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Black Future '88

w bibliotece

3.6/5

( 13 Recenzji )

3.6

13 Recenzji

English i 4 innych
19.9919.99
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Black Future '88
Opis
Black Future ’88 is a Synth-Punk roguelike 2D action Shooter. Vertically climb an always evolving procedural tower to reach the top and kill its insane owner…before your heart explodes. Shoot, slash, dash and upgrade yourself to survive the endless waves of deadly traps, homicidal AI, crazed junkies...
Gatunek:
Recenzje krytyków
60 %
Polecane
God is a Geek
9/10
GamingTrend
75/100
TheSixthAxis
7/10
Opinie użytkowników

3.6/5

( 13 Recenzji )

3.6

13 Recenzji

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Szczegóły produktu
2019, SUPERSCARYSNAKES, ...
Wymagania systemowe
Windows 7 or later, Intel Core 2 Duo E6320 (2*1866) or equivalent, 2 GB RAM, GeForce 7600 GS (512 MB...
Opcjonalna zawartość do kupienia
Black Future '88 Original Digital Soundtrack
Czas gry
5 hGłówna linia fabularna
7 h Główna linia fabularna + dodatkowe zadania
10 h Kolekcjoner
6.5 h Wszystkie style
Opis
Black Future ’88 is a Synth-Punk roguelike 2D action Shooter. Vertically climb an always evolving procedural tower to reach the top and kill its insane owner…before your heart explodes. Shoot, slash, dash and upgrade yourself to survive the endless waves of deadly traps, homicidal AI, crazed junkies and colossal Wardens standing in your way in a stylish alternative version of 1988.

The world is reeling from a nuclear cataclysm, created by Duncan, the tower architect. The First of his bombs fell in the summer of 1988, and by December they had blacked-out the sun with endless rain. We decided to stop keeping time after this, and it’s been 1988 ever since. Everything that lived through the initial attack will die in the extreme floods that followed. These are the times after, where there are no more months, or even weeks…everything is measured in minutes left to live.

Take on the mantle of one of the last remaining misfit survivors, and fight your way to the top of the tower to kill the architect and stop the endless nuclear rain. Ascend to die, and die to survive.

Game Features

  • Death Ascendant: Climb an always evolving procedural tower and fight for survival through a constant onslaught of death by fire, lasers, and slashes.
  • Unique Synth-Punk World: Play through a unique take on a retro cyberpunk dystopia, and fight to survive through 5 distinct zones each with their own challenges.
  • Pick Your Poison: Play as one of 5 playable characters, each with their own unique buffs- and weaknesses.
  • Ruin Friendships: Test your wits and reflexes with a friend in couch co-op, and experience a completely unique take on the co-op roguelike.
  • Kill the Wardens: Fight for survival by challenging the numerous unique bosses that guard each one of the game’s zones.
  • Fog Machines and Laser Beams: Bring a gun and laser sword to a fire fight by arming yourself with a selection of the 50 unique weapons available in the game, each with their own unique effects.
  • Evolve to Survive: The only way to survive when everything, including your own heart, is trying to kill you is to carefully boost or curse yourself by strategically choosing- and combining from 30 distinct buffs and curses.
  • Dailies: Every day, a new challenge is generated with unique attributes that will test your mettle and allow you to see how your skills compare against other players in a global Leaderboard. Fight for not just survival, but supremacy!
  • Ear Candy: Death never sounded so good thanks to an all killer original analog-synth soundtrack.
Częste osiągnięcia
Dodatkowa zawartość
tapety
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
5 hGłówna linia fabularna
7 h Główna linia fabularna + dodatkowe zadania
10 h Kolekcjoner
6.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2019-11-21T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
990 MB
Linki:

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Języki
English
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Deutsch
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français
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русский
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中文(简体)
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Najbardziej przydatne recenzje

Posted on: November 24, 2019

Can there ever be TOO MUCH Synthwave?

Dark Future '88 is a visually spectacular roguelite sidescrolling platformer. Never has an epilepsy warning been more warranted in a game; you will be drenched in bloomy, colorful, neon soaked, moving lightshaft, hot pink and teal smoke, cyberpunk madness. Couple this with a synthwave soundtrack that slaps and the guy from Darkest Dungeon taunting you through a distortion filter that makes his voice sound like Sinistar from the arcades. You move with WASD and aim with the mouse cursor. You start out with a double jump and an invincibility dash with a substantial recharge time. Jump physics is very floaty. You can only carry two weapons at a time. Over the course of the game you can accumulate many additional dashes and speed boosts through perks and stims. Animations are fairly choppy but enemies in the game are pretty good about giving warnings before they pull off an attack. Ranged enemies tend to fire in slow but tightly-packed bullet patterns for you to dash through or neutralize with melee attacks. Enemies individually aren't that dangerous, most of the challenge comes from having to kill them quickly while racing the game's 18 min. time limit. You also need to make sure to pick up all the powerups enemies drop quickly, or the tower itself will steal them to level itself up, granting itself perks that make your run more dangerous. The main complaint I have for the game is the lack of ability to rebind keyboard and mouse buttons. The default layout is doable but I'd much prefer Shift for dash and RMB for weapon switch. If they patch that in, add another star to the review. Also the game does itself no favors with the sheer amount of post-death unlocks, not only locking away new weapons and perks, but also important game systems like stims. For all I know, by next week the game could be completely different due to still-hidden mechanics. If you're delighted by the game's aesthetic there's definitely fun to be had.


Czy to było pomocne?

Posted on: December 22, 2019

In your face Synthwave

+From the music to the visuals it is a complete nostalgic future trip. +Great for short sessions. +Lots of perk+weapon combos to be discovered. -The visuals can be a bit much, luckily you can tone them down. -The game is meant to be played over and over. The boss introductions need to be skippable or reduced the more playtime logged.


Czy to było pomocne?

Posted on: May 31, 2021

Lacks basics, poor optimization

The game is overall pretty cool: aesthetically, it's close to a masterpiece. Graphics and sound are both amazing, and the narrator's voice is as cool as ever, June's voice will never cease to amaze me. Yet, gameplay-wise, there are a lot of little errors that make the game frustrating and frankly unamusing: - PERFORMANCES: It's the main problem I got with this game: what the hell is going on with the optimization ? I read somewhere it was due to the engine the devs used, but here it's frankly ridiculous. Forget the required specs, get a pro-gamer CPU cause this game is about to melt your pc. Can't feaking play for 10 seconds without having a massive drop in FPS, which, as you can imagine, is a disaster when you're playing a nervous shooter like this game. I just can't enjoy a game that laggy. It's a strange universe in which I can play Payday 2 without a lag, butI need to step up my hardware to play a pixel-art 2d platformer. If the optimization is that wrecked, why not give the player more options to tweak the graphics ? Like less SFX, or getting rid of those foreground animations. - That's basically criminal: Guys, you know putting art in the foreground that hides your character is a crime, why did you do that ? - What's that dash anyway ? The Dash feature, which is the game's main way of going around, is clusterfucked, dodging bullets when it feels like it and leaving you to die when it doesn't. - Poor variety: This game suffers the comparison with its elders: Enter The Gungeon, The Binding of Isaac... The amount of weapons and passives are incredible in these games, not in this one. It gets boring after the 25th run where you see the same 5 skills cycling over and over. - Let me breathe: The amount of time required to pick ups consumables is ridiculous, especially in latter levels. You'd have to melee your ennemies to get them, but don't count on that: the game's basically a bullet hell past the 3rd level.


Czy to było pomocne?

Posted on: October 23, 2020

Cool alt-history cyberpunk action

The game does a lot of things so so right: the style; the soundtrack; the brutally efficient world-building; the fast-paced kinetic gameplay; the satisfying hook of the life-timer; all awesome. You have 18 minutes to live. Can you survive and get to the top of the evil megacorporation fast enough? The more time you spend exploring to acquire better weapons and abilities, the closer you get to impending death. But if you don't take the time to get a better loadout, the baddies will be incredibly tough to beat. It's perfect. The one problem in the game, is that despite having a large selection of weapons and special abilities to combine for an insane amount of potential character builds, many of those weapons and abilities are just not worth bothering with. I began the game wondering what sort of cool combinations and strategies were possible, and by the time I played enough to unlock everything I found that there are relatively few fun or effective builds. It's not a huge flaw, but it makes having such a wide assortment of equipment a bit of a mirage. Ultimately your goal is to do as much damage in as little time as possible; anything else is cosmetic. That said, the game is a blast. One of the better things about it is that even though there is roguelike randomness at the core of its experience, the game rewards your skill and quick thinking such that regardless of what is handed to you, progressing and winning is decided by your actions and not the rng. That's what keeps me coming back to climb the tower each time: even though I've only beaten the game once, I know every time I have a chance.


Czy to było pomocne?

Posted on: November 11, 2022

Flashy Game

I wasn't sure what to expect from this game, but I picked it up on a sale and was pleasantly surprised. It plays a lot like other games like Rogue Legacy, Enter The Gungeon or Neon Abyss, but offers its own unique brand of charm. I have to admit that I'm not entirely sure how I feel about the controls or the visual choices made by the developers. One aspect in particular that you have to get used to are the flashing lights. They have a seizure warning at the beginning of the game that should not be taken lightly.


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