Posted on: December 18, 2018

Vayra86
Zweryfikowany użytkownikGry: 60 Opinie: 5
Fun dungeon crawler with limited scope
Book of Demons is a nostalgic re-imagination of Diablo and other early dungeon crawlers, but highly innovative in its gameplay. The loot system AND gameplay/character progression is all rolled into a single overarching concept of collecting cards. Loot means new cards with new abilities to build and change your character. There is no skill tree - you use cards. This makes every new playthrough a nearly randomized experience in terms of character progression and how it defines the way you play the game. The same class can approach builds in different ways and many skills have synergy, a lot of that becoming apparent as you use them. The discovery of how skills are best used is what keeps the game fun throughout, as different (mixes) of enemy types will force new strategies. The scope is limited though - after a 2-3 playthroughs per class (there are 3 classes) you've seen most the game has to offer. What's left for you then is difficulty scaling. The game is priced appropriately and what you do get until it burns you out is a unique dungeon crawler that presents very well executed mechanics and good complexity even if it looks simple at first glance. Rating 4/5 because there is a lot of untapped potential here, and the end-game is lacking.
Czy to było pomocne?