The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape. Awake... You stumble through the narrow corridors as the distant cry is heard. It is getting closer. Explore... A sound of dragging feet? Or is your mind playing tric...
The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape. Awake... You stumble through the narrow corridors as the distant cry is heard. It is getting closer. Explore... A sound of dragging feet? Or is your mind playing tricks on you? Experience... Something emerges out of the darkness. It's approaching. Fast. Survive...
Step into Daniel's shoes as he wakes up in a desolate castle, barely remembering anything about his past. As you explore the eerie pathways, you'll take part in Daniel's most troubled memories. The horror doesn't just come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human psyche awaits. Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery, and living through a nightmare. An experience that will chill you to the core. By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. You'll be thrown headfirst into a dangerous world where danger can lurk behind every corner. Your only means of survival are hiding, running, and using your wits. Do you have what it takes to survive?
Includes Amnesia: The Dark Descent and its DLC, Amnesia: Justine.
Winner of IGN's “2010 Best PC Horror Game and 2010 Best PC atmosphere” award.
A thrilling ride through the depths of madness and the darker side of human emotions.
Features a fully simulated world made all the more immersive with the help of a dynamic sound system.
Dodatkowa zawartość
instrukcja
short story collection
Wymagania systemowe
Minimalne wymagania systemowe:
Wymagania systemowe:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Wymagania systemowe:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
It's definitely in the top horror games ever made. Granted, it's not as scary (to me) as it was for everyone else but it did have it's moments, not to mention the top notch atmosphere. I highly recommend this to anyone looking to get into PC horror.
For about the first 4 or 5 hours, this game is really great. It's tense, atmospheric, scary, interesting, well designed, fun to play... so why then did I stop playing and never finish it?
Because I died.
I was searching a room, when I heard something getting closer. I was in water and knew it could find me if I was in the water, so I tried jumping up onto something that was in front of me. But for some reason I couldn't. I tried jumping up onto another nearby object. Nope, can't do that either. I heard it getting closer. I was panicking trying to climb up onto ANY nearby object, that for mystical reasons were not scalable. And right as I was in the middle of yelling at my screen in frustration, it got me, and I was bumped back to the loading screen.
Oh right, it's just a game. That's all that was ever going to happen. Reload. Oh there are strategically placed, specific boxes along the hallway that I'm supposed to jump onto. Because it's a game, and that's how the designers want me to play, I guess. I'll just jump onto them as they're conveniently placed. What is there to even be afraid of? I'm not hiding from an otherwordly entity, I'm solving a platform puzzle, because it's a game. Oh I ran out of boxes? I need to run and close the doors behind me? Well if that's what the designers want me to do, I have to do it. Hmm, there's a lot of scary sounds, and heart pumping, but I know that if I just run and close the doors I'll be fine because I'm not actually running away from anything, I'm just in an interactive cut scene, doing what the designers want me to do.
Once the veil was pulled, I couldn't get back into it. Far too much of the game is built upon these arbitrary limitations to player agency, and once I saw the strings being pulled, it ceased to be scary and just became annoying.
I tried playing this game on stream, and encountered several critical problems, one of which eventually made me stop playing.
1. "Continue game" causes the game to just crash in all circumstances.
2. A room somewhat filled with water would crash my game after staying in it for short while. Only way to fix this was to adjust graphics settings.
3. The rightmost gear in the machine room permanently disappeared and I was unable to progress. This wasted hours of my time and eventually I chose to ragequit.
Both problems 2 and 3 have been reported by other people according to Google searches, and should've been patched long ago, or better yet, been found during playtesting.
Up to the point I got, the game was OK, but not overly memorable either. There were a few mildly interesting plot points, but without playing the rest of the game, I can't say whether those plot points are adequately developed, or just silly bits of meaningless intrigue, to try to pretend that the game has some semblance of a story.
This game is waiting for a review. Take the first shot!
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