Posted on: April 4, 2020

MartiusR
Verified ownerGames: 2065 Reviews: 36
Incredibly pleasant mix of RTS and cRPG
Knightshift even with its lacks is still a phenomenal game. First of all - I highly enjoyed the idyllic, fairy atmosphere in the campaign. It's the mix of standard fantasy plot (beloved sovereign is a victim of the plot, now he's getting back and gathering supporters to defeat the forces of evil) and loosely based on the pre-Christian, pagan reality of Polanians (ancestors of Poles). And this mix works great, even if you're not very familiar with the pre-Christian history of central Europe. It may not sound very innovative (especially the part with standard fantasy), but it's served in a really pleasant and entertaining way. The campaign is a mix of classic RTS with some elements of cRPG (to be more specific - some missions are those where you're not building a base, and it's worth to take care of units you have because they're gathering experience and can even use some equipment - really nice feature since in most games mixing those two genres you're usually "levelling" and equipping only hero units. Truth be told, the RTS element is probably the most simplified element of the game - basing on only one resource (milk), with 12 types of units (usually most of them have some special features or abilities, and are a good countermeasure against other types of unit, e.g. archers are great in dealing with mages and witches, but will fall quickly when attacked by warriors etc). Nothing fancy, but functional. Aside from the campaign, there is also "pure" RTS mode (with skirmishes in two flavours - the battle between "bases" or battle between squads) and cRPG mode (where you choose one of available type of heroes and going for adventure). It's a real shame that the developer didn't decide to allow us to have one amongst those heroes during RTS mode, because it could make a nice variety in gameplay. And don't forget about multiplayer (in both modes) and map editor. This overall gives us a really nice amount of hours to spend in the pre-Christian realm of Polanians.
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