Posted on: August 28, 2024

thomas2901
Zweryfikowany użytkownikGry: 129 Opinie: 2
Best game ever!
Been Playing it for year ,it great!
Czy to było pomocne?
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Długość gry według HowLongToBeat
Posted on: August 28, 2024
thomas2901
Zweryfikowany użytkownikGry: 129 Opinie: 2
Best game ever!
Been Playing it for year ,it great!
Czy to było pomocne?
Posted on: September 9, 2021
Klumsy_K
Zweryfikowany użytkownikGry: 176 Opinie: 14
Beauty and power.
In a world filled with deceptive trash, a tiny team makes an absolute monolith. Lovingly crafted with the highest quality ingredients, that fit together beautifully to create the atmosphere of a good "dark fantasy" novel. The art, the music, the design, the writing: everything comes together into a keen, glinting knifepoint. A game that will make you think a little bit, and entertain you a lot.
Czy to było pomocne?
Posted on: October 30, 2024
Sepuku_LV
Zweryfikowany użytkownikGry: 118 Opinie: 12
Great game!
Excellent deck builder!
Czy to było pomocne?
Posted on: August 10, 2022
yellowpebble
Zweryfikowany użytkownikGry: 389 Opinie: 22
Severely unpolished
I wasn't able to play it for long enough to really assess the gameplay, but... * parts of the interface are too small to read properly on a relatively small desktop screen. You can change the resolution, but there are only two options and they're almost the same- there is no option to scale the UI. * Hovering over weapons in certain circumstances causes their card to appear off-screen so that it can't be seen. * The same key (Esc) is used to end certain encounters and bring up the menu. * The music is very repetitive. * The tutorial has a bug where the last message persists for much longer than intended, making it impossible to click a button to decline a new card. This in about 15 minutes of gameplay. Maybe I was very unlucky, but that doesn't inspire confidence. I don't think I'll play any more.
Czy to było pomocne?
Posted on: August 10, 2023
evild4ve
Gry: 184 Opinie: 21
Incompetently designed
I don't mind RNG and grind in a card-battler, that's fine. The problem is this is someone who fancied having a go at designing a game without having the humility to learn how things are done, or the genius to pull it off right first time. For example if you switch weapon: (I) you can't switch back unless you are lucky enough to draw an encounter that opens the inventory screen -and- wish to use it on switching the weapon back. (II) you might not have enough Stamina to use the weapon at all in combat. (III) the cards from the old weapon remain in the deck unless (like for switching weapons) you draw an encounter. And if all that somehow comes right, the weapon only does anything when its card is drawn. tldr: generally the player isn't control of anything. You're more in control playing solitaire
Czy to było pomocne?
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