Includes the free Grubbins on Ice DLC pack!
Costume Quest is a Halloween RPG adventure with tricks and treats for all the boys and girls. In this charming role-playing game, choose your hero and trick-or-treat through three beautiful environments full of Double Fine humor and story. Complete quests...
Costume Quest is a Halloween RPG adventure with tricks and treats for all the boys and girls. In this charming role-playing game, choose your hero and trick-or-treat through three beautiful environments full of Double Fine humor and story. Complete quests, build your party, and collect costumes along the way that allow you to transform into powerful champions and take down the evil Repugians. This heroic holiday tale will capture the imaginations of kids and kids-at-heart.
Continue the Costume Quest adventure with the Grubbins on Ice DLC pack, included free in the PC version! Face new enemies while collecting additional quests, costumes, battle stamps, and creepy treat cards. Help the monsters overthrow Araxia to bring peace back to Repugia!
Collect costumes won through battle and unleash the power within!
A healthy dose of humor from Double Fine Productions, makers of Psychonauts and Stacking!
For anyone who has Autumnal/Halloween rituals, this game is a must. Double Fine nail the charm of classic JRPGs and give it a cosy trick-or-treat twist.
Costume Quest isn't a horrible game, far from it. The graphics are nice enough, the setting is charming, the core game mechanics are interesting. But it suffers from one huge problem.
There is no strategic depth to the combat, winning or losing is decided almost exclusively by your precision in the QTEs. This makes combat quickly become repetitive and either boring or frustrating depending on your button mashing "skill" level.
Overhauling the combat system to make it less about QTEs would improve this game greatly. There are many RPGs that integrate QTEs to combat but do it right - or at least better - than Costume Quest.
It's also a game that would benefit a lot from having VOs. It's not a text heavy game and the dialogue is very well written. Good VOs would flesh out the game's personality and making even more charming.
We see many of games getting remasters and enhanced editions nowadays. I can't think of very few that would benefit more from a makeover than this one.
If you're in the mood for a short blast of cutesy RPG fun, look no further than Costume Quest, developed by Double Fine. As a studio that excels in creating interesting, quirky universes, Double Fine has crafted another one here with a good dose of character, a little bit of comedy and a whole lot of Halloween candy. The turn-based play is lifted from games like Final Fantasy, although here it's extremely simplified and easy to learn. You'll not be struggling with tactics or having to use items to buff your characters, as fighting is mostly relegated to a couple of choices and some QTEs. It's a simple system and works well for the target audience of the game, or even just as a more casual, relaxing experience.
Perhaps the worst thing about Costume Quest is that its gameplay never evolves at all. After 20 or so battles you'll be feeling the repetition kicking in, as battles remain mostly the same throughout. There are a couple of boss battles but these are basically all about knocking that boss' HP down to 0 and keeping yours up. Likewise, outside of battles you'll mostly be going around collecting candy, using it to buy Battle Stamps and collecting materials to create new costumes. Despite the repetition, aspects of all these gameplay elements are genuinely fun at times, and the world feels magical and interesting.
I finished both the main story and the DLC in around 8 hours in total, with some backtracking and an occasional bit of problem-solving and working out how to proceed. It's a brief affair, but I feel that it's a better game for the shorter length, with a longer game perhaps making that repetition hurt more than it does. I enjoyed my time with the game, and felt happy I'd gotten it for the sale price. When it's going cheap snag Costume Quest and you'll undoubtedly enjoy it too.
The idea is cute and full of possibilities. Real monsters kidnap your sibling on Halloween and you have to rescue them. However the schtick is that your costume gives you the real powers of whatever is depicted.
Basically the game is exploration, mini games, and Pokémon style combat.
Remarkably the combat is even more limited than Pokémon. Each costume has one default attack and then a special that can be activated every three turns. There's also an add on slot which you can use for one extra - be it another attack or a boost to your existing powers. Play with a game pad because the game features quasi QTE - every home attack can be boosted or enemy attack partially blocked by a timed button press. You need to be able to do this reasonably consistently to win fights. Levelling up boosts your powers and hit points but there are no choices on levelling up.
The main graphics are cute for the main characters and generally okay if nothing special for the backgrounds. Character interaction is pretty limited and not particularly amusing.
Game balance is reasonably good. I struggled to find a final house to Trick or Treat during the first level, stumbled out of the dark third level by accident, and there was only one fight towards the beginning which took several attempts.
Game structure isn't great. You reach the two end battles without much fanfare - almost as if the game was planned to be larger and stopped prematurely. The first of the final two battles I redid once because I didn't have the right kit, the final one I nailed first time,
This is a great intro game for younger children who may appreciate its simplicity. Overall though the premise probably deserved a better game.
I bought this in the last sale for a buck and at that price it's good value. But you might be left wishing that a more ambitious game had been attempted with such interesting possibilities.
Costume Quest is an explorative collectathon-ish game with turn-based QTE combat, charming visuals and characters, and a lovely imaginative story.
It's typical Double Fine in the sense that the gameplay isn't particularly interesting or varied, even though there are a few different things to do - apple bobbing, trick-or-treating, fighting and so on - but the overall creativity is very engaging.
Unfortunately gameplay gets a bit stale after the first hour, especially the main part of the game: combat.
You collect different costumes for your party of (eventually) three and each of them has its own unique ability, some of which have their use during exploration as well. The combat, however, no matter which costumes you use, always consists of "Press Button - do QTE - Watch Carnage - do QTE 1-3 times - Repeat".
Visually it's great, and when I say imaginative I mean that it's quite a throwback to playing pretend as a kid, but it does get repetitive pretty quickly. The costumes are what keeps it from becoming entirely boring, at least, since the designs and individual attack animations can change things up a bit, and seeing each for the first time is fun and almost wondrous.
The dialogue is fun, the non-reused (enemy) characters are memorable and interesting, the environments are varied enough (though sometimes slightly confusing to navigate).
There are two campaigns, the main Costume Quest and a follow-up called Grubbins on Ice; I started the latter but will admit I have not finished it because I was a bit worn out by the main campaign's gameplay, something that doesn't change much in this DLC.
It's a fine game, and I recommend it for its whimsical nature and the sheer fun to be found in it, but its gameplay does leave a lot to be desired.
This game is waiting for a review. Take the first shot!
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