Posted on: January 29, 2023

BoredWolfGaming
Verified ownerGames: 139 Reviews: 3
Decent, but Major bugs that hold it back
The trailer itself shows a mixture of Contra and Metal Slug, since I had a craving for side scrolling shooters. It is that, with free aiming mouse control, health bars and a type of eating mechanic for builds on the selectable character. The game play loop is decent. Jump, shoot, collect weapons, level up by killing enemies for more health and damage. Then there's the eating mechanic which just basically effects what kind of build you're going for, Carnivore is more damage and easily able to get the various upgrade currencies from the shops and Vegan for fruits and vegetables to obtain power-ups that last longer, or an in-between skills branch that allows you to eat whatever and still get decent effects and passives. Extra damage, extra defense, extra duration for powerups, the works. The level structure is 3 act worlds, reminiscent of a structure like Sonic Heroes if I had to give an example. The third act is always a boss fight, however in this game you fight your way there in a standard-length level like the last two before it. Reach the end, fight a boss that has three stages, simple enough. The bosses have readable attack patterns, that change slightly/just enough to keep you on your toes with their patterns. However, that's where the details for how the game is in terms of its structure works & now, we're on to the parts that sadly have major flaws: The bugs are abundant from enemy projectiles not appearing, difficulty spikes cause enemies in the level are randomly alerted, rewards not being given, all the way to the second boss in the game is unkillable, which made me cheat and change my save file to show world 2 was beaten. There is a major bug that surprisingly effects multiple copies of the game years later and that's the 2nd boss CANNOT BE DAMAGED. The reason behind this I come to find out, is that the trigger for the cutscene is incomplete within the game code. There is no second trigger to turn off the cutscene, hence why it ends up invincible.
Is this helpful to you?