Discover a tale long lost in our past. Seven swords need to be found in this Metroidvania adventure where you will discover ancient secrets and fight with an intense combat system that rewards players for their skills and knowledge.
LORE – First, Niro cried and it created this world. Then he cried a...
Windows 7 / 8.1 / 10, Core i3 3220 / X4 945, 4 GB RAM, GTX 560 / ATI Radeon HD 6870, Version 10, 4 G...
Opis
Discover a tale long lost in our past. Seven swords need to be found in this Metroidvania adventure where you will discover ancient secrets and fight with an intense combat system that rewards players for their skills and knowledge.
LORE – First, Niro cried and it created this world. Then he cried again and created the Orins. They defy him once and, with furious anger, he then took their voices away.This was the great sin and now the first seven swords are forever lost in this world. It’s necessary to find them in order to defy him again. Such a task can only be completed by the last seven Orins though, who still search for them.
DYNAMIC COMBAT – Using light and heavy attacks with great precision and six different styles, the combat system heavily relies on timing and patience. This intensive skill based system is supported by the procedural generation of swords and by a diverse range of enemies and bosses. Attacks can be combined with roll movements and the use of ancient relics, as well as dynamic body transformations called Kuros, allow even more diverse gameplay.
EXPLORATION ELEMENTS – Ancient relics allow the player to uncover secret weapons and life fragments to better support player combat capabilities. Many relics, secrets and locations are totally optional and can only be found by extensive search into the game lore. After a brief introduction, the player is free to approach any of the seven legendary swords through the way that seems to fit best. The entire map is open for him to unravel. The map is created with many hidden shortcuts and secret passages to forbidden lands that can only be used in a right time of the day or with the correct Kuro.
Copyright (c) 2016 Coffee Addict Studio
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The game has some good art direction but it's combat is just awful. There's a huge windup for attacks that makes even the most basic one a pain the butt to use. The game is supposed to have some kind of combo system by clicking to first attack then clicking at the right time for fallow up attacks BUT there's nothing to tell you WHEN to click for the combo. The tutorial don't tell you and there's no visual or audio feedback showing when.
There's also a delay for using a dodge roll which means you'll most likely get hit after pressing the dodge button just waiting for the animation to actually play. Enemies also constantly get caught up on geometry and bug out to the point that they can't be hit at all.
It feels like a cliché , Dark Souls-wannabe.
The combat is interestingly unresponsive- and most all of the animations feel incomplete.
Boss fights however- are fun.. if you can master unresponsive controls.
The game is functional and beautiful.
However the game is also unbalanced, unresponsive or has an issue with input delay and has a weird issue surrounding depth perception.
I do really hope however that the devs continue to work on this game as it has a lot of promise it just needs some polishing and refinement. If the devs are still working on this game ill happily list my suggestions for them to read below.
1 - Combat needs to be more responsive: Enemies need to react better to being hit with a sharp sword, dodging needs to be more responsive rather than forcing the player to wait 2 seconds after each swing, attacks need to be sped up to increase the combat flow. Do this and Combat will be much more enjoyable to the player.
2 - Healing Items need more explaining, There needs to be a way to tell the player how to refill or upgrade the healing item they have on them if possible at all. This would be a major improvement and increase player survivability.
3 - Visual sharpening on edges and a more prominent or identafiable weapon shape and length: Right now its difficult to tell whether or not your sword will hit your opponent when swung. Ways to improve this could involve making swords slightly wider or longer and with a slightly more prominent outline around them to make it easy for the player to distinguish its length and where it is in relation to the opponents the player faces.
Either way I wish the best of luck to the devs so far I have enjoyed the games mechanics for what they are and the art style is visually pleasing to the eye.
As some already say, the combat isn't the best and has some flaws, it has quite a few bugs (Like AI getting stuck and not responding to anything, Entering a Boss Battle again which you already defeated but no Boss spawning so getting stuck in the Boss area..) and also a few misspelling text or even a spoken Dialog word that's diffrent from a word in the subtitle (it's only a single word that is diffrent but the meaning/interpretation of the sentance would be diffrent if you would only focus on one of them)
But not everything is bad, it has a beautiful Graphics/Effects, the Story is quite interessting but leaves quite a few questions, it has Dozens of secrets and story bits and pieces all over the map which tries to answer the questions, kinda like Dark Souls, you have to run around and look for the writings and sort the story for yourself together.
It has an interessting concept with the Time and Moon "lights" but only makes very little use of it thus far.
I had quite fun exploring and figureing out how to get past the blocked paths and finding the secrets or story pieces but all in all this feels very unfinished, even tho the regions are quite big it feels, the enemies aside, a bit empty i'm most of the time running from a to b, teleport then from c to d etc, and after you memorised a region and solve ome of the puzzels you keep running past the enemies to search for the Next secret or solution for a puzzel.
It also feels like the Devs are playing with some mechanics and hide a rare Sword there as a reward if you solve it, but it's a one/two/or three time thing and you won't see it again.
I don't know if this is a Early Access Title because the Devs didn't mention the actual state of the Game on their Webpage, Steam or even here, it feels like very unfinished tho, so I'm hoping to see more of it.
This game is waiting for a review. Take the first shot!
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