Analizuj ruchy wroga, starannie obmyślaj plan, synchronizuj działania swoich podwładnych, a następnie przypuść szybki i gwałtowny atak, korzystając z całej swojej siły i umiejętności. Wybrano cię do służby w korpusie komandoskim i musisz brać udział w niebezpiecznych misjach. Dostaniesz szansę na wy...
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Opis
Analizuj ruchy wroga, starannie obmyślaj plan, synchronizuj działania swoich podwładnych, a następnie przypuść szybki i gwałtowny atak, korzystając z całej swojej siły i umiejętności. Wybrano cię do służby w korpusie komandoskim i musisz brać udział w niebezpiecznych misjach. Dostaniesz szansę na wykazanie się śmiałością i zdolnościami taktycznymi. Jako przywódca małej, elitarnej jednostki działającej na terytorium wroga musisz się zmierzyć z prawdziwymi wyzwaniami.
Strategia jeszcze nigdy nie była tak bardzo przepełniona akcją.
Zawiera "Commandos: Behind Enemy Lines" wraz z dodatkiem "Commandos: Beyond The Call Of Duty".
Taktyczna rozgrywka, wciągająca i wymagająca.
Szeroki wybór misji bazujących zarówno na prawdziwych wydarzeniach, jak i popularnych filmach osadzonych w realiach IIWŚ.
Persistence is the word.
If you buy this game, your little electronic men will die. Many times. And you'll reload. And they'll all die. Again and again. That's what this game's about.
If that sounds like your idea of Hell, then stay away. This war IS Hell. It's like a baffling puzzle that you solve, one teensy-tiny step at a time. With your finger on the Save key.
But when everything comes together it feels great. Better than great. It's like you beat the developer at their own game. Their own beautifully drawn, nicely animated and highly atmospheric game, I should add.
So, it's frustrating. That's what this game's about. All you need to do is persist.
Based upon a few good reviews when it was released I bought this game.
It draw me in rightaway.
Some missions are easy to complete, other missions are plain hard and take a lot of time researching enemy movements and planning your next move.
Depending on the mission, the mission goal and the location you have certain characters available.
There are 6 characters:
Green Beret - Jerry McHale
Sniper - Sir Francis T. Woolridge
Marine - James Blackwood
Sapper - Thomas Hancock
Driver - Sid Perkins
Spy - Rene Duchamp
All 6 have their own specialities and their own special equipment and come with their own bio (check the manual).
The green beret:
- an acoustic decoy to distract enemies
- a shovel to bury holes in the ground to hide in
- climbing axe for climbing walls
- can carry and therefore hide bodies
- has a knife, pistol and can use various (enemy) weapons
The sniper:
- carries first aid kit
- has as sniper rifle
- has a pistol and can use various (enemy) weapons
The marine:
- carries an inflatable boat
- carries scuba gear
- has a harpoon
- has a knife (not sure if he can throw with it or if that's only in Commandos 2)
- has a pistol and can use various (enemy) weapons
The sapper:
- can plant (remotely detonated) bombs
- can remove mines
- has pliers
- can throw grenades
- can plant a beartrap
- has a pistol and can use various (enemy) weapons
The driver:
- can drive vehicles and use their weapons, this includes tanks
- can use heavy weaponry
- has a first aid kit
- has a pistol and can use various (enemy) weapons
The spy:
- has a first aid kit
- can use poison
- can wear enemy uniforms, but will be recognized by enemies with an equal or higher rank
- distract enemy soldiers
- can hide bodies
- has a pistol and can use various (enemy) weapons
Your goal is to finish the mission succesfully any way you can.
To get to that you need distract and killl enemies, which can be done in several ways.
Some of these ways depend on the unit(s) you're using.
The missions take place in various locations on various continents and with various mixtures of characters.
Some missions are easy to finish.
Others are quite hard and take a lot of following enemy movement, checking enemy lines of sight and require some serious planning of movement and actions.
In order to finish the mission, you'll have to kill a lot of enemies without sounding the alarm.
Enemies have a line of sight in which they can either always see you or only if you're standing.
That depends on range.
Enemies can also see your footsteps in the snow, although they fade out in time.
Last but not least, you have to be careful when moving, cause enemies can hear you too if you run or fire a weapon.
The trick is to kill enemies when other enemies can't see it.
Often that means you have to lure enemies away with sigarets, audio decoy or use the spy to have them look the other way.
You can hide the bodies in buildings, behind walls, throw them in water or in barrels.
If you're spotted and the alarm is sounded, enemies will come running out of buildings.
If you manage to hide without getting spotted, you will notice that enemy patrols have been increased.
So don't get spotted as it makes the mission a whole lot harder.
Every map can be finished withouth help by studying it.
You can see the whole map and all enemy movements and line of sights.
You can few everything from different angels.
Identify threads and opportunities and calculate your every move.
Even the commandos available and the mission briefing can be of assistence.
So what makes this a great game?
The fact that killing the enemy isn't the fun of the game.
The fun is watching the enemy and find their weak spots.
Base your plans on that and start going.
A good planning is very satisfactory if everything turns out according to plan.
Take out those that stand in your way without anyone noticing.
Often this requires you to be prepared and act very quickly.
Wrong timing can cause the mission to fail so think before you act and have your people ready.
Luckily you can save whenever you want.
This is not so much a strategy game, it's a tactical game.
You're forced to think about your moves and plan ahead.
The reward is found in finishing the mission succesfully.
Are there any downsides?
Yes there are, but they're minor in my opinion:
- driving vehicles isn't smooth
- interface might take a little while to get used to
- you might get stuck not knowing what move to plan next
In the last case, browse the map and look for another possibility.
OMG. The amount of hours I used to play this back in the late 1990s, just to hear the German guards screaming their warnings if you were detected on your mission(s). It's a WWII-based action/strategy game. You have and control a small team of Commandos, with which you complete a series of missions to disrupt the German War Machine. The missions don't end with the completion of your mission : You have to escape too!!
The gameplay is very good : You have to sneak around German sentries (killing them if you had to) without getting seen, or caught. Blowing up vehicles, tanks, ships, men, buildings, dams, assassination of enemy generals....the list goes on!
The graphics were excellent, and still give modern games a run for their money, IMO.
Definitely one you should try.
Commandos: Behind Enemy Lines is an excellent game. It starts off with small missions and simple objectives. The missions still require thought and planning, but they are not overly challenging. However, once you begin to get farther into the game, the difficulty slowly rises, until finally, well-thought out tactics and a smidgen of luck are your best friends.
"Luck?" you say. "But I thought this game was all about tactics and perfect planning?"
It is, for the most part. But sometimes, you may have to resort to trial and error when you are working out a plan, trying to figure out the best way to go about it. And sometimes, you get lucky, taking out not only the enemy soldiers you were trying to get, but also successfully luring others into a trap that you never had any intention on making. That is when luck comes into play.
The game itself is long, both because there are a lot of missions and because each one requires a good amount of time dedicating to watching your opponents before you strike. It is also deeply satisfying, as pulling off a perfectly (or even a not-so-perfectly) planned move can be very rewarding, giving you a sense of satisfaction.
"What of Commandos: Beyond the Call of Duty?" you ask. And a good question it is.
Personally, I hate it. It is not that it is bad. However, there is, right from the get-go, a ridiculous increase in difficulty over that of the game for which it is an expansion. Behind Enemy Lines grew increasingly more difficult, but never in a way that made you want to scream and throw yourself through a window. In fact, the slow increase in difficulty helped you build yourself up to the strong, tactical-minded person you needed to be when the game became extremely difficult. Unfortunately, with Beyond the Call of Duty, there is no build up; instead, you are thrown right into a frying pan of difficulty, and the only way out is to jump out of the frying pan... And right into a fire of frustrating difficulty.
Take the first mission, for example. You start off in a boat, and the only way to get to dry land is to pass through the watchful gaze of a German guard. Easy, right? Just time it perfectly, and you'll be good to go. Oh, wait. He just saw me. And he killed one of my guys. And now I can't finish the level. Ah, no matter. I'll just start the level over, use my sniper, and off the stinkin' guard. So that works, and you go on. But then another situation arises in which it would seem that your sniper is the only option you have. So you use him. Several more of these situations later, you are finally able to get through the mission using your other guys. You may have run out of bullets for your sniper rifle, but no sweat. Right?
You may think that, until you complete all your objectives and pile into your raft once more to head to the extraction point. Because you will then find that the only path to your destination is blocked by water mines (aren't those supposed to be underwater?), and the only way to get rid of them without killing yourself is to shoot them. But because of their position, they are too far away from land to be shot with a pistol, and remember, you used up all of your sniper rifle rounds. The only solution? Either find a cheat that will skip you to the next level (which is never fun; it is, after all, cheating) or restart the whole level.
There is, of course, a way around it. It just requires more patience and persistence than even the first game asked of you at any time. But the point is that Beyond the Call of Duty is unnecessarily difficult, and it takes away from the experience.
So, overall? It is a pack with a great game and, to me at least, a less-than-fun expansion. But really, how can one complain? Six bucks? Behind Enemy Lines is worth that, at least.
This game is waiting for a review. Take the first shot!
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