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Sherlock Holmes Chapter One

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3.5/5

( 26 Reviews )

3.5

26 Reviews

中文(简体), English & 14 更多
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Sherlock Holmes Chapter One
介绍
在成为世界上最伟大的名侦探之前,夏洛克·福尔摩斯是一个极度渴望证明自己的叛逆少年。旧日的伤痛迫使他回到了他母亲去世的地点:地中海海岸的一个岛屿城市,对于想要了解清楚这一切的他,这似乎是一个绝佳的机会,在这个充满活力的城市外皮之下,岛上的生活似乎充斥着各种不详。不管是犯罪和腐败,还是扭曲的正义感和道德观……而这些仅仅只是夏洛克寻求真相过程中的几颗绊脚石而已。 身为夏洛克,你在这个开放世界所做的每一个决定,都将影响接下来的故事以及你能获得的遗产。在游戏中,欺骗、暴力和推理只是你众多技能中的一小部分,你还有个神秘的伙伴,他就是你的知己和代言人,乔纳森。 不管你是选择使用...
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3.5/5

( 26 Reviews )

3.5

26 Reviews

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产品详细信息
2021, Frogwares, ...
系统要求
Windows 10 64bit, Intel Core i5-6600 or AMD Ryzen 5 2600, 12 GB RAM, Nvidia GeForce GTX 960, 4 GB or...
DLC
Sherlock Holmes Chapter One - Mycroft’s Pride, Sherlock Holmes Chapter One - Saints And Sinners, She...
Time to beat
13 hMain
22.5 h Main + Sides
29.5 h Completionist
24 h All Styles
介绍


在成为世界上最伟大的名侦探之前,夏洛克·福尔摩斯是一个极度渴望证明自己的叛逆少年。旧日的伤痛迫使他回到了他母亲去世的地点:地中海海岸的一个岛屿城市,对于想要了解清楚这一切的他,这似乎是一个绝佳的机会,在这个充满活力的城市外皮之下,岛上的生活似乎充斥着各种不详。不管是犯罪和腐败,还是扭曲的正义感和道德观……而这些仅仅只是夏洛克寻求真相过程中的几颗绊脚石而已。

身为夏洛克,你在这个开放世界所做的每一个决定,都将影响接下来的故事以及你能获得的遗产。在游戏中,欺骗、暴力和推理只是你众多技能中的一小部分,你还有个神秘的伙伴,他就是你的知己和代言人,乔纳森。

不管你是选择使用野蛮的方式来解决问题,还是充分运用你的智慧来发现某些漏洞,以此领先于你的敌人一步,对于所有的一切,你都可以在磨练你的调查技能的同时,决定每种状况发生的方式。是时候面对你的过去了,只有这样,才能让你自己成为命中注定的那个传奇。

游戏关键点


曾经的那个他 - 年轻和骄傲的夏洛克即将成年,在成为传奇之前,你将扮演傲慢和天真的夏洛克,经历曾经发生在他身上的这一切,以前所未有的方式来赢得声誉。

全局调查 - 你永远不知道你的下一条关键线索来自何处。 在寻求真相的过程之中,合理利用和探索来自整个城市的线索、谣言、以及某些伪装和迹象来巩固你的证据,从而为你的思维宫殿建立坚实的基础。

保持冷静 - 武器在紧要关头对你有帮助,但有一些东西是需要注意的,你的底牌不止这些。利用你卓越的观察力发现敌人的弱点,善于利用现有环境来击垮敌人,同时保证片叶不沾身。



不一样的乔纳森 - 在遇到约翰·华生之前,你身边唯一的挚友,他就是乔纳森,但是他到底是谁呢?

黑暗之潮 - 始建于19世纪,这个充满活力的地中海开放世界岛屿信奉任何事物,除了天堂。 这里政治腐败、犯罪猖獗,而岛民则坚持传统,排挤外人,这也使你的工作难上加难。

谎言和真相 - 凡事都有两面性,岛民对于真理和正义的理解也大有不同。是否揭露真相,如何塑造自己,将成为什么样的人,这都将取决于你自己。

© 2021. Frogwares Ireland Ltd. All rights reserved. “Sherlock Holmes” is a registered trademark of Frogwares Ireland Ltd. All rights reserved.

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为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
13 hMain
22.5 h Main + Sides
29.5 h Completionist
24 h All Styles
游戏详情
操作系统:
Windows (10)
发行时间:
{{'2021-11-16T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
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最有用的评论

Posted on: November 28, 2021

Lemorack

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游戏: 评论: 7

Mechanical overload

As a lover of detective games, Crimes and Punishments is my favorite in the series, and in my opinion possibly the best detective game ever made. I loved being able to interpret the the evidence myself, and come to my own conclusion based on that, even if it meant occasionally messing up and accusing the wrong person. In fact, being able to be wrong was what made the detective role feel so real. I love the fact that these developers seem genuinely invested in pushing the genre in new directions, seeing what else is possible. I was not a fan of The Devil's Daughter for art direction and story reasons, as well as the minigame mechanics. But I was glad that they kept the self contained case and investigation mechanics from the previous game none the less. With the story effectively being restarted, I came into this game with raised hopes. Now that I have completed it, here is what conclusions I have drawn: Investigation and mind map mechanics are still present a la C&P. You still have the ability to make deductions and accuse several suspects. The side cases vary in their complexity: Some are full on investigations, some just crime scene inspections. Some more involved, some very simple. The open world aspect of the game was neither a plus nor a minus in my book. The environment was pretty, a nice departure from the ever familiar London streets, a welcome change of pace. There was only one real downside in my view: All the new mechanics. In their attempt to further try and push the envelope, the devs have created a slew of new mechanics to add variety to the investigations. Unfortunately not all of them are a success. Eavesdropping just feels random, evidence pinning and asking random civilians adds complexity that seems needless, and the chemistry system seems overdeveloped as well. Combat did eventually grow on me, but it still felt out of place for the genre. The accessibility (difficulty) options can help mitigate some, if not all of these. Solid 4 stars.


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Posted on: April 23, 2022

ZestyOfXeniphers

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游戏: 141 评论: 70

A good game but ...

NOTE: I played the whole game with all additional cases To FROGWARES: 5 stars for the story, atmosphere, and length (brilliant as always !!!) 4 stars for graphics (although nice, could be optimised better for this price) 3 stars for waiting a long time for all additional cases (so that you can charge each separately ?) 2 stars for the price (with all the additional cases it costs almost €60 ! It is an insane price !) 1 star for combats which absolutely don't make any sense. They felt like you finished the game and then decided to throw some combats in to make it sell better. Really ?! Please do not add any combats next time. 0 starts for not being playable on Windows 7. Yes, some parts did play, until we got 'M for Mystery' which then crashed the game. (Many people still have W7 and need it for various reasons, myself included. However I have 2 OS on the same PC and luckily could play the game till the end. Many SH fans have not been so lucky). When calculated this doesn't amount to overall 4 stars, but I am still giving them to this game, because quite frankly - I enjoyed it. Minus combats, that is (and trying to forget its price, lol).


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Posted on: November 11, 2023

lbonia

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游戏: 369 评论: 21

Sorry, Sherry. No dice.

Not the best one, by far. Too few interactable objects, interiors, and, choices in conversation. The map is terrible, as relevant waypoints and POI's must be triggered by pinned journal entries. Huh? Yeah, you read that right. If you don't have a specific journal entry pinned, you could wander for hours, like me. Oh, and, you must be called "Sherry" for the entirety of the game by your imaginary "friend" named Jon. Frogwares, get off your high horse.


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Posted on: January 4, 2022

harlekinrains

游戏: 238 评论: 2

Design by committee never felt so good.

This world is wonderful. Cinematics, lighting, scenery, open world are outright amazing for a team that was 80 people at their peak. The overall story design great (case design less so), dialog is stellar. Its the world design and the characters, that draw you back in. Its gameplay also feels congruent, but with a few very odd choices, that point into the direction of some of the game assets/systems maybe having been developed using outside help, having been tied together by a casemanager. One youve got the game, to its credit, it never feels clunky - but to get there proves quite a challenge for some people. No GPS pathing, no map markers for progression. And then on two instances you get map markers. A fighting system thats very fun once you master it (flows really well), but makes it harder for people if they miss QTEs the first time around, and sometimes feels forced in its implementation into the plot. Great character model design - that doesnt seem to please all fans (give it a chance ;) ) and a tutorial that actually allows for the player not not understand what they are doing and continue, which comes back to haunt them, once they realize there is no GPS, and no mission markers, and your friend sidekick doest give gameplay tips anymore after the tutorial phase (only in journal entries). Icons are only explained in a help menu. :) That said, once you get it, you'll have no problem picking up the throughline from clue texts and dialogue, works woderfully. (Just dont think, that the crowd system means NPCs on the other side of the (gameplay wise a bit empty) open world will give you case clues - because, there are 7000 of them and not enough voice actors in the world.). Its polished, and yet has such a hard time getting the player to where they are proficient playing it - no GPS and no glowies on the map seem to be a hurdle too high to overcome for many players these days. Still, it remains wonderful in tone and execution, even with case design being ambiguous.


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Posted on: February 6, 2025

lxkspal

游戏: 297 评论: 2

Impressive and more Immersive Open World

Just got this on GOG, but I've been mostly playing on my Xbox. A major critique I've had about The Sinking City was how little the Open World had to do with the core investigation gameplay loop. Often, Investigations required using the in-game map to locate the approximate location of the next investigation site and trekking there. In The Sinking City, this was a problem as it tended to break up the flow of the investigation with tedious navigation in a static world filled with lifeless wandering NPCs. (Just to be clear, the art direction and world itself were very well done, but the gameplay didn't fully justify the Open World format which was my major gripe) This game solves this issue by actually injecting some life and purpose into the open world format by introducing a new mechanic that allows the player to interrogate the NPCs in the world to learn new information regarding the case. While there is still a longer way to go to fully justify the Open World format in this game series, this game does a decent job of integrating the open world into the investigation gameplay loop while also experimenting with new and unique combat mechanics that asks the player to do more than just aim and shoot. In short, this is a very good game.


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