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Master of Magic Classic

已在库内

4.8/5

( 341 Reviews )

4.8

341 Reviews

English
Offer ends on: 10/07/2025 09:59 EEST
Offer ends in: d h m s
5.992.39
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为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Master of Magic Classic
介绍
《魔法大师经典版》是90年代最受欢迎的策略游戏之一,同时也是一款历久弥新的经典佳作。在这款4X奇幻策略游戏中,你将扮演一位拥有无穷力量的巫师,率领部队战胜其他的魔法对手。历经25年风雨,现在这款游戏终于首次获得官方更新,大幅改善的AI系统以及超过200种法术将为你所用。拨动时间的指针,再一次体验这场史诗冒险之旅并征服阿卡努斯与米洛尔! 《魔法大师经典版》同时还可以使用社区更新,由游戏爱好者们精心打造的可选式免费补丁带来了海量修复并且极大地改善了《魔法大师经典版》的流畅性。 策略与RPG元素的组合 丰富的可重复游玩性 5个法术领域,18种特性,随心所欲定制你的巫师 多达...
类型:
用户评论

4.8/5

( 341 Reviews )

4.8

341 Reviews

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产品详细信息
1994, SimTex, ...
系统要求
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
DLC
Master of Magic - Caster of Magic for Windows, Master of Magic: Caster of Magic
Time to beat
8 hMain
50 h Main + Sides
-- Completionist
13 h All Styles
介绍

《魔法大师经典版》是90年代最受欢迎的策略游戏之一,同时也是一款历久弥新的经典佳作。在这款4X奇幻策略游戏中,你将扮演一位拥有无穷力量的巫师,率领部队战胜其他的魔法对手。历经25年风雨,现在这款游戏终于首次获得官方更新,大幅改善的AI系统以及超过200种法术将为你所用。拨动时间的指针,再一次体验这场史诗冒险之旅并征服阿卡努斯与米洛尔!


《魔法大师经典版》同时还可以使用社区更新,由游戏爱好者们精心打造的可选式免费补丁带来了海量修复并且极大地改善了《魔法大师经典版》的流畅性。



  • 策略与RPG元素的组合
  • 丰富的可重复游玩性
  • 5个法术领域,18种特性,随心所欲定制你的巫师
  • 多达14个种族供你统领
  • 198种独特单位
  • 60种特殊能力
  • 200种法术
  • 250种支持编辑的预生成魔法物品
  • 自定义物品制作
  • 支持可选的社区更新

Master of Magic™ is a trademark of Slitherine Ltd. © Slitherine 2020. All Rights Reserved.

包含内容
手册(153页) 高清壁纸 魔法书 游戏内原声音乐 advances chart spellbook (German) Master of Magic Classic (Win/EN) Master of Magic Classic (Win/FR) Master of Magic Classic (Win/DE) Master of Magic Classic (Linux/EN) Master of Magic Classic (Linux/DE) Master of Magic Classic (Linux/FR)
系统要求
最低系统配置要求:
此游戏依靠DOSBox运行。
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
8 hMain
50 h Main + Sides
-- Completionist
13 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11)
发行时间:
{{'1994-09-01T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
192 MB
链接:

游戏特性

语言
English
音频
文本
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最有用的评论

Posted on: April 27, 2010

PH

游戏: 14 评论: 3

Unsurpassed.

In spite of its age, Master of Magic is, without doubt, still occupying a small space on many hard drives. The game is, in short, a clone of Civilization set in a typical heroic fantasy setting. However, the combat aspect of Civivilization has been greatly enhanced in this game : when stacks of enemy units meet, the game turns into a small tactical screen where you can direct them in a turn-based combat. Master of Magic also includes enough elements of role-playing game to interest RPG gamers. Ordinary units gain experience with time, and you can hire heroes representing the usual heroic fantasy classes. You can also create their own weapons to suit their powers. Your own personnage, the main magician, also obeys some RPG codes, with traits, abilities and magical specializations that can lead him, or her, to master dozains and dozains of spells of all types. The number of different units and races that exist in the game is astonishing. Everything is here, from all kind of invoqued beasts and undeads to the whole range of heroic fantasy units, belonging to 15 different races. Note that your realm will be multi-racial anyway. You choose a starting race but, while you expand, you'll conquer others and will access to their respective units. Finally, the map is randomized like in Civ, except that the game world is actually flat, with two different faces (a bright one and a dark one) that you can access through portals. This adds another welcome level of strategy. Sometimes, you wonder why there is no add-on and no Master of Magic II. The answer to that question is simple : because it's pretty near perfect. There is nothing you could add to this game to make it better.


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Posted on: April 27, 2010

ElBarto

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游戏: 103 评论: 3

Old man, you seek some decent classics!

And so another time has come, which would make me join Good Old Games, if I hadn't done that already :) People often refer to this game as "the best" one of its genre. I personally consider such statements should be avoided when it comes to something heavily determined by taste. Thus I'll just say "my favorite". The first impression was probably similar everywhere, regarding its resemblance to Civilization, mostly caused by the looks of a map, city screen, units, etc. Each further step though, I've been realizing how much it differs, how many of its own concepts it's introducing, making it totally represent the quality of its own. One of the most important general aspects, distinguishing it from most of the earlier MPS strategy titles, is that your initial choices, of the characterand its abilities, of the starting race, really do affect the gameplay heavily. Would you be a Nature magic "ultimate landlord"? Choose Life and immediately rumble through the land with Torin? Become a Chaos wizard and overwhelm whole business at the start with your flame strike? Maybe few books from various realms, hoping to get the Change terrain, Chaos channels and Flight at the same time? Maybe start on the Myrror, and save on logistics? Maybe get the grunty Dark Elves and breed them and power? Maybe start with the cute mighty Halflings whom everybody loves, so you can conquer other races with your Slingers, not causing too much unrest? What armies would fit better against your enemies - the Warlocks and Hammerhands? The Paladins and Longbowmen? Such wide range of narrow choices can make each played game significantly different. Another important thing is a progressive nature of the game, each level of your development having its own aims and joys - no boredom at start, no micromanagement-overdump by the end. Spiced with its own specific climate, combined with and all the interesting concepts (two planes, the units' expanded properties and ways of improving these, the armies and heroes, combat solution, power nodes), it all guarantees the ultimate (re)playability value, potentially making Master of Magic the game to go back to once in a while, certified for at least as many years as have passed so far since its release. The game had been heavily underestimated by the time, due to the amount of technical issues present when first released, sadly making the game hardly playable, especially at the advanced stage. It did quite spoil the impression of the great design work and ideas put into this title, making them hard to enjoy or even discover. As we all know though, that chapter's left somewhere in the previous century, the game has been well patched in the meantime (not perfectly, but gotten rid of the showstoppers), thus we can safely go back, and give it another chance / discover it again / play it again / finish the High Men Life game and start the Chaos Beastmen one, underline the appropriate :)


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Posted on: April 27, 2010

Giaddon

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游戏: 207 评论: 1

A True Classic

The basics: a turn-based strategy game in the vein of Civilization (develop towns, build armies, manage diplomatic relations, conquer enemies), set in a high fantasy world. What makes it special, and worth your time even today, is the sheer amount of options and choices you can make. No other strategy game of this type gives you the freedom Master of Magic does. At the very beginning you can design your own civilization, selecting the attributes of your commanding wizard and the type of race you'd like to lead. You can hire heroes to lead your armies, and give them powerful enchanted artifacts to wield. You can learn new spells, which have effects as simple as doing damage to an enemy unit to opening a portal to a parallel "mirror world." The units you can command range from simple Halfling slingers to powerful demons, giant sea turtles that can carry armies on their backs, and flying griffins. Having a version that will run smoothly on today's computers is a gift.


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Posted on: April 28, 2010

Dennnis

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游戏: 59 评论: 9

A TRUE Classic

Bust out your credit cards, folks....THIS is the game you have been waiting for. I have been playing computer games since Tombstone, on my Texas Instruments TI-99-4A. Processors have been Commodore 128D, 8088, 286, 486, and five different Pentium-based computers. I cannot tell you how many PC games I have purchased...it truly is in the hundreds. Out of ALL the games I have ever play, across all platforms, across all genres, THIS IS THE ONE! What makes it so good? Hmmm...where to start. One part civilization builder. Settling towns is a blast. There is an excellent tool that tells you EXACTLY what your max population will be over a given square, along with the production, and gold bonuses. This eliminates the guesswork, while also educating you on what to look for in determining where to settle. The monsters running around the countryside force you to make difficult decisions on when and how to build more military units...each may also require food and or gold to sustain. You just cannot send a settler out...it will be chewed up in a hurry! So. Guns or Butter. Develop that Farmer's Market, and get more food per turn, or build that Sawmill, and create Longbowmen! You can't develop just one or two towns, as they just won't generate the revenue to pay for the upkeep for various facilities. It is a delicate balance between expansion, and military conquest. The title of the game has "Magic" in it, for a reason. Magic is a resource, to be managed...the amount, your skill, research, and use in combat. The use of magic is both strategic, and tactical. Developing your initial skills is quite a minigame in itself!!! Determining what schools of magic you want, in addition to the other skills you have provide a near limitless number of permutations. In closing, I have invested as much time in this game as any other game I have ever played...followed by World of Warcraft, Sim City 3000, X-Com, Civilization IV, and Railroad Tycoon 2. Throw in Master of Orion, and a few others. I have NEVER looked forward to repurchasing a game more than this title. Buy it. Now.


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Posted on: April 30, 2010

Nomad_Soul

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游戏: 270 评论: 1

Best fantasy strategy game ever made

Master of Magic is the best fantasy strategy game ever made to this day. Let's talk about features: Random map generator with several customization options? Check. Several schools of magic, tons of abilities, and countless ways to customize your leader? Check. Just about every conceivable fantasy races/faction to play? Check. Tons of heroes to recruit? Check. Magical items to arm those heroes and the ability to craft even more? Check. A solid diplomacy system to make interacting with opposing wizards/empires interesting? Check. But you know what really makes Master of Magic extraordinary? It's the game's ability to bring all of these features together into a seamless, intuitive, fun, and highly engaging strategy experience. The game is very easy to pick up and play, and quite challenging to master on the higher difficulty levels. If you're willing to look past the aging graphics and focus purely on the gameplay, I guarantee you won't be able to put this game down.


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