Posted on: June 25, 2018

mmccul
Zweryfikowany użytkownikGry: 227 Opinie: 13
Missing a few things
The game provides for playing in three eras, 1968, 1984 and 2000. The subs used are very different, as are the weapons, and therefore, the tactics differ reasonably. The game focuses on a slightly more arcade effect than some other games. In that sense, like others have noted, it feels like a prettier Red Storm Rising game. Unfortunately, some of the missing items add to artificial difficulty. When operating in shallow water, it is difficult to see ahead and figure out that you need to decrease your depth or you'll run aground. More than once, I was picking off enemy vessels, evading their return fire, only to run aground. Saving, works, but not how I would expect. When you save, there is no feedback to indicate the save succeeds. Missing: * A scenario creator to allow you to create a practice scenario of your choice. Maybe you want to try your hand at engaging a much larger enemy fleet. * Friendly units. All units are either neutrals like merchants, or hostile. Where's the "defend the convoy" or "defend the battle group" missions? * Towed sonar array control. It feeels like towed sonar is just missing except in descriptions and damage control * Active Sonar usefulness/range understanding. Knowing how far out your active sonar is reaching would be useful. Overall, a reasonably enjoyable game.
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