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Cardaclysm: Shards of the Four

w bibliotece

3.5/5

( 30 Recenzji )

3.5

30 Recenzji

English i 6 innych
Oferta kończy się w dniu: 23/09/2025 09:59 EEST
Oferta kończy się za: d g m s
14.991.49
Najniższa cena z ostatnich 30 dni przed zniżką: 1.49
Dlaczego warto kupować na GOG.COM?
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Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Cardaclysm: Shards of the Four
Opis
You are a dark wizard who shouldn't have tinkered with magic and spells way too powerful for you. But you did. And this time you messed up really bad: You've unleashed The Four Horsemen of the Apocalypse and their minions upon the World! Well done... So hurry, grab your magical cards and send t...
Gatunek:
Opinie użytkowników

3.5/5

( 30 Recenzji )

3.5

30 Recenzji

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Szczegóły produktu
2020, Elder Games, ...
Wymagania systemowe
Windows 7, 8, 10, 1.6 GHz Dual Core Processor, 2 GB RAM, GeForce GTS 450 or equivalent, Version 11...
Opis


You are a dark wizard who shouldn't have tinkered with magic and spells way too powerful for you. But you did. And this time you messed up really bad: You've unleashed The Four Horsemen of the Apocalypse and their minions upon the World! Well done... So hurry, grab your magical cards and send them all back to their hellish dimension before the Apocalypse destroys everyone and everything - and much more importantly, before the old wizard council discovers what you have done...

Cardaclysm: Shards of the Four is a procedurally generated collectible card game mixed with action RPG elements!

Collect creature and spell cards throughout your journey and unleash their power if anyone opposes you!

The game's world is endlessly generated, there's always something new to explore!


  • Encounter 5 factions and over 200 cards, each with its own unique abilities, art and 3D animation
  • Equip your hero with over 40 artifacts
  • Battle four mythic bosses, each with its own unique take on game mechanics
  • Explore endlessly generated worlds in different biomes
  • Complete challenges and trade cards in the Interdimensional Pub you visit between quests


Collect, combine and unleash the great powers of monsters, mystical creatures and magical spells in turn-based card battles! There are more than 200 cards in Cardaclysm: Shards of the Four, each with its own unique abilities, art and 3D animation!


Face and fight your opponents in arenas located in different biomes: Make your way through burning deserts, eternal ice or dense jungles - but watch your step: Deadly monster encounters are lurking behind every corner!


Visit the Interdimensional Pub between your quests: Take up and complete challenges, trade powerful cards and store your excess spells in your personal chest until you use them in your next epic card battle against the forces of the dark realms!

© 2020 Elder Games © 2020 Headup GmbH, all rights reserved.

Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2020-07-29T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
1.4 GB
Linki:


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Opinie użytkowników

Posted on: April 22, 2022

Terrible tutorial and bad gameplay

Why have a dumb drag mechanic in what should have been a click only game? Half the time you have to wrestle with the drag system because it doesn't register what opponent you're trying to target with one of your critters. You can pick card you'll place out of your first hand, but not what you'll start with - have the wrong cards auto-chosen for you and a boss encounter is as good as unbeatable. Even if the second complaint had a workaround, the first is too off putting for me. Why developers? You had great mechanics such upgrading cards of critters if you had 2 or more of the same type, but you ruined it with a needless mechanic that hinders core gameplay and the tutorial explains more intuitive things that I can simply read from the cards (e.g. summon cost), but you didn't have the curtesy to tell me, if I can discard cards - haven't found an option to do so - a get a newly filled hand with different monsters and other things that actually matter. I like the artstyle and the music is serviceable, if nothing special, but the core of the game is just too cumbersome and poorly explained where it counts to actually play.


Czy to było pomocne?

Posted on: November 9, 2024

gets better while playing more

Nice graphics, nice music, nice gameplay, gives a challenge. Run from the Bosses!!!


Czy to było pomocne?

Posted on: May 27, 2025

Fun so Far

Not sure if it will change, but you have to win with your first draw pretty much it seems. The limited orbs and dorito chips you have means being unable to call up useful cards any time soon after placing you first lineup.


Czy to było pomocne?

Posted on: February 20, 2024

Does not work on Windows 11

The game is unable to save progress on Windows 11. --Removing cards from deck deletes cards from inventory --Cannot rename and save different decks --Equipped items become unequipped upon existing and entering the game


Czy to było pomocne?

Posted on: April 8, 2025

Really Addicting

This is a single player card game with a very loose background story, and fairly simple randomly generated maps. Cards have various abilities that can synergize in fun creative ways. If you've played MTG, you know. There is no color specific mana to limit your card choice. There ARE two card costs, however: one that limits the number of cards you can play in a turn/battle, and one that limits the number of creatures you can play. They did a great job balancing the card abilities, creature strengths, and costs. You gain access to better cards with new mechanics as you progress through the game. Some thoughts for the Devs: - Rewards system needs fine tuning. I want access to lower tier cards when I'm looking for them, and higher tier cards when I'm not. The RNG seems to favor the new cards, making it a lot harder to access a key card or two for your build. - Traders are mostly worthless. Why would I want to trade a piece of mythic armor for a total junk card? - Rewards should scale better to the battle. - The healing moves do not heal for damage lost from previously boosted health, only the card's original health. As the game scales, it starts to favor against healing. Just have all the cards increase health from current. - WASD controls are janky. Also, there is a proximity trigger to start the battle that's too far from the enemy. In the Highmore Castle area, it becomes frustrating because it means your character will enter battle while on a trap, and teleport back to the start while you're battling. - The equipment doesn't scale with the game. This makes certain card choices favored at certain stages of the game. It limits creativity. - The cards are awesome, but I want more stuff to do! Put in a quest board or something. Two "kill quests" every other round is lame, and there were only 2 "collect quests" in my 24 hrs of play. Right now the only thing keeping me playing is the fun of trying to come up with card combos. Once I beat the game, why will I come back?


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