Posted on: July 26, 2021

GorgieGAWG
Zweryfikowany użytkownikGry: Opinie: 6
ATOM RPG fails to have it's own identity
ATOM RPG started out OK. There was a sense of "simplicity" in terms of overall/general quality. For example only 2-3 attack styles for each weapon, but that is expected since it is obviously a "Fallout like" game. This extends to most everything else however, such as only having 4 places to equip items (head, mask, armor slot, backpack). So what you get is basically a game made just like the original Fallout games, but made about two decades later. I do not see this as a positive or a negative thing, but I do think it's a missed opportunity to add more complexity to a game. The music and graphics were OK for the price of about $10. I didn't experience any bugs that I can recall, so that is good. For me, ATOM RPG is a failure because the developers took many ideas from other places and used them, not for hidden easter eggs or rare in-game references, but as actual game assets you constantly interact with. It contains so many constant reminders of other games, movies, pop culture, etc that it failed to create it's own identity first and I just want to go play those other games. Everything from the game menu where you see names of movies, to NPCs in the game who call themselves stalkers, to having the same monsters from Fallout (just a few examples). While playing this I kept being reminded of other games, and I just want to go play those since they have better quality, immersion/identity, and a better overall experience. ATOM RPG borrowed too much, too often, from other games. It's OK to have references to other things that exist (small items or hidden easter eggs), as long as the main game first creates it's own identity, then holds onto it. Would not recommend.
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