Posted on: November 17, 2023

dande48
Zweryfikowany użytkownikGry: Opinie: 64
Unique, fun, and addicting
The closest comparison I can make, is to Darkest Dungeon. You go into a dungeon, wind through its corridors, find treasure, and after (hopefully) beating the final boss, take the treasure back to town, where you purchase upgrades to help you on future ascents. The big difference is the inventory mechanic. You'll collect weapons, armor, trinkets, consumables, and resource packs. Based on how you arrange them, you'll gain different synergies or penalties for your combat encounters. Combat is turn based, where you have x-amount of energy to spend, and weapons/items cost a certain amount of energy to use. Certain enemy attacks can add "hazards" to your backpack, which can inhibit your items, but which you can erase by spending energy, or prevent with health. My biggest nit-pick is the town building aspect. At the start of the game it can be very overwhelming. There are a TON of citizens, and a TON of buildings. Many of them have quests and research, and it's hard to remember which is where. A quality-of-life building is unlocked well into the game which greatly improves this, but I would've liked it from the start. The UI for the town and construction was another sore point. In fact, I'd say the game would be MUCH improved, if the town building mechanics were more streamlined (simply a dashboard with stats, a buildings menu, a build menu, and a list of important NPCs). There were also a couple bugs (missing assets, text errors). But on the plus side, there is a TON of content; all of the dungeon loot, the quests, enemies, bosses, unlockable characters all felt very unique. Overall, I'd say the game is more than worth the $20 asking price, even with the bugs and nitpicks. I've had a very enjoyable time.
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