrough went all the way through the major victory conclusion and the follow-up to the conclusion. This is some beautiful, atmospheric, Lovecraftian horror. The soundtrack is gorgeous. The flow of game-play and managing the different 'timers' is addictive. Like other people have said pausing is an important mechanic in the game, so it is a GREAT time-killer to play here or there during your down-time. You have to do a lot of dragging and dropping cards which are scattered all over the game board - this is easy enough on mobile but I agree I suspect this could require a lot of wrist and mouse movements on PC.


Czy to było pomocne?

Posted on: January 12, 2019

A Tale of Fascination

Cultist Simulator is a weird game. It is not for everyone, it is quirky, its approach to design may even disagree with some of you. You are trying to become immortal by learning the secrets of the Mansus, by playing cards (which can represent anything from people to magic items to feelings of Dread) into slots (called Verbs) to create new cards and progress further into the game, which may sound boring to some but is really an oversimplified way to look at it. However, once you understand how it works and how each card can impact your game, the game clicks. You begin this cycle of reading the card, understanding which card can go where, trying new things and gradualy come closer and closer to a victory. What drives it is the superb world building and narration. You will create stories along the way, pieced together from events in the game and start to share tales of your cultist and what happend to them. Will you go insane by reading too many arcane books? Will you finish you life behind bars because that pesky detective survived the attack from your Voiceless Dead? Will you invoke Ezeem so he can reforge your flesh (with the right words of power, of course)? Cultist Simulator is very much a worker placement / resource management game, but at its core is a fantastic narrative experiment and and eerie tale of fascination.


Czy to było pomocne?

Posted on: October 18, 2018

Unfinished

To be honest, I'm quite surprised to see that many positive reviews. Don't get me wrong, this game do have potential, it was made with passion, but... If you have not liked Sunless Sea - you won't like this game. If you liked Sunless Sea - please keep following in mind. Unlike Sunless Sea, Cultist Simulator is visually static. One table, many timers, not much of any movement. Like Sunless Sea, there are hella lot of text to read - and quite a lot of text to read! But, unlike Sunless Sea, texts are shattered to small easy to miss, hard to assemble pieces. And what, except of farming coins/hearts, am I supposed to do in this game? Learning the ropes is even harder than in Sunless Sea. At current moment, I lost the game three times in a row, incidentally, then won one, incidentally. Without even having any clue about how whole story progressed or how close to win/loss I was or stuff. Don't get me wrong. I do enjoy hard to learn, hard to master games like ADOM, Dwarf Fortress or EVE Online. Cultist Simulator beats all three at once at how HARD it is to learn. Not my cup of tea. Sorry.


Czy to było pomocne?

Posted on: March 29, 2019

Basically a memory game.

The main object of the game is to remember which card combinations does what and where and how to time them. It is fun for a while but you basically need a spread sheet to keep track of things. The great writing and story line kept me engaged for a while but in the end it felt too much like work and I gave up after opening the Stag door.


Czy to było pomocne?

Posted on: April 12, 2019

Enter the High Rooms of the Mansus

Cultist Simulator is an immersive and addictive rogue-like solitaire game. But, more importantly, it's true to its name. When you are playing, you ARE a cultist, no - a cult LEADER. Unless you just want to work as a clerk, hoping you get your raises before depression gets to you - mundane life is also a cult iof sorts. But if you decide to looks beyond the filthy skin of the world - all sorts of wonders, excitements and horrors await. You are free to choose your temptation and pursue it as best as you can: share your knowledge with other people and recruit them, strengthening your cult, consult prominent scholars and discover hidden lore, avoid the gaze of the Suppression Bureau (or just destroy evidence and get rid of nosy investigators), organize expeditions, fight curses, summon alien beings, using forgotten rites - and then sacrifice those beings, because they're weak in Aspect you seek. All of your cult's strength serves one purpose - discover the Mansus among the Wood, approach it, penetrate the Gates - and ascend to the High Rooms, where the Hours debate and Glory is close. Shed the flesh, walk in the footsteps of the Watchman - and you will never grow old.


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