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Crypt of the NecroDancer

w bibliotece

4.2/5

( 66 Recenzji )

4.2

66 Recenzji

English i 10 innych
Oferta kończy się w dniu: 10/26/2025 09:59 EET
Oferta kończy się za: d g m s
14.992.99
Najniższa cena z ostatnich 30 dni przed zniżką: 2.99
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Crypt of the NecroDancer
Opis
Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!A roguelike rhythm game! Move on the beat to navigate ever changing dungeons...
Gatunek:
Recenzje krytyków
96 %
Polecane
IGN
8.8/10
PC Gamer
87/100
Game Informer
8/10
Opinie użytkowników

4.2/5

( 66 Recenzji )

4.2

66 Recenzji

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Szczegóły produktu
2015, Brace Yourself Games, ...
Wymagania systemowe
Windows 10+, 2 GHz, 1 GB RAM, 512 MB VRAM, 1600 MB available space...
Opcjonalna zawartość do kupienia
Crypt of the Necrodancer - Danny Baranowsky Soundtrack, Crypt of the Necrodancer - Extended Soundtra...
Czas gry
13.5 hGłówna linia fabularna
26.5 h Główna linia fabularna + dodatkowe zadania
393 h Kolekcjoner
23 h Wszystkie style
Opis
Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
  • A roguelike rhythm game! Move on the beat to navigate ever changing dungeons
  • Groove to the award winning Danny Baranowsky soundtrack, or play with any MP3 from your collection!
  • Play with keyboard, controller, or even USB dance pad
  • BONUS: Includes 2 playable remixes of the entire soundtrack. A metal remix by FamilyJules7X and an EDM remix by A_Rival!

Crypt of the NecroDancerTM is copyright © 2015 Brace Yourself Games. All rights reserved.

Częste osiągnięcia
Wymagania systemowe
Minimalne wymagania systemowe:

Crypt of the NecroDancer supports local co-op play.

Crypt of the NecroDancer supports local co-op play.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
13.5 hGłówna linia fabularna
26.5 h Główna linia fabularna + dodatkowe zadania
393 h Kolekcjoner
23 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (10.12+)
Premiera:
{{'2015-04-23T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
1.4 GB
Linki:

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Najbardziej przydatne recenzje

Posted on: July 15, 2017

Nice, but no custom music on Linux!

The game is pretty nice even though it is also rather challenging. I recommend the game, it's fun to play and rather addictive. It is a shame, however that the import of custom music files is not working out of the box on all Linux distribuation. The game uses an external program for detecting the beat of the music but it is delivered in a form that required external libraries, not all of which are supplied together with the game. As a result, you may simply fall through the floor when you select a custom track. For some reason that they did not supply a standalone version of the beat-detection software that they use even though a version that can run without additional libraries already exists precompiled on the website of the respective project. For those looking for a workaround, you can download the essentia beat extractors and run them from the command line: - go to: http://essentia.upf.edu/documentation/extractors_out_of_box.html - follow the link to the static binaries for the extractors (currently: http://essentia.upf.edu/documentation/extractors/) - download the x86_64 - Package After extracting the package, do the following - copy streaming_beattracker_multifeature_mirex2013 into the folder game/data/custom_music of your game; you don't need anything else from the essentia package - place your custom .mp3 or .ogg files into the folder game/data/custom_music - for each file, run: streaming_beattracker_multifeature_mirex2013 <filename>.mp3 <filename>.mp3.txt this step can be done for everything in the folder by running: "find *.mp3 -exec ../../streaming_beattracker_multifeature_mirex2013 {} {}.txt ;" in the custom_music folder Good luck!


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Posted on: August 16, 2015

Fantastic, addictive fun!

I'll just go out and say that CotN is WELL worth your money. Not only is the gameplay easy to learn, and tons of fun once you get the hang of it, but the soundtrack is amazing — because it's YOUR music! In all seriousness though, the provided soundtrack that comes with the game does sound wonderful, and each song can be switched out with files from your computer. Doing this can result in some really crazy beats — sometimes surprisingly slow, sometimes hilariously, overwhelmingly fast! The maps appear to be randomly generated each time so when you inevitably die a bunch on the first level, you won't get bored seeing the same map (and as mentioned before, you can switch out music should it get old or repetitive). Loot is also random, although there are NPCs that you can (literally) unlock who will sell you loot that you can then find in the crypt. I only have two problems I have found with the game so far. One is that it was considerably cumbersome and confusing to figure out how to select files for the music. But some stumbling around and memorizing of my directories solved that relatively fast. Second, I have not been able to figure out how to use the "Manual Beats" option for custom music. It's name makes me think that there is a way to....well manually set the beats of the songs I've loaded, but I cannot understand how. All in all, Crypt of the NecroDancer is a beautiful, enjoyable, and often surprising game that anyone who liked titles like Audiosurf, and anyone who likes highly pixilated roguelikes will instantly fall in love with.


Czy to było pomocne?

Posted on: August 13, 2015

AFAIK, only a few reasons to downvote

1. Linux version available elsewhere. (Fix in progress y/n?) 2. Soundtracks, digital art, making-of sold as DLC. (Fine, I wouldn't waste money on them myself either, and I think it's dumb. I'd downvote the DLCs themselves if anything, though) 3. Game is reported to have issues running without Galaxy at the moment. (Judas is aware of this. Fix probably in progress, but I'm not 100% sure) The game itself has been on Steam for a long time, and it easily speaks for itself. It's a unique, challenging, well-done game with even more challenging alternate characters (including a "turn based" character for those who need time to think or want an easier mode). If you aren't concerned about points 1-3 above, then I personally don't know of any other reason to shy away from this title.


Czy to było pomocne?

Posted on: November 13, 2015

Amazingly fun game!!!

This game has a lot of locked content and no way to unlock it all in one go from the options menu. Everything has to be unlocked by playing the game, extra character, spells, equipment, training stages, levels, everything. There is also no manual to explain all the abilities of the rather large item variety the game offers. But at least the game offers short tips every time you stand next to an item so you know what it does. (Most of the time anyway, there is still a bit of trial and error with some items.) Sadly game modes are linked to unlockable characters, so there is no way to play as your favorite character without being forced to play a certain way; like having to play as a pacifist, or ignoring the beat mechanic. Despite these annoyances the gameplay itself is absolutely fantastic and I can recommend it to anyone who would like to try something new. Especially the bosses are a lot of fun. I have zero love for rhythm games but the idea to combine it with a dungeon crawling rogue-like turned out amazing.


Czy to było pomocne?

Posted on: October 29, 2017

The beat never stops !

Crypt of the Necrodancer is a rythm-based roguelite, that is to say, each bar of the music is a turn in the game. You *can* miss a beat, but that means you skip a turn (ennemies won't !) and reset your gold multiplier - which is fairly quick to max out again. And...that's it, it is the core of what makes this game fun. Ennemies are crafted around it: some will move every beat, others every second beat, some will move two tiles at a time, etc. they are *very* varied and well thought. The game can be overwhelming at first but it quickly becomes manageable once you understand how each kind of ennemy works. Rythm gameplay aside, the game shows an extreme attention to detail. Difficulty curve is fair, nothing is too balance-breaking (at least from a non-expert player POV), randomization is very efficient. There are multiple characters, many many different items, so that distinct playstyles are possible. Last but not least, the aesthetics side shows a lot of care too, with nicely-crafted pixel art and animations - even ennemies beat the rythm. Though it is *purely* an action game and not food for thought, the game also likes to play with veiled references (King Conga, pun intended) or metaphors (the heart beat, the illuminated dance floor, the chess board boss...). What more is there to say, except that this game is packed with original and refreshing ideas.


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