Assassin’s Creed® to gra, która zdefiniowała na nowo gatunek zręcznościowych gier akcji. Fotorealistyczna grafika, zaawansowany model fizyki i fanatyczne niemal przywiązanie do szczegółów sprawiły, że tytuł ten stał się początkiem nowego rozdziału w historii gamingu. Doskonałość techniczna to jednak...
Assassin’s Creed® to gra, która zdefiniowała na nowo gatunek zręcznościowych gier akcji. Fotorealistyczna grafika, zaawansowany model fizyki i fanatyczne niemal przywiązanie do szczegółów sprawiły, że tytuł ten stał się początkiem nowego rozdziału w historii gamingu. Doskonałość techniczna to jednak jedynie połowiczna przyczyna, dla której osiągnął on taką popularność. Druga połowa sukcesu to fabuła.
Choć w zasadzie wcielasz się w grze w Desmonda Milesa, gra skupia się na innym miejscu i postaci. Jest rok 1191, a w Jerozolimie trwa właśnie trzecia krucjata. Należysz do tajemniczego bractwa skrytobójców, w którym przez całe życie uczyłeś się jednej i tylko jednej rzeczy: jak zabijać. Rosnące ostatnimi czasy wpływy Zakonu Templariuszy naruszają delikatną równowagę sił w regionie, a przez to bezpośrednio zagrażają Bractwu. Starcie dwóch najpotężniejszych w ówczesnej Jerozolimie organizacji skutkuje nieoczekiwanymi konsekwencjami i zapoczątkowuje serię niszczycielskich wydarzeń zagrażających całemu światu. Ty zaś, Altaïr Ibn-La'Ahad, trafiasz w samo centrum tych wydarzeń.
There is a current issue with both the steam version and now the GOG version where the game consistently freezes for at least 5 seconds every couple of minutes (even shorter intervals if you happen to be particularly unlucky).
According to what I have investigated about the game, this is because it is trying to ping a now defunct server because they used to use the server to track user statistics.
As such, it seems like this is going to be a problem forever now because the ones currently in charge of the game 'don't have enough time' to spend on fixing their mistake. Thanks Ubisoft, for somehow ruining a single player game made all the way back in 2007.
Let me first say that I played this game on Xbox, so I don't know how it controls on PC. I know the PC version has more features, but I feel like games like Assassin's Creed are better suited to controllers than a mouse and keyboard. Then again, you can usually use a controller pad with a PC version of a game, so I'd recommend doing that. That being said, Assassin's Creed.
Looking back on this game, two things are clear. One, the sequel is far, far better, and the two spin-offs (Brotherhood and Revelations) also top the original in the gameplay department (as well as graphically, but that's obvious). And two, AC1 falls into that strange category of entertainment where you will either love it or hate it. The other Assassin's Creed titles manage to transcend this category and breach the realm of being exceptional titles, but the first is a bit odd. It has a lot going for it, but at the same time, it does not. Regardless, it is worth a try.
The best part about the game (and something that allows it to stand tall with its successors) is the story. You play as Desmond Miles, a normal bartender living in NYC who gets himself kidnapped by the Abstergo Corporation. See, Desmond is (or rather, was) an assassin, and descends from a long line of assassins going back who knows how far. One of those assassins was Altair, who lived during the Third Crusade and came into contact with something Abstergo is searching for. So, Abtergo uses this machine called the Animus in order to reach into Desmond's DNA and extract genetic memories of his ancestor, allowing Desmond to take on the role of Altair and "help out" Abstergo. This sends you through a series of adventures in the Third Crusade, assassinate targets, partaking in a war between Assassins and Templars, and finding out what Abstergo is searching for.
While perhaps not the best summary, the story of AC1 is very good, filled with memorable characters, sci-fi concepts, conspiracy theories, and twists and turns that you won't see coming. It also takes place in an often overlooked setting in games, and as a history buff, I appreciate the historical context of the world. I mainly said to try this game out for the story and setting because I sincerely believe it will hook you by the end and make you want to play the second game, which fixes many of the other gripes you might have with the game. Speaking of which...
It's the gameplay department that will either make or break this game for you, as it has its ups and down. First, let's start with the positives. The game is a lot like an open world Prince of Persia game. You have the same parkour running ability, allowing you to scale buildings by running up or along them, and it's incredibly fun and works quite well. Not to mention that the world isn't so big that getting around takes forever; you can use horses to get between cities (of which there are three) and can easily parkour your way across a single city in no time. The combat is also simple yet diverse and overall enjoyable, and assassinations can be approached in different ways. Much like other games, the stealthier routes are often the most challenging, but also the most satisfying when you pull them off correctly. It's also quite fun to just go around assassinating random guards, maybe fighting off 20 of them, and then quickly concealing yourself on a nearby bench. It's unrealistic, I know, but then again, so are most things in video games.
But the two major problems arise in the combat and the missions. While the combat is fun, it can also become incredibly easy. Once you get the counter move, the difficulty drops like a rock thrown off a cliff. As there were no guns in the Middle Ages, all you have to do is wait for a guard to attack with a sword, counter, and then kill them in one hit. Of course, you don't have to use counter, and the later games introduce elements that make countering less useful (like enemies with guns or enemies that can't be countered), but it's a prevalent difficulty crusher throughout the series. The combat can be challenging before this, but after you can counter, the game becomes much easier.
The main problem though is the repetitiveness in the missions. Yes, each assassination is different and involves different people, but actually getting to the assassination is the same process. First, you climb up a viewpoint to update your map and then jump off; that last part makes for quite the rush every time, but I digress. Next, you go interact with six people; this involves pickpocketing something from two people, eavesdropping on two people, and then helping out two other people. Then, you bring your information to the local Assassin's HQ before finally going after your target. And you have to go through this process nine times. It's fun the first few times, but it does get repetitive very quickly, and it's what can really drive you away from the game.
Overall, AC1 has a lot going for it. The story is great, the setting is unique and very detailed, the graphics are nice, and there are some fun elements to the gameplay. On the other hand though, combat does get way too easy and the missions do get very repetitive. But at the end of the day, I'd recommend picking this game up; it's a unique experience worth trying out and the story will suck you in. And the next few games address the main problems with AC1, adding diversity to the missions and making the combat more challenging. So pick up AC1, get a feel for the story and work past the problems, and then enjoy the hell out of AC2 and its spin-offs. Because while AC1 might be flawed genius, its successors are just genius.
The game is fun and the story is intriguing, but it's definitely one of those games where you're just playing it because you want to do the entire series. It's fun but the gameplay is very, very basic. For the most part it boils down to climbing a tower to see part of the map, do an investigation, and then do the assassination. Once you do enough assassinations then you complete a memory sequence, which then continues part of the modern story, and then you continue.
I honestly did not enjoy the investigations that much. Your options were basically "follow a guy into an alley and punch him a few times", "kill a few guards on the roof", "make it to this area of the map within a certain amount of time", and "follow a guy until he's close to other people and pickpocket him".
Now what I did enjoy a lot about this game was the stealth. There weren't too many actual mechanics, but it was designed in way where you really had to mentally plan ahead on how you were going to get in, take out your target, and get out as quickly as possible. And then if you failed and got caught you'd have the entire city on you. The combat was fairly simple, but the sheer amount of guards you'd have to face made it so that you wouldn't want to get caught because running around the city would eventually overwhelm you. And then once that happens, really the only way to hide is to get on the roof. Unlike Assassin's Creed II and Brotherhood (and probably the rest of the games), you can't just kill your target and then quickly make your way to another section of the city and be completely fine. If you happen to fall off a building into the city then you'd immediately have guards running at you no matter what part of the city you were in. The way it was executed just made it really tense if you got caught and relieving once you managed to hide.
This, right here, is Assassin's Creed at its purest. Far too many people tend to overlook the first one because it's just so different from subsequent entries. Sure, it's repetitive as all hell sometimes, and its age shows in that regard, but I still consider it to be my absolute favorite in the series. As for this port, it comes from that age where PC ports were an afterthought handled by the B team, but I think it's pretty alright, all things considered. This is the only game where I'd recommend turning V-sync on, because the physics are tied to the framerate, and for some reason, switching on V-sync fixes a lot of annoying issues in that regard. As for the controls, it plays surprisingly well on mouse and keyboard to the point where I actually kind of prefer it over a controller, provided you rebind your keys to your liking. I'd also recommend turning off your HUD and using headphones.
Final verdict: You should absolutely give it a shot, but get it on sale.
Czy to było pomocne?
Posted on: January 28, 2025
Gry: 0
Opinie: 8
Ahead of it's time
No DLC, No Microtransactions, No Inventory, No Gigantic Open World with a ton of empty space, No RPG Elements, No Bloat. True Assassin Action
This game still feels good to play after all this time, The cutscenes are done excellently
You can turn off all the HUD and still be able to play without problems
Main complaints are the crazy Pop-In / LOD, everything will just appear right in your eyes when traveling even on max settings. There is no solution (yet)
Repetitiveness / Easy. The counter and blocks are overpowered, making combat a cakewalk.
The same NPC dialogue is heard ALL the time, it gets annoying really, and the act of doing certain actions over and over again...
I recommend installing the EaglePatchAC1 to get the most stable experience, Including fixing a gameplay issue and a freezing issue
This game is waiting for a review. Take the first shot!
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