Posted on: January 20, 2020

QC
Gry: 614 Opinie: 2
Like Aria of Sorrow, but...
Having played through the entirety of the game at least once, it's clear that there is some love to Castlevania's themes throughout the game (obvious given it's creator's roots and background). The game most resembles the GBA Castlevania game "Aria of Sorrows" (AoS), matching similar to it's map layout for the first part of the game before you figure out the path to the true Ending. On that note, there are a few things this game does better and worse than Aria of Sorrow. -Difficulty AoS had a pretty good difficulty curve, letting you feel weak at the start and strong by the end. Bloodstained struggles by being inconsistent. Story Bosses can sometimes be super easy, but you can get wrecked by simple mobs until you find one or two abilities that you'll spam. Because your meals count as healing items, with grinding you can out-feast your way out of almost any fight. But even at level 60, an optional boss was doing 1/6th my health per hit, and could stack multiple hits in a couple seconds. -Story Bloodstained gets the edge for having distinct characters, but misses the mark by hiding a lot of lore through the map on bookshelves, and a sudden plot twist in the last hour. AoS was a little weak, but you knew all the characters early, and your abilities being so strange in the game fit well with that game's twist. -Progress Bloodstained suffers by relying on a small number of strong abilities and grinding for gear and meals to get stronger. AoS had grinding for abilities, but exploration also gave you everything you needed. The only required grind was the abilities to reach endgame, and you didn't require strong abilities, just keen reaction and planning. -Music Bloodstained with full scores wins over the gameboy advance of course, but AoS was to my memory more thematically appropriate. -Overall Bloodstained is a fun game for those who've been itching for the next 2D Castlevania, but needed to have better gameplay balance to really shine.
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