Posted on: July 13, 2018

apeot2002
Zweryfikowany użytkownikGry: 88 Opinie: 7
Unexpectedly absorbing
This game absolutely does what it says on the tin: It simulates the life of a cultist. What's surprising is the amount of daily grind an aspiring cultist has to do in 19th century Notlondon to achieve immortality through bargains with the unspeakable gods from beyond reality, both the mundane and the eerie kind. What's even more surprising is how little this seriously painful grind hurt my engagement. Whenever I got frustrated by the grind, some enticing piece of prose pulled me back in. It took me 6 times to get my first successful run, and whenever I died or went insane or got locked up in the tower, I hit the restart button right away. The card abstraction works surprisingly well, the writing is top notch (Alexis Kennedy being the writer got me interested in this game) and the well of discoveries goes very far, but never as far as you want it to. That's the good stuff. The bad stuff? This is a bit of a rogue-like, which means permadeath, which means you might loose a lot of progress. And as an exception to the genre, the next run doesn't profit at all from the run before it. Also, the different routes to victory are not different enough to make me want to replay the game, now that I've beaten it once. Still, ca. 40 hours of gaming makes this one an excellent value proposition.
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