CITIZEN SLEEPER EXPANDED
With the release of Episode PURGE on March 30th, Citizen Sleeper’s three episode post-launch DLC expansion is now complete and the game has even more to offer with a thrilling late game storyline that delivers an immersive new narrative arc introducing additional characte...
With the release of Episode PURGE on March 30th, Citizen Sleeper’s three episode post-launch DLC expansion is now complete and the game has even more to offer with a thrilling late game storyline that delivers an immersive new narrative arc introducing additional characters, lore and locations. Players returning to Erlin’s Eye might even find themselves running into some familiar faces!
From the developer of In Other Waters, and featuring the stunning character art of Guillaume Singelin, Citizen Sleeper is a narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.
Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time.
The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.
Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.
Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.
Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.
Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.
Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.
Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.
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Published by Fellow Traveller ®. Fellow Traveller is a registered trademark of Surprise Attack Pty Ltd trading as Fellow Traveller Games. All rights reserved.
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This is the best and most beautiful and touching game I've ever played. The developer is a genius. I will play every game they've ever created. What a gorgeous heart and mind. <3 Thank you.
I'd call this a text-adventure with role-playing elements. It features serviceable 3D-graphics for the environment of The Eye and beautiful 2D-artwork for the characters. The music and ambience are very good as well, although the track variety seems limited.
Where the game utterly shines is the writing: The interactions with the large cast of characters are beautifully done and the world-building of a post-collapse fringe society, still strongly influenced by the powerful core worlds, hangs over everything. But what really got to me were the personal stories we take part in: From a gruff street food vendor with a dark past, to a down-on-his-luck assassin hunting you down or a biologist turned guru; these characters varied greatly, from likeable to really frustrating... but always believable as people. I only wish the person cutting stacks of onions while I was talking to the dad and his adorable adopted daughter had stopped doing that a little sooner.
In terms of gameplay, you visit distinct places that you can interact with: Pay money for food. Work a job to gain money or influence with a group. Do something to move character stories or plot along. These interactions require either items (like money) or one of the dice you get each morning: The number of dice you get depends on your health, so the healthier you are, the more work you can do before having to rest. Resting moves time along. But you are free to do as much as you want (or can) on each day, no hurry.
You need to keep track of your needs (food & health, both decline constantly and potentially when you fail an interaction), which can be quite stressful at the start, but gets a bit too easy in the endgame.
Some events are timed by days, moving along whether you're ready or not: I failed a few quests this way, but never lost the game because of it. Instead, the story moves along, with all of the consequences of your actions or inaction.
Overall, this was a wonderful experience. But be ready to read a lot.
This game is waiting for a review. Take the first shot!
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