New Pricing Experiment
In the scientific method, an experiment is an empirical method that arbitrates between competing models or hypotheses. Experimentation is also used to test existing theories or new hypotheses in order to support them or disprove them. Take a look at the steps of the scientific method:1. Make observations.2. Formulate a hypothesis.3. Design and conduct an experiment to test the hypothesis.4. Evaluate the results and accept or reject the hypothesis.STEP 1: Observations #1 People who play computer games like games. This is mostly true, however some gamers who played these titles might disagree.#2 People who buy computer games prefer spending less money to spending more money.It hurts us a little bit, but the truth is games don't sell for $1000+ #3 GOG.com users are people who play, like, and buy computer games. STEP 2: HypothesisIf GOG.com lowers the prices of some games in our catalog, more gamers will be inclined to buy and enjoy those high-quality products.STEP 3: The ExperimentWe're trying out some new pricing, and we want to see what you guys think of it.Prices changed from $5.99 to $3.99: Alien Shooter, Celtic Kings, Commandos Ammo Pack, Constructor, Empire Earth, Knights and Merchants, Litil Divil, Lords of Magic, Lords of the Realm, Mobile Forces, Myst: Masterpiece Edition, Outcast, Personal Nightmare, Realms of Haunting, Rollercoaster Tycoon, Simon the Sorcerer, Waxworks.Prices changed from $9.99 to $6.99: Broken Sword 4: The Angel of Death, Ceville, Evil Genius, Haegemonia Gold Edition, King's Bounty, Moto Racer 3, Red Baron Pack, Restaurant Empire, Sanitarium, Shadowgrounds, Sherlock Holmes, The Incredible Machines, Warlords Battlecry 3STEP 4: ResultsThis is where you, our dear gamers, step in and decide the results. We'd like to offer you the best games in history on PC & Mac for the most affordable prices, but we need to fund testing, coding, bundling, and securing rights to even more classics. So we want to see if this brings us and our partners more money overall, even though there's less per individual sale. That's the argument we'd like to make, but we'll see what the results from you guys actually are as we try out our new price points.
Personal NightmareSoonIN DEV