Posted on: July 30, 2017

Andrzej762
Zweryfikowany użytkownikGry: 113 Opinie: 11
like rewatching Sixth Sense
Still feels like a rushed, underdeveloped game. Since most reviewers covered positive aspects, I`ll focus on the bad: Due to being based on plot twists, replay value is on par with rewatching Sixth Sense - you may end up doing it once for the sake of catching some details, but more than that is a chore. Areas are vast but mostly empty (in terms of quest density). Graphics (especially animations) are worse than in its predecessors from the same age. Combat mechanics - unbalanced like it wasn`t even playtested. Keyboard shortcuts are strange, unintuitive or lacking (try playing a thief type, or pretty much anyone other than straight click-to-hit fighter). NPCs dialogue text is imposed over the area and not displayed in another window, making it harder to read. Game is full of the 'I should not have sold that vendor trash, because it wasn`t' moments. Side-quests are fed-ex kind, very few can be solved by talking with NPCs the right way. Game is bad at self-explaining its mechanics: what does the "MSR:18" or "NP -50" mean when I equip that item and how exactly does it affect my combat effectiveness? Good luck without checking external sources. Compared to the masterpieces of the era (Fallout 1&2, Baldur`s Gate 1&2) - it is a pee-wee league game.
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