Posted on: June 3, 2011

wvpr
Possesseur vérifiéJeux: Avis: 47
wonderfully deep, never equalled
[review based on CD edition, not GOG's release] The first thing most will notice in the Underworld series is the blocky graphics and limited view. The next thing they'll notice is old-style MIDI music and limited sound effects. Finally, they'll run into an early System Shock-style interface in which the best control scheme uses keyboard for movement and turning, while the mouse pointer moves freely around the view area. It's tricky to master. Beneath lie two of the greatest first-person RPGs ever created. It's all here. Large, hand-crafted levels. Complicated stories involving 5 or more factions. Random encounters. Creatures that respond to your actions; taking someone's food or money will usually get you into a fight, and so will poking around in rooms where you shouldn't be. Freeform gameplay that allows you to help or dispatch nearly every character in the game. Food, weight limits, degradable gear, the works. Items that can be combined in countless useful and useless ways. Rune-based magic that requires collecting runes and then combining them in various documented and undocumented ways. Stats and skills. Multiple-choice conversations with occasional typing for puzzle purposes. Flying "scry" camera spell that can see through walls. Teleportation. Annotated automaps. Secret doors requiring lockpick and perception skills. Huge rewards for careful exploration. More than anything, these games ooze atmosphere. The first takes place deep in a colonized volcano. Except for the prologue and the magic runes, it has very little relation to the Ultima series. But it stands perfectly well on its own. Early survival may be challenging. Finding food, supplies, and fighting equipment is a frequent requirement. If you can locate the first human settlement, you should be able to master the rest of the game. Levels often combine a trapped, oppressive feeling with quiet, peaceful exploration. Despite the dungeon setting, every level is carefully hand-crafted and has its own theme. Players may get lost enough within levels to pull up the automap, but they probably won't mistake one level for another. The second game is Ultima through and through. It takes place between Ultima 7 parts 1 & 2 and features many familiar characters. It's probably a little easier to get into than UW1, since you get more of a base of operations right at the start. There's great diversity in locations as you jump from world to world from the central hub. A tall goblin-infested tower, a haunted mausoleum, and a deserted wizard training ground are three of the more mundane; others are truly exotic, bending reality as far as the game engine allows. Despite the differences, both of these games feature gradually unfolding plots that build up to exciting conclusions. Discovering all the twists and turns of the plots is as interesting as discovering new areas of the various dungeons. Combat is challenging early on. For best results, don't try to dish out your blows without moving. Approach, strike, fall back, repeat. Even the game's best armor won't protect you enough if you just stand there. A modern interface and a few refinements would make the UW series truly timeless for a mass audience. But the UW games are already all-time classics. If you enjoy first-person RPG exploration and have any patience at all, don't miss these titles.
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