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Citizen Sleeper 2: Starward Vector

w bibliotece

4.5/5

( 36 Recenzji )

4.5

36 Recenzji

English i 3 innych
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Citizen Sleeper 2: Starward Vector
Opis
“For fans of tabletop games, good sci-fi writing, and risk-reward decision-making, Citizen Sleeper 2 is a must-play indie game for 2025.” - Game Rant   “The first true GOTY” - Easy Allies   “It's living up to the hype. It's a contender.” - Kinda Funny Games  ...
Gatunek:
Recenzje krytyków
99 %
Polecane
Eurogamer
5/5
Game Informer
9.5/10
IGN
8/10
Opinie użytkowników

4.5/5

( 36 Recenzji )

4.5

36 Recenzji

{{ review.content.title }}
Szczegóły produktu
2025, Jump Over The Age, ...
Wymagania systemowe
Windows 10 or above, Requires a 64-bit processor and operating system, 4 GB RAM, DirectX 11 compatib...
Opcjonalna zawartość do kupienia
Citizen Sleeper 2: Starward Vector Soundtrack, Citizen Sleeper 2 - The Sleeper's Sketchbook
Czas gry
9.5 hGłówna linia fabularna
15 h Główna linia fabularna + dodatkowe zadania
18 h Kolekcjoner
14.5 h Wszystkie style
Opis

“For fans of tabletop games, good sci-fi writing, and risk-reward decision-making, Citizen Sleeper 2 is a must-play indie game for 2025.”

- Game Rant

 

“The first true GOTY”

- Easy Allies

 

“It's living up to the hype. It's a contender.”

- Kinda Funny Games

 

The highly anticipated sequel to one of 2022’s most acclaimed RPGs, Citizen Sleeper 2: Starward Vector takes players to the Starward Belt, a richly realised, ramshackle set of habitats in an asteroid belt full of secrets, stories, and characters trying to make ends meet. 
 

You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself. 
 

Choose a class, configure your skills and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this dice-driven RPG will satisfy both fans of the original game and new players alike.

 

 

 

To stay one step ahead of your pursuers you’ll need three things: A belt-worthy ship, a tight crew and a contract or two. 
 

The ship you stole. It’s a ragged old Rig that’s seen better days, but it’s all you’ve got. Upgrade your ship to extend its range, reach new locations and turn it from a hovel to a home. 
 

Your crew starts with Serafin, your fellow escapee and a rock-solid pilot. But you’ll need scrappers, engineers and all sorts to take on the work that’ll keep you flying. From temporary contractors to new residents of the Rig, each of these characters has their own story, skills and troubles. Choose carefully. 
 

Contracts take place far from the bars and shops of the Belt’s many hubs. These high-risk jobs each have their own challenges. From exploring treacherous derelicts and risky heists, to asteroid surveying and ship repair, you’ll need to make the most of your skills, crew and resources to complete the contract and get paid.

 

 

 

Soon after escaping from your corporate overlords, you fell under the control of a local criminal gang and its leader, Laine. Now, after a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run again, this time with a malfunctioning body, a price on your head and no memory of your past. 

 

 Nothing in the Belt ever runs smooth, including your artificial body. Citizen Sleeper’s revolutionary dice system returns, revised for the sequel. Manage your stress or take damage to your dice. Deal with glitches as they accrue in your system. Push yourself to get lucky and make this cycle count. 

 

 

 

 Each character class now has a unique “Push” ability, upgradable and customisable, that can help you turn the tide of a difficult job or send you into a dangerous spiral depending on how and when you choose to use it. Reroll your dice to change your fate, or focus a single die to bet everything on a big success. Each class offers different tactical possibilities.

 

 

 Contracts offer a new kind of focussed, tactical gameplay to the Citizen Sleeper experience. You’ll need to prepare carefully and choose the right approach for these multi-cycle, high-risk, high-reward jobs, but you’ll also have to react and adapt to both the roll of the dice and the twists and turns of each task.

 

 

 The Starward Belt offers a bigger, more varied world than the original game. Instead of living on a single station, you'll chart a course from hub to hub with complete freedom, taking on jobs and setting goals as you see fit. A living world, the Belt rewards curiosity and care, but it's up to you to decide which locations and stories deserve your time and resources.

 

 Player choice is a massive part of the Citizen Sleeper experience, and the sequel deepens this with new skill checks that allow you to express your class and character in scenes, as well as branching storylines that will ask you to make hard choices. The future of your character is up to you.

 

ABOUT THE DEVELOPER

Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).

For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.

© 2023 Jump Over The Age. Published by Fellow Traveller ®. Fellow Traveller is a registered trademark of Surprise Attack Pty Ltd trading as Fellow Traveller Games. All rights reserved.

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Zawartość
Standard Edition
Deluxe Edition
Citizen Sleeper 2: Starward Vector
Soundtrack (MP3)
Soundtrack (WAV)
Sketchbook
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
9.5 hGłówna linia fabularna
15 h Główna linia fabularna + dodatkowe zadania
18 h Kolekcjoner
14.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (10, 11)
Premiera:
{{'2025-01-31T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
523 MB
Linki:

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Opinie użytkowników

Posted on: February 8, 2025

Good sequel with a major shortcommings

This sequel features the same stelar art and soundscape as the previous entry, Guillaume Singelin once again gives is a messy decaying yet cartoony vission of the future. Overall the games does a magnificant job at delivering both melancholia and hope for a society bursting at the seams with economic and social issues. Mechanically, the game is broader but shallower, I find the new expeditions and crew systems to be very enjoyable but the less linear appoach given to the gmaeplay makes interactions with other characters less meaningfull, their character arcs are very limited, given they "need" to stay aboard once you recruited them. The story and choices are the game's biggest flaws, I don't want to stir up useless controversy around DEI or diversity but good and evil characters are divided across race and gender in a VERY predictible way, (if its a white man with all his limbs attatched, keep away, if two characters disagree, pick the female choice), effectively removing any tension when picking choices in the story, a bit more nuance would have been welcome. Since following the above isntruction will allow you to ace the game without breaking a sweat. Overall the game was enjoyable and I would gladly replay an updated version of it but some of the story choices just didn't feel meaningfull because they lacked nuance were boringly predictible.


Czy to było pomocne?

Posted on: May 4, 2025

Good Little game

The best way to describe Citizen Sleeper 2 is an interactive novel with rpg. Or rather, it s more of an interactive anothology, containing many stories within a single overarching one. I liked the predecessor two, but what makes this one different is its more focuses style, yet greater freedom to explore outside a single station. The first was thus able to bring man stories to a single location, while this one spreads it out. Instead of being pushed to find stabilizers, you are on the run. What I like about these games, although simple, and a very forgiving game, it also instills a sense urgency. It has a smooth flowing story, not attempting to trip you up in a web of twists most games try to do in order to be "deep". Nor does it fall into the trap of being dramatic about everything, killing everyone, just for some cheap emotional payload. Another way to describe the story is "thoughful" and level headed. It does not necessarily mean it is "deep", but it is not trite either. It touches on various motifs, somwhat like the aroma of flowers touches the nose: it is not deep but it imparts a bouque of smells.


Czy to było pomocne?

Posted on: July 28, 2025

Emotions In Spaaaaaace

A game without gravity to ground it. Citizen Sleeper is a dystopian sci-fi filled with existential themes, anti-corporation sentiment, and diverse (both colloquially and literally) characters. The game is at its best when the music, art design, and prose coalesce. For that moment you are floating in space, uncertain about who you are and cut off from your humanity. Cut off from your very being, but desperately desiring to go on. To live. It explores humanity by isolating it. Like points of light in that inky blackness you meet the characters. Humans surviving in space, just trying to get by. In these moments the game shines. These flashes of "waking up" to being human again. From that cold distance to the warmth that is people. The first game captured this best. Citizen Sleeper 2 is less about this world and telling its story (at which the first game did quite well... until the DLC), but more about emotional wish fulfillment. Want to get lectured on how it feels to be non-binary? In space? While you are running for your life? Moments like these break the world. Unfortunately, there is more emphasis on the gameplay in this game. The gameplay is "drag dice into square and wait for thing to happen". This is fine when you are emotionally invested in the result. Will the odds be in your favor? With the additional questing nature of the game I was able to nearly max every stat. You get to rig (ha!) the game in your favor. Is that fun? Overall the game has excellent music and sound design. It has a lovely art design. It has a unique mechanics, but ones that it quickly outgrows. It has mixed writing. There are times it shines, but overall, as a collective work, this fails where the first title mostly succeeded. And, it saddens me to say that. I got some good out of Citizen Sleeper 2. I enjoyed some of my time with this game. But, I could see the writer there, telling me how to feel. Telling instead of showing.


Czy to było pomocne?

Posted on: February 4, 2025

No options menu

It's not acceptable in 2025 to not have an in game options menu to change literally anything to do with the technical function of the game. You cannot change the resolution, window mode, window size, or anything to do with the graphics from within the game. You are required to add switches onto the start up command like it's the early 2000s. I know this is a very simple game visually but you still need to let me set the resolution and window mode.


Czy to było pomocne?

Posted on: February 7, 2025

Nice story

While not as emotional as the first game, the story on this game got me hooked and I finished it on just a few days, and I would recommend it to people who like reading sci-fi. Gameplay wise... it's not overly complicated or difficult, with tons of resources leftover on middle difficulty, but the time limited missions do add a real possibility of failure. I guess the simplistic mechanics do their job of adding stakes to the story. Overall, I quite liked the game.


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