From Charles Cecil, creator of the Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind ‘Watchmen’, comes ‘Beyond A Steel Sky’, the long awaited sequel to the cult classic ‘Beneath a Steel Sky’.
You are Robert Foster. A child has been abducted in a brutal...
From Charles Cecil, creator of the Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind ‘Watchmen’, comes ‘Beyond A Steel Sky’, the long awaited sequel to the cult classic ‘Beneath a Steel Sky’.
You are Robert Foster. A child has been abducted in a brutal attack. You have vowed to bring him home. The trail has led you to Union City, one of the last remaining mega-cities in a world ravaged by shattering wars, and political meltdown.
Union City is a utopia, its people loving life under the control of an altruistic AI: ever-attentive androids, designer living, piazzas and bars. What’s not to love? But this City has a dark underbelly...
‘Beyond a Steel Sky’ is a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced narrative set in a dynamic gameworld that responds to – and is subverted by – the player’s actions.
Features:
The World
An adventure set within a dynamic world, populated by wilful characters driven by motivations that the player can subvert. In combination with a unique hacking tool, multiple solutions to puzzles emerge from player choices.
The Story
Unravel dark conspiracies, defeat a terrifying antagonist in this dramatic, humorous, cyberpunk thriller, which explores contemporary themes: social control, AI, and total surveillance.
The Puzzles
Intelligent puzzles are interwoven with an intriguing dramatic narrative to deliver a compelling gameplay experience.
The Look
A beautifully detailed, comic-book styled world, from the mind of legendary comic artist Dave Gibbons.
Częste osiągnięcia
Completionist
Complete the game
common
·
34.32%
Classic Threads
Unlock Foster's classic coat
common
·
31.9%
Hunger Games
Feed Voxel a stolen sandwich
common
·
56.18%
Cleanliness Is Next To Joeyness
Clean everything up, ready for the party
common
·
40.63%
Your Lessons Are Over
Complete all tutorials
common
·
87.66%
Poetry Slam
Watch a full poetry recital
common
·
32.3%
Rational Or Just Crazy?
Examine all of Graham's conspiracy posters
common
·
42.05%
Wash Pin Bowling
Knock Chipworth over
common
·
31.36%
Water The Plants
Turn the sprinklers on
common
·
37.43%
Dodatkowa zawartość
komiksy
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I know I'm late to the party, but what a great adventure this game is. Having played Beneath a
Steel Sky, I was looking forward to play this. It did not disapoint
This is a unexpected sequel, 26 years later... from 2D to beautiful 3D !
ok the game isn't perfect, but what other adventure game has a sequel 26 years later ? More than that, getting from a rough 2D to a beautiful 3D is mesmerizing. I would have preferred no Cell-Shading graphic, honestly, but maybe that would have cost too much ?
The fact that Beneath A Steel Sky did have voices back in the day is very important. The connection between Foster and Joey was unique, and it's an absolute pleasure to retrieve Joey and immediatly bring back memories of that disrespectful robot.
Now for the bad part, I think the puzzle are a bit too complicated (but I don't really like point & click games anyway so... I just play with the solution...). But what is really annoying is that $£% scanner that is so hard to use sometimes (like you need to be in a perfect position)
The first part of the game is definitely the best, rediscovering Union City & stuff. The last part and end isn't that bad as some people say. I think everything has been done intelligently. About every 3D space creating in Unreal Engine 4 is greatly exploited.
Again, graphics are great and would have been better without cell-shading/comic style, but I get why the game is like this.
P.S : Oh and I'm grateful dev gave this game for free back in the day. I played it for free in 2005, I would have not care if I didn't played the original probably.
Just before playing this game I played the the first one for comparison.
The first one was from 1994, was quirky and unpolished, which was a feature of many of the games- big industry gaming was not there the way it is now. Jokes then were more quirky, probably because they had less people and public representitives to "smooth" them out. The world was humourous, but very dangerous, and death was around every corner, even if it was a humourous death at times.
Fastforward to Beyond a Steel Sky. it is, in comparison, a very polished game. Cell-shaded graphics, fully voiced, most of which done decently, fully 3d animated characters. It is also a longer game, being closer to 20 hours than the original 7. The music was much much better than the former game. It does tip its hat to its predicessor, though, placing it in an elevator where it belonged.
Animation helped individualize each plot character, even aiding in the humour, which was something difficult for the pixelled original.
Despite its polish and shine, it's humour was often too smooth and not as quirky as the first. Death was nearly non-existant, which removed a sense of accomplishment and pressure.
The story itself, while engaging enough, had a few plot holes and manged to unravel itself and the enitre first game rather than improving upon it- a bad habit oft found in many sequal movies and games. So in a way, it was like replaying the first, but backwards. Regardless, you save the day... again, yet somehow it does not seem as inspiring.
All in all I would likely give it a 3.5/5. It was an amusing light-hearted point and click adventure-no real pressure, but in some ways does not live up to its 7 hour predecessor, even as it excels in other ways. If you are looking for a relaxing point-n-click adventure puzzle game with hints (when needed), you might find this one of interest.
This game is waiting for a review. Take the first shot!
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