Conquest of the New World puts you in control of a native civilization or an expeditionary force from one of five European countries. Compete against other players in the hopes of establishing control of the New World during the sixteenth century. Not a game that simulates the actual discovery and c...
Conquest of the New World puts you in control of a native civilization or an expeditionary force from one of five European countries. Compete against other players in the hopes of establishing control of the New World during the sixteenth century. Not a game that simulates the actual discovery and colonization of the Americas, Conquest of the New World is generated at the beginning of each game and each New World (and game) is therefore unique.
Your job is to explore the New World, establish thriving colonies, produce and trade goods and eliminate your enemies or defend your claims from your opponents. Each player sets his own objectives for each game. For some players, winning the game may primarily involve finding lots of new landmarks in the New World and establishing many colonies.
The Deluxe Edition adds several new features to the game. Primarily it adds the option to create and play scenarios and customize the world. In addition, nations now have different bonuses, several special resources and discoveries have been added and you can form trade alliances with other nations.
Interesting gameplay featuring exploration, management and combat
Infinite replayability on customizable, computer-generated worlds
Discovering the uncharted during the Age of Exploration era
I remember getting the original CotNW (yes the non-Deluxe version) for Christmas one year and had immense fun with the game. Until a few days ago I had no idea that CotNW was still being sold until I created my account on GoG and found this jewel whilst searching for old games (and it's the Deluxe Edition to!) Looks like I'll be spending my weekend either federating Native tribes or declaring my independence from the mother country again thanks to GoG!
If you own the regular edition and are not sure if you should go Deluxe, go Deluxe. One of the features of the D.E is that you can actually read the whole gazette now (thanks to the added arrow buttons and the kind pause until you finish reading), than you could if you had the regular edition. The Deluxe also comes with a scenario editor and if for any reason you need to, you can have the computer take over your turns.
The only minor issue I have is the the intro cinematic is not included. But again it's a minor issue. The rest of the game is great!
Paid over $50.00 when this game first came out, but worth every penny. So sweet not having to run a Virtual PC just to play this game anymore. I remember many sleepless nights, and a ticked off ex-wife playing this game! This game is a blast to play with a buddy, hotseat or 2 PCs.
It's Civilization, meets Colonization, meets Heroes of Might & Magic. And that's fine by me.
I remember being quite excited about Conquest of the New World (CotNW) when reading about it in CGW, knowing this was (The) Alan Emrich's first project since leaving as the magazine's editor and joining Quicksilver Software. As much as I hated having to get used to "The New Guy" writing the opening editorials, I was happy to see Emrich putting his talents to use along side some of my favorite designers (Vince DeNardo, Bill Fisher, Byron Garrabrant, and "Zeb" Cook, to name a few). If you've ever played Castles, some of those names will be familiar -- all had a hand in its design, except for "Zeb" Cook, who is, quite simply, a legendary figure in role-playing and board games, having created the Planescape campaign setting and Europe Aflame, both for TSR.
CotNW isn't a reinvention of the wheel by any means; rather, it's a refinement of concept. The focus is more narrow that that of Civilization, and being a game of colonization there is finally a justification for the fog-of-war play-style. Gone is the -- let's face it -- sterile, chit-moving feel of Civ. Instead, units are moved by dragging a marker to where you would like it to end up. While the unit is traveling, you have the freedom to move other units, build structures, etc. I have to add that though seemingly rudimentary to a 21st century eye, the animations in the game are leaps and bounds beyond the turn-based strategy games that came before. The units walk to their destinations and the colonies you build actually seem lived in (with the occasional wandering bear).
Combat is a marvel of simplicity, though it takes far more skill than the rock, paper, scissors of Civ. When a unit meets hostiles, the game shifts to a Heroes of Might & Magic-like battle grid. (Would that make it a "HoMMage"? -er-..... I'm sorry..... But not sorry enough to use the backspace key.) The end-result of the conflict relies on tactics as much as it does on unit size or who has the topmost branch on the technology tree.
The good:
Graphics and animation for the day were better than most strategy games.
The incidental music (by Richard Band) and the sound effects evoke the period quite nicely.
Battles take skill.
The world seems real, helped by end-turn newspaper clippings recounting your exploits.
The entire package is sleek and fine-tuned.
The bad:
It's not nearly as good as Civilization
What??? I know, I've been comparing CotNW favorably to Civilization, and it *is* an excellent game, but for all its sterility and spreadsheetedness, Civilization has an enigmatic addictive quality that cannot be quantified. No matter how many times companies, like Quicksilver, try to improve (and seemingly do) on Sid Meier's masterpiece, they just always fall short. That being said, give Conquest of the New World a try. Really, you won't be sorry.
I played this game originally when it came out.
It is a quite good game, and the start - expansion phase is very fun, getting to find a good site for your first city and building it up.
The combat is fun to a degree but the "game board" is a few squares too small for it to be a huge selling point.
The problem with the game is in my view that it lacks long term perspective. It gets dull a little too fast for my liking.
I played this when it first came out and this was the first game that had me physically craving to play it. Couldn't function correctly during the day...all I could think about was playing this game. I was disappointed when they cancelled the followup game for it.
5.99 can't beat it.
This game is waiting for a review. Take the first shot!
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