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Ultima™ Underworld 1+2

Bibliothèque

4.7/5

( 104 Avis )

4.7

104 Avis

English
L'offre prend fin le: 23/09/2025 09:59 EEST
L'offre prend fin dans: j h m s
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Ultima™ Underworld 1+2
Description
You are the Avatar, the most noble of heroes. In your day, you have beheld many wonders and proved yourself master of many dungeons. But nothing in your experience prepared you for this: the terror-filled passages of Britannia’s underworld. In this epic adventure you, the Avatar, join the leaders of...
Notes des utilisateurs

4.7/5

( 104 Avis )

4.7

104 Avis

{{ review.content.title }}
Détails du produit
1992, Blue Sky Productions, ...
Configuration du système requise
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Description
You are the Avatar, the most noble of heroes. In your day, you have beheld many wonders and proved yourself master of many dungeons. But nothing in your experience prepared you for this: the terror-filled passages of Britannia’s underworld. In this epic adventure you, the Avatar, join the leaders of Britannia in Lord British’s castle for an evening of celebration to commemorate the defeat of the Guardian’s forces a year ago. Suddenly, the Guardian strikes again, encasing the building in a gigantic blackrock gem. He offers the imprisoned heroes a simple choice: proclaim him ruler of all Britannia, or starve while his minions conquer the land. Can you free Lord British and save Britannia?

© 1992 Electronic Arts Inc.

Contenus bonus
cluebook manuels cartes carte de référence memoirs of cabirus guide britannia avatars
Configuration du système requise
Configuration minimale requise :

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Ce jeu utilise DOSBox.
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (10, 11), Mac OS X (10.6.8)
Sorti le :
{{'1992-03-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
28 MB
Liens :


Langues
English
audio
texte
Programme de préservation GOG
Nous faisons vivre les jeux pour toujours ! Depuis 2008, nous améliorons nous-mêmes les Good Old Games afin de garantir leur commodité et leur compatibilité avec les systèmes modernes. Même si les développeurs originaux du jeu ne le supportent plus
  1. Ce jeu fonctionnera sur les configurations actuelles, et futures, des configurations PC Windows les plus populaires. Sans DRM.
  2. C'est la meilleure version de ce jeu que vous pouvez acheter sur n'importe quelle plateforme PC.
  3. Nous sommes la seule plateforme à fournir un support technique pour les jeux que nous vendons. Si des problèmes apparaissent avec le jeu, notre support technique vous aidera à les résoudre.
Notre liste des améliorations apportées à ce jeu :
Changelog (25 April 2025)

Both games:

  • Switched over to DOSBox Staging version 0.82 for extra features and smoother emulation.
  • Tweaked the DOSBox config for a better gameplay experience.
  • Reverted sound card emulation to Sound Blaster for the most authentic (and awesome) sound and music.
  • Validated stability.
  • Verified compatibility with Windows 10 and 11.
  • Added Cloud Saves support.
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Notes des utilisateurs
Avis les plus utiles

Posted on: June 3, 2011

wonderfully deep, never equalled

[review based on CD edition, not GOG's release] The first thing most will notice in the Underworld series is the blocky graphics and limited view. The next thing they'll notice is old-style MIDI music and limited sound effects. Finally, they'll run into an early System Shock-style interface in which the best control scheme uses keyboard for movement and turning, while the mouse pointer moves freely around the view area. It's tricky to master. Beneath lie two of the greatest first-person RPGs ever created. It's all here. Large, hand-crafted levels. Complicated stories involving 5 or more factions. Random encounters. Creatures that respond to your actions; taking someone's food or money will usually get you into a fight, and so will poking around in rooms where you shouldn't be. Freeform gameplay that allows you to help or dispatch nearly every character in the game. Food, weight limits, degradable gear, the works. Items that can be combined in countless useful and useless ways. Rune-based magic that requires collecting runes and then combining them in various documented and undocumented ways. Stats and skills. Multiple-choice conversations with occasional typing for puzzle purposes. Flying "scry" camera spell that can see through walls. Teleportation. Annotated automaps. Secret doors requiring lockpick and perception skills. Huge rewards for careful exploration. More than anything, these games ooze atmosphere. The first takes place deep in a colonized volcano. Except for the prologue and the magic runes, it has very little relation to the Ultima series. But it stands perfectly well on its own. Early survival may be challenging. Finding food, supplies, and fighting equipment is a frequent requirement. If you can locate the first human settlement, you should be able to master the rest of the game. Levels often combine a trapped, oppressive feeling with quiet, peaceful exploration. Despite the dungeon setting, every level is carefully hand-crafted and has its own theme. Players may get lost enough within levels to pull up the automap, but they probably won't mistake one level for another. The second game is Ultima through and through. It takes place between Ultima 7 parts 1 & 2 and features many familiar characters. It's probably a little easier to get into than UW1, since you get more of a base of operations right at the start. There's great diversity in locations as you jump from world to world from the central hub. A tall goblin-infested tower, a haunted mausoleum, and a deserted wizard training ground are three of the more mundane; others are truly exotic, bending reality as far as the game engine allows. Despite the differences, both of these games feature gradually unfolding plots that build up to exciting conclusions. Discovering all the twists and turns of the plots is as interesting as discovering new areas of the various dungeons. Combat is challenging early on. For best results, don't try to dish out your blows without moving. Approach, strike, fall back, repeat. Even the game's best armor won't protect you enough if you just stand there. A modern interface and a few refinements would make the UW series truly timeless for a mass audience. But the UW games are already all-time classics. If you enjoy first-person RPG exploration and have any patience at all, don't miss these titles.


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Posted on: June 3, 2012

Bad release

The games are great of course, but GOG really has not done a good job here: 1.) The graphics config: no HQ scaling enabled. You need to enabled "ddraw" scaling, "hq3x" and your favorite resolution manually in the Dosbox config file. 2.) The music sounds aweful by default, see http://www.gog.com/en/forum/ultima_series/change_music_playing_device_in_uu1/page2 for tips on how to make music bearable. 3a.) For some bizarre reason GOG has packaged the game in some weird ISO file. So if you want to install unofficial patches you need to edit that ISO with a tool like WinISO. Very annoying and pointless. I managed to install Gigaquads light patch... 3b.) ... but did NOT manage to install the General MIDI patch, because this requires not only editing the ISO file, but also running UINSTALL.EXE to switch to Roland and this EXE fails for some reason in the GOG release. Really GOG, you could do better.


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Posted on: June 4, 2011

Ultima Underworld: immersion and choices, and how Ultima Underworld made me...

I can go on and on about how good those 2 games were. Recently, I had my original game box of UW1 signed by Warren Spector - who produced Underworld 1 & 2 and later made Deus Ex. I was able to tell him how great and inspiring Ultima Underworld was, and it ignited seriously my interest to become a game developer. The principles of underworld were to create immersive world and offering choices to player. Let player improvise, give him tools and he will find solutions to overcome challenges. Tell him a good story; make the world interactive and responsive to his action. This design philosophy was a great inspiration and something that I wanted to apply in my career as a game developer. Its years later that I started to work with a team of developers that wanted to continue to craft games that make you think (Splinter Cell, DX3 and Thief 4). I've always like to play Ultima Underworld. When I think of Ultima Underworld many concept come to my mind: massive dungeons filles with evil creatures, survival is important, lots of combat, magic spells, plots & conspiracy. It was the first game to create a believable 3D world with a rich plot. The dungeons felt so real. They were dark and uncharted. I had to find lights, use my magic to see something. As I explore, I used my map to orient myself - where to go and where there was uncompleted section to map. Sometimes, detail will be drawn, like a secret door that I was unable to find. Mapping the world was a great thing and fulfilled a sentiment of completion. You could walk, run, jump and swim. Some places were hard to reach and required specific spells, like fly or levitation, or water walk. Finding your ways in the dungeon was a great reward. How do I get there... I’ll come back later... A secret passage here, how do I open this door... I don’t have the key or the skill to pick lock it. I’ll try to break it with my weapons. After a minute or two, and 2 broken axes the door would open. Choices were omni-present in underworld. You had to manage your resources to survive. They all had a weight and some were required on a daily basis to consume like food. You needed to find light (candles, torches, oil, light spell). Some objects were always useful but rarely use: keep potions until necessary to use (fly, levitate), always have a pole to push buttons blocked by a portcullis, carry gold and gems to trades with inhabitants, relics... Everywhere you go you look for object to pick and use. You don’t know what you could find, but it became a reflex to search around and salvage everything useful. Sometimes, you could find books. Rarely, runes were found and how precious they were. Each one can be use to cast spells when combine accordingly. I had to fight to survive and it was required to get rid of all the evil. I can swing my sword, mace, axe, or shoot from a distance magic missile or arrows. When I'm taking too much damage or when your weapon become broken after hitting the wall by accident, running away was a validate course of action. Resting was also part of the adventure. Use your bedroll to sleep, but only somewhere safe and out of reach of monsters. Otherwise I may be attacked. Sometimes in UW1, I would have a vision in my dream that would help me with my quest. That was always a welcome surprises. Underworld was unique at the time. It was a brilliant game. No surprises that it’s a classic and continues to inspire me and other game developers.


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Posted on: June 2, 2011

Fabulous

Ultima Underworld 2, even nowadays, still tops my all - time favourite CRPG list (along with Ultima VII and Planescape: Torment) : it improves the first episode on every aspect, and it also ties-in more with the main Ultima storyline, unlike UW1. Immersion and general atmosphere are simply superb, probably its strongest points; finally, great gameplay and soudtrack, as well. Thank you, GOG :)


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Posted on: June 2, 2011

Long Live Ultima!

Though branching out from their typical 3/4 birds-eye view rpg/adventure that's known to us older gamers as Ultima, this First-Person dungeon crawler is still just as fun, and brings a difference to the way you know Britannia. The first one takes place in the Stygian Abyss (as the name implies), a dungeon that's supposed to be the be-all-end-all of dungeons in the Britannian world, you must make your way through down through it's depths and rescue the damsel, clear your name (although since you are the Avatar it shouldn't have even come into question - but I digress) and set the world to rights yet again. Ultima Underworld II takes place during the time of the Fellowship, when an otherworldly, inter-dimensional entity known only as The Guardian is vying for world domination and conquest. Trapping you and some of your cohorts (introduced in preceding 'Ultima' games, again you must steel yourself to the challenge and find a way to free the castle's occupants from the "dome" (kind of Stephen King-esque, if you've read his book), and thwart The Guardian's plans yet again. If you've never experienced the world that is "Ultima," or if you like FPS, this game is set to keep you entertained for many, many hours. Go on. You're the Avatar, and everyone's crying for you to save them... AGAIN.


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