Posted on: July 12, 2022

Sou Suzumi
Verified ownerGames: 119 Reviews: 1
A fascinating and novel experience
OK, first things first: the game had a very rough launch, specially on GoG. There were tons of bugs and crashes, and GoG didn't receive patches adequately for the first few days, which made it even worse for us. However, the game has come a long way in the month and a half since release. There are certainly a couple bugs here and there, but the developers did a pretty good job not only in ironing them out, but also in listening to the community and putting some QoL features that were requested. So, with that out of the way, let's talk about the gameplay, the devs intentions with the game, and what it actually provides. The game is about traveling, and it does that somewhat well. You have to keep track of travel gear and protect yourself from the weather to avoid losing your will to keep living. Losing Hope, a meter that's linked to some of your special traits, including your willingness to eat, can be more dangerous than losing Health, and it's harder to recover too. You'll also find about clues and rumours that will point you to interesting locations where you can find loot or things that'll help in your journey. Combat is deliberately unrewarding. Enemies don't drop loot, and don't give XP. You level up by doing gret deeds. That makes it compelling to avoid fights (by sneaking or talking instead). The experience is pretty neat, and the whole idea and intention is awesome. It still fails a bit short due to some balancing problems (you become too powerful and unstopable pretty early, even in the "Wayfarer" difficulty). All in all, I think the game deserves a chance, even if just for the novelty of it. And hopefully the devs manage to solve not just the bugs that are still there, but also the few gameplay issues that can hinder the experience in the later half of the game.
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