Posted on: November 30, 2024

KamaBlackbird
Zweryfikowany użytkownikGry: 224 Opinie: 2
Some nice idea, stolid execution
I know all isometric procedurally generated dungeon crawlers owe something to Diablo in one way or another, but there's saying the quiet part loud and then there's screaming it into people's ears. Too unsubtle to be an homage, played too straight to be a parody. But let's talk about the gameplay. There are some interesting ideas in there, but they're all held back by amateurish notions of what constitutes a difficulty curve. More health/layers of defense on enemies does NOT mean higher difficulty, it just means every floor taking longer to clear. By the latter half of the third act I was plinking away at one damage sponge after another; no matter how much I upgraded attacks and leveled up, I never felt more powerful. And I was playing on the lowest difficulty setting! The final boss was like swimming through tar, aggravated by the fact I was playing a Rogue, which means even one enemy getting too close disabled half of your skills. I didn't feel hyped at defeating the boss, I was relieved that I was finally done. This was a terrible experience even for a fan of the genre. I never want to play this game again.
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