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Blasphemous

w bibliotece

4.3/5

( 363 Recenzji )

4.3

363 Recenzji

English i 9 innych
Oferta kończy się w dniu: 10/28/2025 15:59 EET
Oferta kończy się za: d g m s
24.996.24
Najniższa cena z ostatnich 30 dni przed zniżką: 6.24
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Blasphemous
Opis
A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle. Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terri...
Recenzje krytyków
84 %
Polecane
IGN
7/10
Eurogamer
Recommended
GameSpot
7/10
Opinie użytkowników

4.3/5

( 363 Recenzji )

4.3

363 Recenzji

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Szczegóły produktu
2019, The Game Kitchen, Klasyfikacja wiekowa ESRB: Mature 17+...
Wymagania systemowe
Windows 7 64-bit, Intel Core2 Duo E8400 or AMD Phenom II x2 550, 4 GB RAM, GeForce GTX 260 or Radeon...
Opcjonalna zawartość do kupienia
Blasphemous Digital Art Book, Blasphemous Digital Comic Book, Blasphemous Original Soundtrack, Blasp...
Czas gry
14 hGłówna linia fabularna
19.5 h Główna linia fabularna + dodatkowe zadania
30.5 h Kolekcjoner
19.5 h Wszystkie style
Opis



A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.

Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.

Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.
Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.


Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.


Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.


Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.


Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.


Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.


Blasphemous. Developed by The Game Kitchen. © 2019. Blasphemous is a trademark or registered trademark of The Game Kitchen. Published by Team17. © 2019. Team17 is a registered trademark of Team17 Digital Limited.

Częste osiągnięcia
Dodatkowa zawartość
Zawartość
Standard Edition
Digital Deluxe Edition
artbook
komiks (8 str.) (EN)
Soundtrack (MP3)
komiksy
ścieżka dźwiękowa
‘Alloy of Sin’ Character Skin
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
14 hGłówna linia fabularna
19.5 h Główna linia fabularna + dodatkowe zadania
30.5 h Kolekcjoner
19.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2019-09-10T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
710 MB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Mature 17+ (Violence, Blood and Gore, Nudity)

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Opinie użytkowników

Posted on: March 30, 2020

100% completion and fun converging to 0

It has some charming music and a well crafted raw and gory atmosphere that suits the story - but that is everything positive I have to say about this game. I really gave it a fair chance, while playing it for 27hours to reach 100% completion rate, which included all endings, moonlight children, collectibles, gear and achievements. https://imgur.com/a/hMeFK7k One would think that it must have made fun when investing so much time in it, but that was just my "autism". I was actually happy when it was finally over - that was the best part of it. Ignoring major flaws in game design like... - cryptic, meaningless documentation of quests, and items - or only being able to equip 3 powers at the same time to examine the game world, even though you can change them any time ..there was one thing that really broke the game for me: The combat. It's pacing is clunky and the controls feel unresponsive in a sheer overwhelming amount of occasions that killed me more times than the actual boss mechanics did, ranging from not being able to turn and hit, doing a combo-move or stop from running into spikes, or just to get up when hit so you don't get hit and hit and hit one after another. "Ladders" are the real bosses in this game.


Czy to było pomocne?

Posted on: January 18, 2022

Worth Every Penny

When I first heard about Blasphemous being a pixel art cross between Metroidvania and Dark Souls I wasn't sure how to feel. After sinking multiple hours into the title and completing the story I must say this is one of the best indie games I've played of late. I also like that it's Dark Souls-ish but not in that crappy FromSoft way where its like 50 ogres in a 5x5 room and any given enemy can 2 piece you. Combat is fair, but does certainly punish you for messing up. Exploration is great. All the little hidden knick-knacks and easter eggs are fun to collect. I like that even collectibles have a function if you want to solve later game puzzles. I give it 8/10 and it.... kicks ass!


Czy to było pomocne?

Posted on: May 23, 2021

Catholic horror and lots of death.

This is an action-platformer with a heavy combat focus in a world inspired by medieval catholic imagery. The land of Cvstodia is governed by the church that worships a divine force knows as "The Miracle" which dispenses both curses and blessings onto the inhabitants, turning them into often grotesque-semblances of humans, according to their inner sins. As the last surviving member of the Brotherhood of the Silent Sorrow, you, the Penitent One, take on the task of traversing the land to confront the Head of the Church about the Affliction that's twisting the land. The game is fairly non-linear with several avenues to explore. Each one end up leading you to a boss. Defeating several bosses gives you "keys" to unlock the next open-ended portion of the map, and so on. The game emphasizes combat, which is based around parrying or dodging enemy attacks (depending on the enemy type). As you find certain altars throughout the world, you can unlock additional attack moves for your sword. There are also prayers (spells) to collect, as well as passive bonuses you get from various beads you can add to your Rosary, and an extra "core" you can slot into your sword- overall, there's quite a few ways to customize your "build". The game doesn't really grant you extra traversal abilities, but you can find relics that make invisible platforms visible, or trigger vines to uncoil so that you can climb them. The element of "backtrack to access these areas" is there, and so is secret-hunting, but its not necessarily as prominent. The combat is fairly well-balanced, and your worst enemy will be the instakill spikes and bottomless abysses- at least until you find a relic that lets you survive falls. The artstyle is gorgeous, the music is quite nice, the exploration is fun, because there's a ton of secrets to find. There's a ton of lore in item descriptions, and if you enjoy exploration, this is a no-brainer buy.


Czy to było pomocne?

Posted on: October 8, 2022

Takes it Souls inspiration too literally

Blasphemous is a game that was clearly made with the utmost care. The problem is that some of the inspirations they borrowed from Dark Souls and apparently worked hard to implement in a 2D format just make the game painful. The "satisfying combat" was the most frustrating part of the game. Absolutely everything knocks you on your ass for about a full second, including simply contacting the enemy. Since this is a 2D game most of the fights wind up being bullet hells or waiting for enemy invulnerability cycles to end. Same thing with the platforming - the Souls games are infamous for their deadly traps and pitfalls, but in a 2D game with lots of backtracking these are NOT as fun the second, third, foruth times you have to revisit them. You also don't get any movement options that make revisiting old areas fun, instead you get a teleport that lets you skip some of the punishing backtracking. Even the detailed pixel art works against you - platforms are elaborate isometric objects and it's easy to jump right through one because you missed the magic grabbable pixel. The environmental storytelling is also a weak point in my opinion. For all its obscurity, the main point of Dark Souls is pretty clear - you're an Undead, locked away at the end of the world, somebody lets you out and you take this opportunity to learn how to break your curse. There's no shortage of interesting and grotesque figures in Blasphemous but they don't come together to make a cohesive whole. By far the best part of the game is the map. There is no filler here. Secrets are everywhere, feel very rewarding to find, there are some environmental puzzles. As frustrating as the game was I always wanted to see what was next. The environment is also disturbing and menacing - and I mean that in a good way. If you like the macabre it does not get better than Blasphemous. I have to say they definitely commited to what they were going for in Blasphemous but I'll take Super Metroid over this any day.


Czy to było pomocne?

Posted on: June 12, 2020

a solid metroidvania

The good. Art style is fantastic, with heavy inspiration from multiple sources yet unique and reconizable. Animations are gory and beautiful to look at, they don't get old thanks to how well they are made as well as how they don't get in the way. All the good things you'd expect from a metroidvania are there: exploration is mostly rewarding, the game provides a fair amount of puzzles and collectibles. Locations are varied and are not too large. Bosses are varied, well balanced and feel like a proper challenge. Beating every one of them was a delight and felt properly rewarding. Combat is mostly fair and predictable. If you fail, it is your mistake. The meh. Map is surprisingly useless for a modern metroidvania. Collectibles are not marked at all. I don't know why they keep doing it, looking for that one collectible you somehow missed is tedious. Platforming is mostly serviceable, but the camera does not provide enough ability to look around, falling down to your death because you haven't seen the pit can happen. The way they implemented the DarkSouls-like 'collect your corpse' mechanic is kinda cool, kinda bizarre. It provides a benefit, but as for the punishment, not so much. The bad. Combat is very much a mixed bag. It is fair, yes, but dodging does not always work as expected: some attacks cannot be dodged and it is never obvious which ones. Enabled an item that prevents collision damage? Nah, you're still getting it, but slightly less often. Most of the stuff you find are collectibles. It doesn't feel rewarding enough. Large map is really suffering from the lack of means to fast travel. Navigating can and will be tedious if you aim for the 100% completion. Quests. Dark Souls is a good game, but can we please not borrow bad things from it?.. Quests should be more obvious and better explained. Occasional bugs. I had to restart the game a couple of times because of getting stuck or losing most of the control over the character.


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