Posted on: April 20, 2009

Woodster
Zweryfikowany użytkownikGry: 103 Opinie: 2
Wow
One of the best adventure games I've ever played. The story is great, and the whole atmosphere is immersive and enjoyable. Love it!
Czy to było pomocne?
Długość gry według HowLongToBeat
Posted on: April 20, 2009

Woodster
Zweryfikowany użytkownikGry: 103 Opinie: 2
Wow
One of the best adventure games I've ever played. The story is great, and the whole atmosphere is immersive and enjoyable. Love it!
Czy to było pomocne?
Posted on: July 3, 2013

noctivagus
Zweryfikowany użytkownikGry: 209 Opinie: 29
A game above the sky
almost 20 years old but still as good as you can get it. A story that is great and some realy nice grapich on top of that. I still love it as I did back in the days. Now for free so there is no reason what so ever not do download it and have lots of fun.
Czy to było pomocne?
Posted on: January 24, 2011

Export
Zweryfikowany użytkownikGry: 159 Opinie: 4
Story is a great mishmash of Blade Runner and Brazil, but the puzzles and the logic therein leave a LOT to be desired
The setting is great, really convincing and easy to get immersed in. The storyline is interesting and seems to have the right balance of questions and answers so far. My biggest problem with the game is how the puzzles are as obscure and ridiculous as you may expect from this sort of game but what makes matters worse is you're usually not even sure what you're meant to be doing. Let's say in another P&C, you may be facing a difficult puzzle but you know it's something that will let you cross a gap or open a door. In BASS it's usually not clear what you're meant to be doing next, so you have absolutely no idea if you're even in the right area - are you stuck on a puzzle because you don't have all the items, or is it just that this area isn't actually a puzzle; you're just in the wrong place? And then *later*, it might just be a puzzle... This problem is compounded by the fact that there are 3 major levels to the city and each level is made up of many screens with many rooms going off each level. So say you're guessing that you're meant to be opening that door, getting into that room, fixing that robot, whatever... You have no idea where to look for that item or piece of information. You'll also often get items or info WAY before they're relevant and again, in another P&C this isn't such a problem because you know what your next objective is - in BASS you have an inventory of items that may be used on about 50 screens worth of objects, and you have no way of knowing which. It gets 4 stars for its great setting, sense of humour, characterisation of even the most incidental characters and the imagination and thought that's clearly gone into its creation. All those qualities redeem it almost back up to 5 stars in the face of incredibly vague objective and disappointing puzzles. Final thought: Normally when I check a FAQ when I'm stuck, I think "Of course!" but in this I was always thinking "... Right. How the hell was I supposed to know I was meant to go like 30 screens away to show that item to that guy at that particular moment?"
Czy to było pomocne?
Posted on: February 8, 2009

hypnotoad8128
Zweryfikowany użytkownikGry: 401 Opinie: 1
A sign of bigger things to come.
It's games, and websites like this that make me remember fondly of the older games industry. The period from the mid eighties to the mid nineties was the golden age of gaming. Games were fun, risky and above all original. This title from 1994 is no exception. Taking an original story, Revolution crafted a fine stepping stone to bigger and better things later on. It was clear from day one that Revolution wanted to steal the mantle of "best adventure game maker" from Lucasarts. While today in 2009, they have achieved that aim, sadly it was only by default as Lucasarts stupidly decided to quit making that style of game due to the lack adventure game sales. The idiot generation just couldn't get these type of games. Apparently, having to think about solving complex puzzles without shooting someone violently every five seconds was just to hard so the gaming market in general has suffered as a consequence when you look at the cookie cutter, generic, unoriginal shit that gets churned out today. The follow up the the moderately successful Lure Of The Temptress, Beneath A Steel Sky was a worthy successor to that game. It was well written, excellently drawn and a well thought out puzzler. It's real main issue stems from it's awful shortness. In a time when adventure games were long and sprawling, this was a short affair at best. I remember playing this when it first came out in 1994, I even still have the original box and discs! The games briefness was my main issue then and it's my main issue now. While in retrospect it towers above most of the modern games of today, it still feel somewhat short of the mark considering the opposition games of the day, namely Lucasarts adventures. That by no means is a bad thing. The Lucasarts adventures were and still are the unreachable high mark of the genre. But BASS did something that no other adventure game did in it's day. Come close to Lucasarts. If you are in that idiot younger generation that needs to shoot people constantly in games, you owe it to yourself to play this game, it's an important title in game history. (But you probably don't care about that). And if your an older gamer, like me. You owe it to yourself to relive one of the better games of your childhood.
Czy to było pomocne?
Posted on: December 27, 2008

touche.296
Zweryfikowany użytkownikGry: 614 Opinie: 1
An amazing game
Before GOG released it as a title on thier site, I played the game using the SCUMMvm emulator. The game keeps you thinking, while still being fun. This is how modern 'adventure' games should be.
Czy to było pomocne?
Coś poszło nie tak. Spróbuj odświeżyć stronę.
Brak recenzji spełniającej wybrane kryteria