Posted on: November 3, 2020

argotechnica
Zweryfikowany użytkownikGry: 470 Opinie: 5
Great for non-TTRPG players?
If you're not a TTRPG die-hard, and you like the original Lovecraft stories, give this game a shot. I get that some TTRPG fans feel this game did not live up to their hopes and dreams, but as someone who has not played the TTRPG — but has played many other Lovecraftian games that fell far short of the vibes and intrigue of the stories — I thought this game was great. That's probably all the more frustrating for TTRPG players since they maybe SHOULD be the target market... But I'll add that I'm now interested to explore the TTRPG *and* I'm fine knowing that it'll probably be "better" in many ways. Why this worked for me: I play games like this for the storytelling and atmosphere, on an easier setting. It did great played like that. No mechanical aspect of the game is totally original, but all done well enough (like the memory mechanic) that it was engaging and didn't feel like it was getting in the way. And it wowed at the end. I think first-person is a great way to communicate the cosmic horror/dread in Lovecraft's work and for me, and the way that the set and music and story came together at the end passed my requirements! I saw stuff finally in-game that I've always wanted to see. I admit that the pace of the plot and movement from one set/plot point to the next did feel a little rushed, not in the sense of any one of them being poorly done, but in the sense that it was a bit of a whirlwind. I could've spent more time in some spots before going on.
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1924. Private Investigator Pierce is sent to look into the tragic death of the Hawkins family on the isolated Darkwater Island. Soon enough, Pierce is pulled into a terrifying world of conspiracies, cultists, and cosmic horrors.
Nothing is as it seems. Sanity is an irregular bedfellow, all too often replaced by whisperings in the dark. Strange creatures, weird science, and sinister cults dominate the Cthulhu Mythos, intent on realizing their mad schemes to bring about the end of everything.
Your mind will suffer - between sanity and psychosis, your senses will be disrupted until you question the reality of everything around you. Trust no one. Slinking shadows hide lurking figures… and all the while, the Great Dreamer prepares for his awakening.














