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Cornerstone: The Song of Tyrim

w bibliotece

3.1/5

( 7 Recenzji )

3.1

7 Recenzji

English
19.9919.99
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Cornerstone: The Song of Tyrim
Opis
Action role-playing, puzzle solving, and crafting combine in this sprawling open-world fantasy epic, which invites you to take on a range of sweeping quests, battle unforgettable adversaries, and experience the adventure of a lifetime. An interactive, physics-based world of wonder bursting with col...
Gatunek:
Opinie użytkowników

3.1/5

( 7 Recenzji )

3.1

7 Recenzji

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Szczegóły produktu
2016, Overflow Game, ...
Wymagania systemowe
Windows XP SP2/ 7/ 8/ 10, Dual Core 2.0GHz or equivalent, 4 GB RAM, 512 MB Graphics Card, 9.0, 3 GB...
Czas gry
9 hGłówna linia fabularna
10.5 h Główna linia fabularna + dodatkowe zadania
12 h Kolekcjoner
11 h Wszystkie style
Opis
Action role-playing, puzzle solving, and crafting combine in this sprawling open-world fantasy epic, which invites you to take on a range of sweeping quests, battle unforgettable adversaries, and experience the adventure of a lifetime.

An interactive, physics-based world of wonder bursting with colorful characters and exotic islands, filled with tricks, traps, and treasures to explore, awaits your conquest as you gather fantastical artifacts and equipment which can be crafted into playable vehicles and more.

It's been years since anyone last saw the Viking men of the village of Borja, and young Tyrim is determined to set forth and find them. Wielding his crafting and combat skills, you’ll set sail on the Mad Goat across the seas to uncover the world of Nygard’s mysteries, collecting fabulous relics, uncovering forbidden secrets and magic, and ultimately challenging an ancient and unstoppable evil as you quest to bring the Vikings home.
  • Epic, open-world blend of action RPG, physics-based puzzle-solving, and combat
  • Complete crafting system – build your own weapons, vehicles, armor, and gear
  • Explore 8 exotic islands filled with unique enemies, treasures, and adventures
Wymagania systemowe
Minimalne wymagania systemowe:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
9 hGłówna linia fabularna
10.5 h Główna linia fabularna + dodatkowe zadania
12 h Kolekcjoner
11 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2016-04-26T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
1.2 GB
Linki:


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English
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Najbardziej przydatne recenzje

Posted on: April 27, 2016

groze

Gry: 1456 Opinie: 39

worse than the sum of its parts

First of all, I no longer own this game: I asked a refund from GOG after having tried it for an hour, and they were nice enough to give me Store Credit with which I got another game. I pre-ordered Cornerstone because I'm a huge Zelda fan and the game looked like it was going to be similar to Wind Waker. It was my fault not to look more into the game when I pre-ordered: apparently, there was a demo on Steam that I could have downloaded, and this is what I recommend people to do -- just download that demo and decide whether this is a game for you, or not. For Zelda fans, though, steer away from this game. It's a broken mess that actually looks really bad if you're not trying to capture that perfect (misleading) screenshot, which apparently is all the devs did when they submitted screenshots and trailers for the GOG game page. The characters are oddly animated, lacking all of the charm of the ultra polished ones in Wind Waker. Everything looks and feels clunky, and it is way more focused on crafting than what we were initially led to believe. This is no Zelda clone, it's a Minecraft clone dressed up as a poor man's Wind Waker. Crafting is EVERYTHING in this game, not platforming, not exploring, not fighting: crafting. Want to fight? Craft a weapon. Want to jump on that ledge? Craft a crate. Want to burn a spider web? Craft a torch. Keep collecting crafting materials or you'll have trouble soon enough. Combat (like everything else) feels delayed and clunky; Tyrim controls like a brick in everything he does. I left my one hour of gameplay feeling like I had bought one of those cheap counterfeit action figures. Instead of a Batman original action figure, we're getting a Taiwanese knockoff, "Ultraman", or something. That's how I feel about Cornerstone. It was supposed to be Wind Waker, but it's just a counterfeit Minecraft. As for the Dark Souls inspiration the devs mention, I fail to see where it is completely.


Czy to było pomocne?

Posted on: September 29, 2016

Smannesman

Gry: 984 Opinie: 12

Do not expect a Zelda-like game

Although obviously going for a Windwaker-vibe, the game does not in fact deliver anything close to it. Crafting is a necessary and boring part of the game (you have to scroll through a list and hold a button to build something). Combat is also boring and lacks any feeling, like the rest of the game it feels a bit 'floaty'. The physics engine the game uses shares the same feeling/issue which makes everything including moving around just feel slightly dull and annoying. The world is extremely minimalistic and small. There aren't many different enemies and not many enemies in general. And the boss battles are unimaginative and occasionally consist of very slowly chipping away at a huge lifebar. This is made even more fun by the fact that your weapons break and you have to craft replacements. Controlling the game with a controller is possible, but you do need to move a cursor over objects to interact with them so M+KB might be an easier way to play. Having to move the camera around to pick up a small sword in the middle of a battle is not a lot of fun. Like WindWaker you'll have to travel between islands, which in this game is once again not a lot of fun. The distances between the islands have been filled with debris which slows you down and poison mines that slowly kill you. That combined with the fact that your boat doesn't stay on course means you can't just point your boat in the right direction and let go. They probably realised this themselves which is why you can fast travel to an island after having visited it once. There is also a loading freeze when the game moves you from the world map to the island instance (on SSD). All in all it's not a terrible game.. but it is pretty empty, dull and not particularly well-made. It's almost like a demo for an engine.


Czy to było pomocne?

Posted on: February 4, 2019

Unpolished, but rewards perseverance

Ok, so you decided to try Cornerstone? Welcome onboard, you land rat. First you will encounter very clunky controls, awful "manual" camera and dull, ugly and shallow characters. if you dare to continue you will find that resources and crafting EVERYTHING in this game. You craft ALL your stuff, weapon, shields, armor and items. Everything is breaks and need to be replaced, so dont skip on looting each time possible - it will cost you life. Next is glitches and bugs - you can stuck in objects (try to craft to unstuck) and ofc 3D jumping will often kill you since camera is awful. Once you get to sail you will find that sea is...boring and empty. Its just artificial barrier to control your progress, there is no loot and wonders here. Well, i guess real-life sailing is not amusement park either, so its OK. And you, if you dont dropped game things start to get better. A LOT. Once you get to Big Islands especially you will find quite interesting adventures. For example lurking around shady eastern Japan-themed island was fun and i appreciate its design. Fighting your way in extra challenging Mayan-like western island was a good test for skills and sanity. And there is more... So, lets sum it up - Cornerstone is not THAT BAD game. Its feels very rough and unpolished, 3D models is cheap and everything feels like a prototype which never finished. But at same time some level and puzzles design is quite nice and well made. Maybe a little more developement would turn this game ideas in real gem, but its not happened. Is it worth it? Well, on good sale, if you not set extreme high expectations its worth to try, but if you seeking masterwork and real Zelda successor its absolutely wrong place to do. By the way, graphically this game looks like Zelda: Ocarina of Time on Nintendo64.


Czy to było pomocne?

Posted on: April 27, 2016

Great but not Gold...yet

I recommend watching a lets play. I wouldnt call this game buggy so much as unpolished. I really enjoy it, but there are a few things that are somewhat clunky, but i give it an A for effort. The music is beautiful, the art style is a cute imitation, and i think it has much potential. + zelda clone, few of those + combat more kin to dark souls + sandbox elements + fun crafting + interesting puzzles + cute art and music - could use a bit of work in the animation department - response is a bit slow but you get used to it - the journal and map could be much better, quests need a bit more guidance than what we have Ultimately i think people will love this game. there is something special here if you can see through its flaws. Good outweighs the bad, and we need to support our hard working indi's, this has huge potential :)


Czy to było pomocne?

Posted on: December 27, 2018

A fun little gem

You play as a young viking named Tyrim who has to find out why all the men in the village are gone. So you're one a quest to find them. You'll wake up on viking's home island, work through a few tutorials and find the crafting recipe for a boat. That's when you'll enter the seas. Each island functions as a level with puzzles to solve and an end boss. Each island also has it's own style. One is a giant desert where you'll surf across it. Have fun defeating the local chief in a time trial. Another one is very windy and that will blow you off the cliffs. You'll have to fight and puzzle your way through mazes, bad guys, rock lovers and navigate the seas. The quests are interconnected and will have you visit the islands multiple times. Once you've been to an island, the quick travel unlocks. Saving you time. Every island is open world and there will be multiple ways to approach it. I ended up trying to explore everything. The game features some physical puzzles, push this, remove that, burn a cobweb. Your opponents will drop their weapons are they are defeated and they are recoverable. Weapons and armor will also deteriorate over time. You'll find recipes for more durable weapons though. Over time fighting can be a bit repetitive. There are roughly three types of enemies. There were a few glitches and bugs, nothing ground breaking. I did have to reload a save once. Selecting in crafting system is tedious and should have been better. For example you'll get beaten up trying to select a sword to craft during a fight. The game will show you how a basic puzzle mechanic works and leaves it up to you to solve the harder ones. There were however some puzzles in which the game didn't show the mechanic first. It's missing polish. No spoken sounds or zelda like mimicry and all rocks will start to look the same. All in all fun little gem with a couple hours of game play.


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