Posted on: January 29, 2024

Crumplecorn
Zweryfikowany użytkownikGry: 345 Opinie: 16
Ending?
An ok point and click errand boy adventure through a moderately interesting sci-fi world. I liked the world and the story once I got into it. But then it just ended with no explanation as to what was actually going on or how any of it happened. Not 'it was vague and difficult to understand and open to interpretation'. Just... nothing. So be prepared for that. But it was a fun ride. Many reviews mention the ease of missing essential items. As long as you thoroughly explore each area it shouldn't be an issue. Most (but not all) are marked by faint expanding circles like a signal. But if you do miss an item, it will be a pain later, and you find the most random stuff at the most random times, so just being thorough is the only strategy. A similar signal effect usually marks areas on the world map where there is someone to talk to, so watch out for that if you're stuck. You can choose how to respond during conversations, but the options are essentially "Ask nicely and the total stranger will help you" and "Threaten to kill the stranger and they will explain why that isn't possible and then help you anyway". So, like most morality systems, you can just be a total asshole for absolutely no reason or... not. As to the morality system, which affects the ending, this direct quote from a developer about sums it up: "The decision to nuke the different factions doesn't really play into the karma, it is more about who Mark is as a person and how he treats the characters during discussions." If the game made sure you couldn't possibly miss items and had no dialogue choices it would probably actually have been better, though it basically wouldn't have been a game anymore. Still, the world was interesting, and I liked the characters, so I'm glad I played it.
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