DLC AvailableInterstellar Space: Genesis - Natural Law
Interstellar Space: Genesis - Evolving Empires
Reviews
“ISG shows tremendous sophistication and design aptitude, and we ended up with a solid, traditional 4X game that brings along a host of subtle, but impactful design innovations. On that bas...
“ISG shows tremendous sophistication and design aptitude, and we ended up with a solid, traditional 4X game that brings along a host of subtle, but impactful design innovations. On that basis alone, it’s worth a serious look.”
Recommended – Oliver "Mezmorki" Kiley (for eXplorminate)
“For an Indie game, it successfully fills a niche that has a particular demand and does it with enough self-awareness to avoid being a stale experience or a cynical moneygrab. It is a proof of concept that an old genre can be resurrected. A return to a genre classic with meticulous attention to what fans of 4X Space empire builders crave.”
4/5 – Strategy Gamer
“Being an entirely indie production, the result is nothing short of incredible.”
8.5/10 – IlVideogioco
Testimonials
You know, they have done a good job, it has all the good stuff that you want in a game. The type of game that I like anyway. It's really quite good. - Time and Tactics (Let's Play)
This is a game that has got a lot to like about it. The gameplay, the game design is very, very solid and the information it presents is also very, very good.- DasTactic
Interstellar Space: Genesis has a number of unique gameplay features and is recommended so far to fans of 4X games. - James Allen (Out of Eight)
You are among the latest, and perhaps the last, of the challengers to undertake this great journey into the stars. While the universe may be ancient, you and your rivals are still young. As you compete with one another for control of this galaxy, there are others, far older and more powerful than you, who watch from a distance with unknown intentions. It is time for you to prove your empire deserves to rule this galaxy, once and for all. You may prove worthy after all, but worthy of what? It is up to you to Discover the Unknown...
Interstellar Space: Genesis takes classic turn-based space 4X strategy mechanics, adds in a few twists of its own, and tosses them in with several brand new mechanics to create a truly unique entry into the genre. It also aims to provide a lack of burdensome micromanagement and an emphasis on the best aspects of classic 4X space strategy games.
Construct your galaxy.
Play as one of six distinct races, each with their own abilities, advantages, and backgrounds.
Design custom races with their own ideal worlds, racial traits, and unique game-changing abilities.
Craft your own experience and set your own pace using customized difficulty settings, per empire sliders, victory conditions, and galaxy size settings.
Navigate through randomized tech and culture trees or follow the galaxy's natural order.
Discover the galaxy's secrets.
Reveal mysteries throughout the game via unique exploration mechanics and events.
Detect black holes, neutron stars, planets and other systems using remote exploration technology.
Unearth ancient ruins to discover treasures, technologies or talented individuals.
Experience the freedom of interstellar travel that is limited only by your empire's supply chain.
Broaden your horizons.
Establish and conquer settlements and outposts to expand your empire.
Find ideal worlds or adapt them to your race using terraforming and planetary engineering projects.
Develop your colonies and behold their animated environments and handcrafted worlds.
Exploit asteroids and strategic resources for production, profit, or research.
Outclass your foes.
Engineer custom ships capable of crushing your enemies in turn-based tactical combat.
Engage in diplomacy to pursue trade, sign treaties, forge alliances or conduct military negotiations.
Destroy enemy worlds using powerful bombs or send in your assault troops to take what is yours.
Deploy leaders undercover to learn secrets, destroy facilities or locate potential defectors in espionage missions.
Advance beyond your ancestors.
Oversee unique leaders each with personalities, desires, traits, skills and opinions that truly matter.
Evolve your race's culture and celebrate their talents and specializations.
Reduce burdensome micromanagement through refined implementations of classic mechanics.
Make compelling decisions that define your empire's destiny.
PRAXIS GAMES
A word on our company and our values. Praxis Games was born from the passion of playing video games for the PC, strategy games in particular. Single-player experiences at heart. We exist to please the fans. To make the games you want to play, again and again.
We believe that games should serve three purposes: to entertain, to inspire and to help educate. In that regard, our games are crafted to be a lot of fun, in order to make you lose the track of time. They will inspire you by putting you in command and in control of something bigger than yourself. And finally, our games are deep, rich in detail and made as accurate as possible because we want to help challenge your critical thinking skills, stimulate your imagination and guide you on a voyage of discovery.
2021 - Praxis Games
Popular achievements
General Contractor
Obtain maximum infrastructure level in a colony
common
·
37.09%
Goodies
Interstellar: Space Genesis Manual v1.6
System requirements
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Sometimes, offering something new and unique, is not as important as offering something that’s been done before…but doing it better. Interstellar space: Genesis manages to do both.
For fans of the genre, or space based game enthusiasts in general, the most striking feature of this game is the unique approach to exploration, it is not only multifaceted, but it never ends. Where other games see exploration as a finite and “early phase” of the game, ISG has made it an integral part of its universe.
The player will see a more familiar approach with other aspects of the game, such as colony management and exploitation in general. But where many games lacked depth in this area, ISG brings them to a new level.
Heroes in ISG have an RPG feel to them and they could almost be a sub-game of their own. They progress, increase skills, gain levels, and entire new attributes. More than that, some double as your spies. But be careful, they have their own agendas, wants, needs and personalities…sometimes you will wish they were real just so you can throttle them in person.
All the things you’ve come to expect from a 4X are here. Do you want to terraform every rock you find? . Want to customize your own race? Perhaps tactical combat is your thing? It’s there, and the choices are quite satisfying, while the customization allowed when setting game parameters means you can play the way you like.
Be aware though, this game has a learning curve. The first time you play, it is hard to understand all the nuances and synergies involved. It may seem slow, especially at the early phase, but once you have a few games under your belt, you will realize it is anything but.
Yes, there is still room for improvement, with perhaps an additional victory condition or two being the greatest need, but this game is supported in a way that would make a large, established studio, green with envy.
A deep, nuanced game, designed to please both 4X fans and strategy gamers in general not a 4X "lite"
I like this game because it in many aspects like MOO2, which I enjoy. There are a few additions and modernizations, which for the most part work well. However in very short order it becomes clear that parts were chopped off to include in DLC.
An absolutely pathetic selection of races (only 6!), with 1 portrait each, does not feel complete. The Natural Law DLC offers 2 more. Poor implementation of custom races means it is very likely that you will have multiple races using the same portraits/backgrounds unless you buy the DLC.
Same with the leaders - in my first game I was offered the same leader (whom I turned down) about 7 times in a short game. The DLC adds more leaders, surprise.
And how do I know this? Because there are advertisements for the DLC in the main menu and the game start menu. Any game that does this deserves to lose a star for it immediately. Advertising to me about how my game is incomplete before I have even tried it is a mind-boggling practice, and (from me anyways) garners instant resentment. No one is buying this from a store in a box - every store page informs buyers about any DLC. Moreover, no one likes being advertised to - that's why there are options to pay to get rid of ads in free software. Ads are bads.
I'm not going to buy the DLC. The game plays okay without it, even though I have a hard time believing the annoyance of repeat race portraits and leader offers isn't a design choice. Given the gross implications of the title, I'm clearly expected to buy more DLC later.
If you're going to emulate a cool 90s game, sell me a complete product. They used to do that all the time back then.
This is basically Masters of Orion 2, but with updated graphics and UI, more complexity, and some new features. If you liked MOO2, you will probably like this also.
I spent over 130h playing this game, and I can say that it creates the need to play just another last turn. I recommend it to every 4x fan.
Pros:
+ Turn based space battles are really incredibly satisfying and allow you to use a lot of tactics and strategies.
+ The music is very atmospheric.
+ AI is demanding and can be a pin in butt.
+ The races are diverse and can be customized.
+ Ship design, you can spend quite a lot of time here. You can prepare both light, medium and heavy versions of each type of ship by customizing armour types, engines, shields and weapons.
+ Developers listen to players and praise them for that :)
Cons:
- Diplomacy, well there is room for improvement here. A little bit of options, moreover, graphically it is at most at an average level.
- Spying, I personally prefer the approach from the first MoO, assigning heroes to operational tasks does not convince me.
- The nebulae on the galaxy map are just plain ugly. Overall a galaxy map could be nicer. This is the main weakness of the product, especially when compared to other 4x games.
Summarizing, each game has some drawbacks, but if you are a fan of the Master of Orion, Horizon or Sword of the Stars series then Interstellar Space will give you a lot of fun. Personally, I think this is the best Master of Orion 2 clone right now.
Well, actually *IT IS* MoO2 ;) More of the same goodness. If you ever played it's precedessor, then you'll easily recognize game mechanics - lots has been transplanted 1:1. So you have outpost and colony ships, familiar planetary buildings/star bases/ship components, etc. Tactical combat works in the same way, and race creation either.
So then, why 5/5? MoO2 is a great game, and imitation is another way of flattery. Probably MoO3 could look like this, if dev team weren't too creative ;)
There are also several improvements.
There's additional resource - culture, and it allows you to change your empire traits (like traditions). However, you don't need to switch your pops between jobs.
You need to take care of planetary infrastructure aside from POPs and environment. Your buildings are limited - you need to choose now, but it's not a very tough choice.
Terraforming is no longer linear - it's a 2D matrix of biome & ecology.
Spying is done by your leaders, and it's quite good.
Research was streamlined into 6 disciplines.
Events has been elaborated, more in GalCiv style.
Asteroid belts are used in a very neat fashion.
There's plenty of interesting ideas inserted between well-known parts!
Overall game feels much better balanced, than original one.
It lacks Stellaris production budget, and it's simpler but quite qood anyway.
Recommended for MoO2 hardcore fans.
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