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Akalabeth: World of Doom

w bibliotece

3.3/5

( 80 Recenzji )

3.3

80 Recenzji

English
ZA DARMO
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Akalabeth: World of Doom
Opis
'Tis said that long ago peace and tranquility covered the lands. Food and drink flowed freely, man and beast lived in peace, gold and silver abounded – it was the Golden Age of Akalabeth. Mondain, second born of Wolfgang, a great king of old, wished to gain his brother's inheritance and so he used...
Gatunek:
Opinie użytkowników

3.3/5

( 80 Recenzji )

3.3

80 Recenzji

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Szczegóły produktu
1980, Richard Garriot, ...
Wymagania systemowe
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Czas gry
2 hGłówna linia fabularna
3 h Główna linia fabularna + dodatkowe zadania
4.5 h Kolekcjoner
2.5 h Wszystkie style
Opis
'Tis said that long ago peace and tranquility covered the lands. Food and drink flowed freely, man and beast lived in peace, gold and silver abounded – it was the Golden Age of Akalabeth.

Mondain, second born of Wolfgang, a great king of old, wished to gain his brother's inheritance and so he used his great powers for evil, creating deep dungeons guarded by daemons and Balrogs. Now blood flowed freely in Akalabeth, and foul creatures soon came to roam near the surface. Mondain cast such sickness and pestilence upon Akalabeth, that both man and beast lived in constant fear. Thus was the Dark Age of Akalabeth.

There arose from the land a man, pure and just, to battle the Dark Lord. British, Champion of the White Light, did battle with Mondain deep within the labyrinth of dungeons, eventually driving him from Akalabeth forever. British of the White Light was proclaimed Lord British, Protector of Akalabeth. Alas, much damage had been suffered unto the lands. The Revival of Akalabest has begun.

'Tis thy duty to rid Akalabeth of the foul creatures which infest it, whilst trying to stay alive!

  • Developed in 1979, Akalabeth is the first game made by the legendary creator of the Ultima Series, Richard Garriot. 
  • Designed by the teenage Garriot in Applesoft BASIC for the Apple II, Akalabeth is one of the earliest known examples of a computer role-playing game, and is considered by many to be "Ultima 0." 
  • Featuring 10 different monsters, procedurally generated dungeon crawling, and wire frame 3D graphics, Akalabeth was highly advanced for its time and is still widely regarded as one of the most historically significant RPGs ever created. 
Dodatkowa zawartość
instrukcja tapeta Akalabeth 1998 (Windows) Akalabeth 1998 (Mac) Akalabeth 1998 (Linux)
Wymagania systemowe
Minimalne wymagania systemowe:

Ta gra korzysta z DOSBox.
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Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
2 hGłówna linia fabularna
3 h Główna linia fabularna + dodatkowe zadania
4.5 h Kolekcjoner
2.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (10.11+)
Premiera:
{{'1980-01-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
15 MB
Linki:


Języki
English
dźwięk
tekst
GOG Preservation Program
Sprawiamy, że gry żyją wiecznie! Od 2008 roku sami ulepszamy starsze tytuły, aby zagwarantować wygodę grania i kompatybilność z nowoczesnymi systemami. Nawet jeśli oryginalni twórcy gry już jej nie wspierają.
  1. Ta gra będzie działać na obecnych i przyszłych najpopularniejszych konfiguracjach PC z systemem Windows. Bez DRM.
  2. To najlepsza wersja tej gry, jaką można kupić na dowolnej platformie PC.
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Jakie usprawnienia wprowadziliśmy w tej grze:
Changelog (13 November 2024)
  • Validated stability
  • Verified compatibility with Windows 10 and 11
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Opinie użytkowników

Posted on: June 19, 2017

Gaming History Experienced Firsthand

As a game, Akalabeth isn't great- wander around the world map hoping to find a dungeon before you starve, head in, kill some stuff, hope you can find the exit before you starve, leave, hope a town is close enough to buy food before you starve, repeat until you're carrying thousands of food and don't have to worry about starving, at which point you can find the castle of Lord British and get some actual quests, which just consist of killing certain types of the monsters you've already been slaying just to survive. It's challenging but repetitive. As a way of experiencing gaming history, Akalabeth is fantastic. Imagine playing it on a clunky, clackity beige keyboard and big black and white CRT monitor, loading it up from an eight inch floppy disk, reading the manual full of fanciful, amateurish illustrations that draw you into the game world. Imagine living in 1980, when most computer games were either text adventures or had graphics on par with Pong, and being able to walk around dungeon corridors in three dimensions, seeing enemies in the distance moving gradually closer, having an actual goal, a QUEST, beyond "collect some treasure", a chance to be a hero, to explore and discover secrets. This was a turning point, a time when video games were beginning to develop plots and graphics were beginning to become immersive. Everything after, from The Legend of Zelda to first person shooters to plot-driven epics like Mass Effect, came from seeds like this. While I wouldn't say Akalabeth is directly responsible, it holds some of that magic, that sense of a new era in gaming just beginning to dawn, and it's nice that it's been preserved for us to experience. While simple by today's standards, it opened new horizons at the time, taking gamers on an adventure they'd never imagined before, and I think we can all appreciate that.


Czy to było pomocne?

Posted on: March 22, 2021

Wrote the design documents for CRPGS!

Akalabeth is one of the great grandfathers of role playing games, and it shows its age like a blemish out in the open, but REMARKABLY, it's still pretty fun in 2021 if you can get over its wireframe graphics! This was when being able to play a Dungeons & Dragons session on your computer was still a fresh, futuristic novelty, so Richard Garriot pretty much wrote the rule book on how to make a computer role playing game along with the other pioneers of yesteryear, and that has a lot to do with why this game's still playable and enjoyable... You delve into a randomly generated dungeon to build up your power level so you can take on progressively more dangerous monsters in the later levels, and keep track of where you are using graph paper to ensure you don't get lost.. it's simple, it's quick, and it's satisfying. EVERY GAME IN THE WORLD STILL USES THIS BASIC GAMEPLAY LOOP. Nuff Said, right? Too bad you can break the intended progression like a twig pretty easily, but I can't be too harsh since this is one of the earliest games in the genre AND It's FREE too. You can't complain about that!


Czy to było pomocne?

Posted on: September 6, 2017

Go with 1998 version

Unfortunately, I encountered a bug that prevented me from finishing any quest from Lord British, but the 1998 version worked just fine. Overall, a very insightful game, brutal at first, but gets more enjoyable with subsequent tries, as I got used to the mechanics. I would advise just exploring freely the dungeons and shops at first, instead of rushing for the Lord British's castle, because of the food management.


Czy to było pomocne?

Posted on: November 6, 2016

Possibly the first CRPG ever?

The historical importance of this game is undeniable. Made in 1979 by a boy in his late teens (as impressive feat in itself), it brings to our screens for the first time some of the standard elements of what was later to become the RPG genre - quests, dungeon crawling in first person, items, health points, top-down world map etc. Of course, all of these things are inevitably present in their absolutely most rudimentary form. So, historical importance aside, exactly how entertaining this game is today, more than three and a half decades after its release? In short, I would say it is interesting maybe for the first half an hour or so. However, as there (understandably) isn't much content here, the playing will soon become repetitive and not much different from peeling a huge amount of potatoes. First, you find the Lord British's castle somewhere on a 20x20 (or 21x21, at least in my case) map. You get a quest to kill a creature. You go to the nearest town, buy lots of food and some weapons, enter the nearest dungeon (they are all exactly the same, given the lucky number you chose at the beginning of the game), kill some enemies on the first two levels, go out to regain the HP (you get them back only upon exiting the dungeon, there are no health potions), repeat this for 5 or 10 or 20 times until your health is around 300, get down to the dungeon, kill the creature, get out of the dungeon (not easy, since the enemies respawn), go to Lord British, receive another quest. Repeat. The fights are tiresome. Unless you abuse the magic amulet, you will be pretty weak and most of your attacks will result in a miss. The same goes for the monsters, so it's an endless parade of missed attacks until someone finally hits someone. Add to that that the enemies always appear in exactly the same place and you get the idea why fun quickly evaporates from playing. I think it's possible to finish the game without the amulet, but it would require dozens of hours of grinding.


Czy to było pomocne?

Posted on: July 30, 2021

Dated but still fun

Actually quite an entertaining yet primitive CRPG. Play the 1998 "Windows" version in the extras section though as it's the official first DOS release that came with the Ultima Collection in 1998. The main download is an earlier fan game with a bug that makes the king not recognize that you completed some quests so it makes the game unbeatable.


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