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CrossCode

w bibliotece

4.5/5

( 172 Recenzji )

4.5

172 Recenzji

English i 4 innych
19.9919.99
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CrossCode
Opis
This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story. CrossCode is all about how it plays! Take the best out of two po...
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Recenzje krytyków
87 %
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Opinie użytkowników

4.5/5

( 172 Recenzji )

4.5

172 Recenzji

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Szczegóły produktu
2015, Radical Fish Games, ...
Wymagania systemowe
Windows XP / 7 / 8.1 / 10, 2 GHz dual core, 2 GB RAM, Hardware Accelerated Graphics with dedicated m...
Opcjonalna zawartość do kupienia
CrossCode Original Soundtrack EX, CrossCode - Ninja Skin, CrossCode: A New Home, CrossCode - Soundtr...
Czas gry
35.5 hGłówna linia fabularna
54.5 h Główna linia fabularna + dodatkowe zadania
79.5 h Kolekcjoner
53.5 h Wszystkie style
Opis
This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.

CrossCode is all about how it plays! Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.

What's included in the full version:
  • Dive into a massive adventure with a playtime of around 30-80 hours
  • Explore a large world with 7 unique areas and hidden secrets all over the place
  • Fight over 120 enemy types including 30+ boss fights
  • Enter 7 expansive dungeons, all with with unique themes and puzzle mechanics
  • Master up to 100 combat arts and even more passive skills
  • Solve over 100 quests with a great variety of tasks and unique challenges
  • 60+ music tracks made by a rice ball (yes)

© DECK13 Interactive GmbH. Developed by Radical Fish Games. All rights reserved. Deck13 Games is a brand of DECK13 Interactive GmbH. All other trademarks are the property of their respective owners and used under license.

Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
35.5 hGłówna linia fabularna
54.5 h Główna linia fabularna + dodatkowe zadania
79.5 h Kolekcjoner
53.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Premiera:
{{'2015-06-17T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
545 MB
Linki:


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Opinie użytkowników

Posted on: February 2, 2022

Controls too broken 2 complete Tutorial

Not an exaggeration, I need to hit 4 targets around me but the motion range is only exactly 90 degrees to the left. So 45 degrees above and below the left target. Known problem since about 2018 see steam forums. Other problems I noted so far: RB is somehow mapped to "start" start does not seem to be mapped at all. RB seems to just do nothing. With a bug like this known they could have at least added full remapping. Literally unplayable as is.


Czy to było pomocne?

Posted on: April 29, 2022

Wonderful experience

Meet Lea. Lea thanks


Czy to było pomocne?

Posted on: October 10, 2018

Gatekeeping: A Cautionary Tale

I'm too old for this shit. I mean, I thought I'd be just the right age that this would tickle my nostalgia fancy. And it did, I liked it a lot at first. But after almost 30 hours and less than a third completed, it becomes painfully obvious that this game is way too difficult for me. The platforming, the fighting and sometimes even the puzzles are way, way beyond a difficulty level that I would ever consider fun. There is extremely limited opportunity for grinding and extremely limited opportunity for getting better loot, so that is simply not a possible way out of the main problem with the fighting sequences. Most bosses big and small throw insane amounts of henchman at you. Just now I finished a side quest by running in circles around a cluster of 24 enemies, I'm not kidding. I've had to finish some bosses by running in circles hoping my team mates would finish the guy off! And those tedious "protect the cargo" side missions? Frustration baked into every single one. Search for a difficulty slider in the option menu as long as you want, there isn't one. They want the game to be that way. Seriously. In this game, you're banging your head against the wall as you slide off the same ice cliff parcour again and again as you're being shot at. Sure, you'll succeed in attempt 250, maybe. Then they'll give you 30 experience points and a few stupid metal shreds for your pains. Why thanks. In this game, you're attempting 800 angles to ricochet your bullets until finally you hit the right switch, only to find out there are two more switches you have to hit from other angles. I don't even want to know how difficult the latter two thirds of the game are. And the last thing I want to do is pain myself through the whole stupid ordeal only to find out the final boss is plainly impossible. No thanks. I'm out. This game had a lot of potential, but it's wasted in its entirety on a horribly dated and exclusionary idea of the "gamer", one that never even existed in real life.


Czy to było pomocne?

Posted on: May 11, 2019

So much potential

So much disappointment. The puzzles are good but the controls are far to bad and clunky for the fast position work they want you to do in the gimmicky combat. You have the feeling that you fighting the controls and not the enemies.


Czy to było pomocne?

Posted on: June 30, 2022

Really can't get past the lacking combat

The story and visuals are good, but none of it matters to me because combat is pretty much trash. You tap rapidly to throw little balls, hold down to charge big balls. That's it. Training is over, go home. Since this is a game set in a CYBERIZED SYNTHBODY GAME WORLD where an entire continent on an alien world has apparently become a place for people to log into virtual bodies to act out their dreams, the technology level is like Ghost in the Shell. So I was hoping for, oh, some technologically advanced weapons? Nope. And all the GAME can say is that the girl is in a class of her own with balls *snicker*. Truly something else. Glaring writing oversights aside, skills are pathetic and underwhelming, items don't do squat other than +1 defense/health/armor/etc., and it is truly an astoundingly large miss in game design. For comparison, the original Zelda had the sword with THREE attack (slash, charge, circle attack) plus bombs, hookshot, angry fairies, etc. I mean, COME ON!!! You're not even going back before 16 bit nostalgia, and 8-bit is kicking your ass!


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